Little questions & answers thread

Is there any reason not to track all of the legacy paths? I'm still in my first game and it seems odd not to have them all there in the UI on the left. I've just entered the modern era and most of my legacy things are now 'dark ages' - is this something to do with tracking all the paths? There's so much I haven't worked out about this game yet!
It doesn't matter gameplay wise if you track or not, your progress will be taken no matter what. Choosing what to track just makes it easier to focus on what you should do to pursue that legacy path.
 
1. Factories can be loaded up with "factory resources" which provide an empire-wide bonus but more importantly contribute to the economic victory track. To unlock a factory you have to build an Iron Works, a Rail Station, and you have to be connected to the rest of your empire either directly or via a Port.
4. Production is converted to Gold, and excess Food is transferred to Cities, but as far as I'm aware, other yields operate in Towns the same way that they do in Cities.

I'm talking about the factory town specialty you can assign towns to become.
 
The default hotkey is Enter and I don’t know if there’s any way to change it.
The E key is also assigned to next action as a default, which is more convenient if you use wasd to move the camera. But you should be able to change it in keyboard configuration in options.
 
All leaders can initiate several standard endeavors (like festivals for happiness, culture or science exchanges). Some leaders also have unique endeavors, like Lafayette ('Reform,' which grants an additional Social Policy slot.)
 
Here's one: Are you limited to 4 unlocked civs when moving to the next age? I've played through a number of age transitions, and it seems to always be four unlocked civs, and I know of at least one where I had gotten the "Unlocked" notification (for Siam) and then didn't actually have Siam unlocked when I reached the transition a little later.
I don't think so. I had more the four in my first game. In my current game, I only had two.

I'm talking about the factory town specialty you can assign towns to become.
No offence, but your questions are fundamentals that are answered by the tutorial and civilopedia. Are you playing with tutorials enabled? The "getting started" and "concepts" of the civilopedia also have answers. I'd also recommend the civilization website itself.

 
Do endeavor types depend on the leaders?

Yes

All leaders can initiate several standard endeavors (like festivals for happiness, culture or science exchanges). Some leaders also have unique endeavors, like Lafayette ('Reform,' which grants an additional Social Policy slot.)

Not exactly, The standard Happy/Food/Culture ones are available based on the leaders 2 attributes.
others are available for other things.
 
Is random civ actually not random? It looks like most of the time I get the 'historical choice' civ of the leader than pure random civ selection.
I believe the non-player leaders will pick their historic civilizations, except in situations where one of the other players has already picked it. So generally Augustus will choose Rome, Hapshepsut will pick Egypt, etc. During age transitions they will also move to something that more-or-less makes sense for their historic civilizations, such as Augustus going from Rome to Spain or the Normans and so on. The problem comes from what happens when either the Player chooses the historic path for a one of the in-game NPC leaders leader or if there’s a clash with another non-player leader, since leaders who don’t have Civs in the Antiquity Age will also try to pick the appropriate pre-cursor civilization for their actual civilization and there often aren’t enough appropriate Civs to go around. All the Western Civ leaders will try to pick Rome or Greece, for example. That’s when you end up with something like Friedrich leading Maurya India, because Greece and Rome are already taken.

While leaders on their more-or-less historic paths tends to happen now, I would imagine it will happen even more frequently as they add more DLC. I also expect they’ll add an option to just randomize leaders and civs to provide more variety.
 
What I meant was MY civ, not AI choice. I start a game with random civ but it looks like I'm only (or mostly?) getting the historical choice
is it expected that towns lose their focus after age transition? all my towns reverted to "growing" focus after going from ant to exp and I had to re-specialize them all over again.
It is intended, so you can choose other focus if you like. Some focus is only available with later age.
 
I’ve noticed it too. My first completely random roll (and my current playthrough) I got Himiko with Mississippi. Then I did some other rerolls, and sometimes it would be completely random. But I’d say like 30-40% of the time I would get something like Ashoka with the Maurya. I thought I was just unlucky but now that someone else has mentioned it I don’t think it’s completely random…

I also noticed once that on someone’s very first random roll on a random livestream i saw they got Confucius with the Han. I don’t think it’s a coincidence.
 
