Yeah, I've tried using a Merchant, there was no possible connection.They also need to be connected, and if the road is not direct but through another of the Towns, you will have to build the road yourself with a Merchant.
Yeah, I've tried using a Merchant, there was no possible connection.They also need to be connected, and if the road is not direct but through another of the Towns, you will have to build the road yourself with a Merchant.
The few UI mods that are currently being circulated - no. In the future, it may be a case-by-case situation.Does using mods disable Steam achievements?
Maybe she found a natural wonder with her ability and it's counted as income for this round?What's going on here?
That was my first thought but when I check back, the gold is still stratospheric. Strange.Maybe she found a natural wonder with her ability and it's counted as income for this round?
Frankly, AI is never a legitimate contender for final victory. At any rate, distant land civs can still win the game by building the final project in the modern age and the extra difficulty earning legacies in exploration won't hurt them as long as they pursue a science victory.This isn't a request for help with game play, because I haven't purchased the game yet, but I wonder if anyone could address one of the questions that concerned us pre-release:
It seemed as though the civs on "distant lands" weren't really playing on the same footing as those on the home continent (that your luxes are not their "distant land" luxes was one sign). That made me, at least, wonder, if those civs would feel like legitimate contenders for a final victory, or if they were in the game just as "color" for the four civs on your starting continent.
How has that played out? In the modern era, does it seem as those civs have just as much of a chance of winning the final victories as do you and the others on your starting continent?
Based on her face, she certainly knows but won't tell.What's going on here?
Turn 26: Exploration Age, Sovereign level, Epic Speed.
Isnt it improvement?I claimed the megalith benefit from suzerainizing a cultural city-state, but that unique improvement didn't show up in my build queue. Besides flat terrain are there any other qualifications?
I thought it is an improvement that you have to build, like a baray, but I never got the option to build it.Isnt it improvement?
Well, yes, that's true enough.Frankly, AI is never a legitimate contender for final victory.
It's +1 resource slot in general, right? Once you build a factory there you can either use it for a bonus or a factory resource.Does anyone understand factory towns?
"+100% Gold towards purchasing a Factory in this town. +1 Resource Slot. Must have an improved factory resource in this settlement."
1) Do you do the specialization first, then purchasing a factory is cheaper? So if you have a factory already then specialize, you just wasted your own time?
2) +1 Resource slot, like, in general? Presumably bonus resources, not city or factory resources? Right? Doesn't building a factory automatically give you an extra resource slot? Is this an additional bonus resource?
So the towns where you have a factory resource improved can specialize to get a discount on buying a factory there, and then you get an extra bonus resource slot there?
This isn't a request for help with game play, because I haven't purchased the game yet, but I wonder if anyone could address one of the questions that concerned us pre-release:
It seemed as though the civs on "distant lands" weren't really playing on the same footing as those on the home continent (that your luxes are not their "distant land" luxes was one sign). That made me, at least, wonder, if those civs would feel like legitimate contenders for a final victory, or if they were in the game just as "color" for the four civs on your starting continent.
How has that played out? In the modern era, does it seem as those civs have just as much of a chance of winning the final victories as do you and the others on your starting continent?
Yes, ideally you would select the specialization first to get the discount on buying the factory which is the only way to get a factory in a town since they can't build anything. Then you also get 1 extra resource slot in that town but you can use it for bonus or factory resources if you want. If you specialize after already having a factory you missed out on the discount but still get one more resource slot.Does anyone understand factory towns?
"+100% Gold towards purchasing a Factory in this town. +1 Resource Slot. Must have an improved factory resource in this settlement."
1) Do you do the specialization first, then purchasing a factory is cheaper? So if you have a factory already then specialize, you just wasted your own time?
2) +1 Resource slot, like, in general? Presumably bonus resources, not city or factory resources? Right? Doesn't building a factory automatically give you an extra resource slot? Is this an additional bonus resource?
So the towns where you have a factory resource improved can specialize to get a discount on buying a factory there, and then you get an extra bonus resource slot there?
What I've seen is the resource I slot into the factory also is slotted in the regular bar, so I don't think you can ever slot more than one resource into a factory. Although if you had a town with only one or two resource slots the factory resource would occupy a spot in the regular bar as well, so I suppose factory town lets you keep your original resource which might otherwise get bumped? I guess I just have to test this.It's +1 resource slot in general, right? Once you build a factory there you can either use it for a bonus or a factory resource.
I claimed the megalith benefit from suzerainizing a cultural city-state, but that unique improvement didn't show up in my build queue. Besides flat terrain are there any other qualifications?
In the games I played, the 3 civs in the distant lands continent were usually the stronger civs in Exploration and Modern, probably because they had less competition (and in particular, didn't have me as competition). None of the AI players on either continent made any progress in Treasure Fleets, so I don't know exactly how that works for empires that start in distant lands... but it's really not that important a part of the game; it's just one of four legacy tracks in one of three Ages. Even though I was completely dominating in my first game, accumulating treasure fleets is extremely slow, and I don't think I even got halfway to the goal before the Age ended.This isn't a request for help with game play, because I haven't purchased the game yet, but I wonder if anyone could address one of the questions that concerned us pre-release:
It seemed as though the civs on "distant lands" weren't really playing on the same footing as those on the home continent (that your luxes are not their "distant land" luxes was one sign). That made me, at least, wonder, if those civs would feel like legitimate contenders for a final victory, or if they were in the game just as "color" for the four civs on your starting continent.
How has that played out? In the modern era, does it seem as those civs have just as much of a chance of winning the final victories as do you and the others on your starting continent?
Incorrect. ALL resource slots are eligible for factory resources as soon as you build a factory in that settlement. The only limitation is that all factory resources in it must be the same.What I've seen is the resource I slot into the factory also is slotted in the regular bar, so I don't think you can ever slot more than one resource into a factory. Although if you had a town with only one or two resource slots the factory resource would occupy a spot in the regular bar as well, so I suppose factory town lets you keep your original resource which might otherwise get bumped? I guess I just have to test this.