Little questions & answers thread

Wait, does elevation actually matter?!? I am on a map with some pretty significant elevation and cliffs, and my archers could shoot over rough terrain from a higher elevation.
 

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Wait, does elevation actually matter?!? I am on a map with some pretty significant elevation and cliffs, and my archers could shoot over rough terrain from a higher elevation.
That was always a thing in Civ games. If your ranged units were on hills they could fire over obstacles.
 
You have unlocked that Leaders Legacy option. You'll get new Momentos, Legend Attributes and Legendary Legacies as you level up each leader. Playing the same leader multiple times will get you there.
Thanks for the information. I still can’t figure out how I unlocked Imperial Ambition and Inward Perfection though. I checked the progression section and didn’t see those listed anywhere.
 
So, what's the deal with the plague crisis in the Exploration age? I use Physicians and they don't help at all.
What do you mean they don't help at all? You need to move the Physician into a settlement that had an outbreak and the use their ability on the city center to clean the plague in 3(?) turns. The Physician might die before that, however, if they don't arrive at full health. This is why I always buy some of them as soon as the crisis starts, to have them stationed in some main cities.
 
Thanks for the information. I still can’t figure out how I unlocked Imperial Ambition and Inward Perfection though. I checked the progression section and didn’t see those listed anywhere.
These names are not the same as the ones I've seen for the Legacy Options unlocked by the Legend system, which are more like "<Leader name> <Age> Legend <Attribute>":
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However I've got once another Legacy option, that came from my choice in the Religion Crisis in Exploration age:
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Or maybe another Event that's given a Legacy Option...
 
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What do you mean they don't help at all? You need to move the Physician into a settlement that had an outbreak and the use their ability on the city center to clean the plague in 3(?) turns. The Physician might die before that, however, if they don't arrive at full health. This is why I always buy some of them as soon as the crisis starts, to have them stationed in some main cities.
I've already used like 5 of them in the same city and nothing happens. I wonder if it's because I used them after a few turns, not instantly, so the plague had spread more and was harder to remove, no idea if that's how the mechanic works.
 
Hi everyone, I have a question on unit colors. I have played a couple games as Napoleon and when I get to his units in the modern era, they are a hideous yellow sand color with blue accents. I saw this in vanilla games and games with a leader color mod applied. Does the leader jersey affect the units? If so, can someone help me make Napoleon's units main color be navy blue? Thanks in advance!
 

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Wait, does elevation actually matter?!? I am on a map with some pretty significant elevation and cliffs, and my archers could shoot over rough terrain from a higher elevation.
Ranged units can shoot over rough terrain at any time, it’s vegetated that blocks the ability to shoot. I haven’t noticed if cliffs modify that, will have to test!
 
Hi,
Apart from seeing the resource icons (iron, etc.), where can we see a table of the resources possessed in our nation?
 
Is there any way to increase the movement speed of units? I don't mean moves per turn, I mean the animation speed (or disable the animations). Wasn't that an option in previous Civ games?
Afaik, there is currently no quick move or quick combat option. Firaxis have promised that quick movement is coming (probably slowly...) but I haven't seen any commitment to quick combat (which would be very welcome!)
 
Afaik, there is currently no quick move or quick combat option. Firaxis have promised that quick movement is coming (probably slowly...) but I haven't seen any commitment to quick combat (which would be very welcome!)
Combat itself seems pretty quick to me already. Just because they're standing there doing the fighting animation doesn't mean you can't go on to the next thing
 
So, in a couple of different games now, I've run into a situation in the Modern Age where a settlement can't be assigned resources no matter what I seem to do. Both times, this has been a settlement on my mainland, connected by road directly to my capital, and connected by rail once I build a rail station (visually, anyway) but the game refuses to allow it to be "connected" in terms of being a part of the resource network. In both cases, the settlement was connected in the previous ages. Has anybody else run into this? Is this a bug, or something I'm just not understanding?

Thanks!
 
I've already used like 5 of them in the same city and nothing happens. I wonder if it's because I used them after a few turns, not instantly, so the plague had spread more and was harder to remove, no idea if that's how the mechanic works.
What I observed during exploration plague is that using one physician on any district in a settlement will remove the 4-turn unrest symbol on the NEXT turn. Then, with no further intervention the plague will leave the city in a handful of turns.

I definitely used multiple physicians on the first settlement until I observed that it didn’t seem to help. Using one physician per settlement, I was able to completely end the plague in my empire, about halfway through the crisis. (I wonder if the unrest was originally planned to start counting down from 4 after using a physician, to coincide with the end of the outbreak, but then FXS decided to end unrest earlier to give city purchasing back.)

There appears to be no repeat outbreaks in the same settlement, since neighbor civs only infected each settlement once.
 
So, in a couple of different games now, I've run into a situation in the Modern Age where a settlement can't be assigned resources no matter what I seem to do. Both times, this has been a settlement on my mainland, connected by road directly to my capital, and connected by rail once I build a rail station (visually, anyway) but the game refuses to allow it to be "connected" in terms of being a part of the resource network. In both cases, the settlement was connected in the previous ages. Has anybody else run into this? Is this a bug, or something I'm just not understanding?

Thanks!
Yes, happened once. I think I used a merchant to build a road from that settlement. It only gave a few options for where to build to, so I had to look around for highlighted hexes when I selected “build road”.
 
Yes, happened once. I think I used a merchant to build a road from that settlement. It only gave a few options for where to build to, so I had to look around for highlighted hexes when I selected “build road”.
Thanks! I'll try that if/when it happens again!
 
I sometimes can't repair buildings; I can see the burnt-out ruins on the map, the option to "repair [name of building]" appears in my city screen, but if I click on it, nothing happens; both the burnt-out ruin and the option are still there. Might be that it's an obsolete building (I remember a wrecked Kasbah hanging around for ages), but if that's the problem, it should be possible to clear the site and build something new. Has anyone else hit this problem and, if so, have you found a solution? Thanks
 
I sometimes can't repair buildings; I can see the burnt-out ruins on the map, the option to "repair [name of building]" appears in my city screen, but if I click on it, nothing happens; both the burnt-out ruin and the option are still there. Might be that it's an obsolete building (I remember a wrecked Kasbah hanging around for ages), but if that's the problem, it should be possible to clear the site and build something new. Has anyone else hit this problem and, if so, have you found a solution? Thanks
Is it an ageless unique from a previous age? If so the "workaround" is to spend Gold on repairing it, not Production.

I've been bamboozled by this issue too, but this post from this bug report taught me what to do instead:

I've no idea if this interaction is intentional, but as of now at least I don't have uniques burning ceaselessly for the remainder of the session :crazyeye:
 
I don't know if this has been addressed previously, but I noticed in the game I was just playing (Antiquity, Trung Trac, Mauryan) that, when I built farms on some hexes with happiness bonuses (mainly flat desert), I wasn't getting the happiness bonus for my town, leaving me stuck at 4. I wanted to add an over-the-limit settlement, so it was a consequential issue. However, when I built a farm on a river tile in another town, I did get the bonus. Anyone have a quick explanation of why this happens?
 
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