No offence, but your questions are fundamentals that are answered by the tutorial and civilopedia. Are you playing with tutorials enabled? The "getting started" and "concepts" of the civilopedia also have answers. I'd also recommend the civilization website itself.

Dead link.
Some of my questions were vaguely answered in the tutorial but not satisfactorily. The civolopedia certainly doesn't answer my questions.

It's as if you assumed these resources had answers when you actually didn't check.

In any event, I still cannot describe what factory town specializations do, or why you sometimes can't select that specialization. I DEFY you to answer that. Please, use the resources you so "no offense" condescendingly cited with your unnecessary comment.
 
It doesn't matter gameplay wise if you track or not, your progress will be taken no matter what. Choosing what to track just makes it easier to focus on what you should do to pursue that legacy path.
Thanks. I ended up winning by spreading my ideology via conquest. Guess I need to turn the difficulty up!
 
A few questions...

Does using mods disable Steam achievements?

A city will expand when it grows by gaining a new citizen, right? How do I see which tile yields one city works? Is it the 3 tile radius from previous Civ games?

Is it a good idea to build ageless buildings at all?

How do I get specialists in a city?

How do I connect cities and towns with each other? Is there a way to build roads?

Is there a way to trade resources with other civs?

Is it true that the ratio for cities and towns should be 1:1 like the Civilopedia suggests? Is there any downside to upgrading your towns to cities as quickly as possible?

How do towns feed to cities? And do they need to be connected to the city in some way to do that?

How and when can I build naval units?


Thank you for any answers, much appreciated.
 
A city will expand when it grows by gaining a new citizen, right? How do I see which tile yields one city works? Is it the 3 tile radius from previous Civ games?
Yes. The city works the tiles with an improvement. In the City view they may have a thin green outline. Cities xannot expans beyond the 3 tile radius but donnt work all tiles inside.
How do I get specialists in a city?
You need to study a Civic to unlock them, then a population growth to place one.
How do I connect cities and towns with each other? Is there a way to build roads?
A direct road, or both on Coast or Navigable River and same continent (and some range too ?). A Merchant can build a road between two Settlements that are on trade range (10 on land in Antiquity).
Is there a way to trade resources with other civs?
You need a Merchant.
Is it true that the ratio for cities and towns should be 1:1 like the Civilopedia suggests? Is there any downside to upgrading your towns to cities as quickly as possible?
That's a rough guide. You might want a different ratio depending on your Civ (Rome us all about having a Capital and lots of Towns), geographic position, Food repartition, personal preferences...
How do towns feed to cities? And do they need to be connected to the city in some way to do that?
Yes, they need to be connected, and to be specialized (after 7 population).
How and when can I build naval units?
You need to research a Tech, and have a naval district (Fishing Quay, Lighthouse, this kind of things)
 
Is random civ actually not random? It looks like most of the time I get the 'historical choice' civ of the leader than pure random civ selection.
I was under the impression that random was always a historical choice. I haven’t tried it myself, but I know people have been doing “true random”. I’m not sure if the advanced setup allows this or they somehow randomize it outside of the game.

is it expected that towns lose their focus after age transition? all my towns reverted to "growing" focus after going from ant to exp and I had to re-specialize them all over again.
Yes. All of your cities revert to towns, and all towns reset on age transition. These are new people after all! You are free to assign them to a different type if you wish. It can be handy.
 
I tried restarting with 2 leaders, here's the results:

Amina (Geographic Choice: Aksum, Egypt)
- Aksum, Egypt, Aksum, Egypt, Aksum, Egypt, Aksum, Aksum, Aksum, Aksum

Ashoka, World Renouncer (Historic choice: Khmer, Maurya)
- just Maurya, for all 10 times.

It looks like preferred civ when random is set with leader-by-leader basis. I think I saw true random with a leader, but I can't remember which.
 
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Can I support one city with more than 4 towns, or is it the limit? I'm trying a one city game, wanted to have like 8-10 supporting towns, but it looks like I don't get food from some of my towns, and they're within 10 tiles.
 
Can I support one city with more than 4 towns, or is it the limit? I'm trying a one city game, wanted to have like 8-10 supporting towns, but it looks like I don't get food from some of my towns, and they're within 10 tiles.
They also need to be connected, and if the road is not direct but through another of the Towns, you will have to build the road yourself with a Merchant.
 
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