Little questions & answers thread

All wars end when the Age is over. It's jarring, but so is the whole Age mechanic... something like a thousand years passes in most cases between the end of the previous Age and the start of the next. It's really not the same playthrough, more like a new game with a similar map seed.
Right but what I think may be happening is that instead of just making the war end as-is it may be forcing the AI sides to make a peace deal that potentially involves sending cities over.
 
Anyone know how to pillage a trade ship?
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I thought your commanders carried over the age transition,but I just transited to the Exploration Age and most both of mine. One was fairly green so no big loss but the other had its first commendation and was working on a second. Is this a bug or is it supposed to happen in some cases?
 
I thought your commanders carried over the age transition,but I just transited to the Exploration Age and most both of mine. One was fairly green so no big loss but the other had its first commendation and was working on a second. Is this a bug or is it supposed to happen in some cases?
Check your cities. They’re usually piled on top of each other and under other units.
 
Right but what I think may be happening is that instead of just making the war end as-is it may be forcing the AI sides to make a peace deal that potentially involves sending cities over.
Well, I mean, this is something that would actually happen. It's not like the world suddenly stops when the age ends. Things happen between ages. We just don't see them.
 
Anyone know how to pillage a trade ship?
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I know in modern on my ship of the lines and on my dreadnoughts, there was an icon appearing to the right of the +add button which allowed me to plunder trade ships. I never tried it in ancient or exploration though.
I know that you have to be at war with the civ but I don't know of any other requirement. maybe some type of ships can't do it ?
 
I was hoping to build an Altar in the rough grassland tile on the top right to get adjacency bonuses from mountain + coast, but it doesn't show up as a tile I can select. I'm sure this is something very basic but what am I missing?


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Is there city combat strength in this game. If so, how do I increase it?
AsI remember, they use the term 'District' instead of 'City', but there are Civics/Policies that increase the strength of Districts by +2 or +3 in the Antiquity Age. Also, of course, both Antiquity and Exploration Ages have separate types of District defenses/Walls that increase strength, and the Exploration Age walls are distinctly stronger than Antiquity's, so it's worthwhile to keep upgrading if you find yourself making enemies.
 
I was hoping to build an Altar in the rough grassland tile on the top right to get adjacency bonuses from mountain + coast, but it doesn't show up as a tile I can select. I'm sure this is something very basic but what am I missing?


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Urban tiles must be contiguous. You need another urban tile near it first. Build something on the farm west of it first.
 
Is there any way to establish a trade route in this situation with Greece? The only connection between us is that one mountain tile. Any naval method?
Spoiler :

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There seems to be conflicting information about islands off the coast of the homeland counting as distant land or homeland.

When I turn on the continent lens, the islands clearly have the same name and coloring as the homeland. However, settlements placed on those islands behave like distant lands for any game mechanics that interact with distant lands.

So is the continent lens just wrong or bugged?
Distant land according to the tool tip is any location that has to be accessed by crossing ocean. So it could still be the same continent.
 
Right but what I think may be happening is that instead of just making the war end as-is it may be forcing the AI sides to make a peace deal that potentially involves sending cities over.
Yes this exactly. An AI that was turns from being eliminated, got a city in the era change somehow. So they had two cities and a 6+ sizeable army. That needs to be changed for sure.
 
What are all the crises, and which ones were the most impactful?

I have only experienced the happiness crisis in antiquity myself (which has always been brutal), a financial crisis in exploration (which was laughably insignificant) and the independent city spawning in antiquity (wasn't that bad sense I had a highly defensible position)
 
Is there a way to see how long it takes for a dead commander to respawn? Or a way to find your commanders if you’ve set one to sleep somewhere?
 
When I move to exploration age, my ships always disappear…is this by design? Or is it possible to have ships carry over if I had less units on the board?
 
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