sixty4half
I drink and I know things
- Joined
- Apr 12, 2015
- Messages
- 757
That's what he unlocked. Legacy Cards that you can select based on your success with the Legacy Paths in the previous age.
That was always a thing in Civ games. If your ranged units were on hills they could fire over obstacles.Wait, does elevation actually matter?!? I am on a map with some pretty significant elevation and cliffs, and my archers could shoot over rough terrain from a higher elevation.
Thanks for the information. I still can’t figure out how I unlocked Imperial Ambition and Inward Perfection though. I checked the progression section and didn’t see those listed anywhere.You have unlocked that Leaders Legacy option. You'll get new Momentos, Legend Attributes and Legendary Legacies as you level up each leader. Playing the same leader multiple times will get you there.
What do you mean they don't help at all? You need to move the Physician into a settlement that had an outbreak and the use their ability on the city center to clean the plague in 3(?) turns. The Physician might die before that, however, if they don't arrive at full health. This is why I always buy some of them as soon as the crisis starts, to have them stationed in some main cities.So, what's the deal with the plague crisis in the Exploration age? I use Physicians and they don't help at all.
These names are not the same as the ones I've seen for the Legacy Options unlocked by the Legend system, which are more like "<Leader name> <Age> Legend <Attribute>":Thanks for the information. I still can’t figure out how I unlocked Imperial Ambition and Inward Perfection though. I checked the progression section and didn’t see those listed anywhere.
I've already used like 5 of them in the same city and nothing happens. I wonder if it's because I used them after a few turns, not instantly, so the plague had spread more and was harder to remove, no idea if that's how the mechanic works.What do you mean they don't help at all? You need to move the Physician into a settlement that had an outbreak and the use their ability on the city center to clean the plague in 3(?) turns. The Physician might die before that, however, if they don't arrive at full health. This is why I always buy some of them as soon as the crisis starts, to have them stationed in some main cities.
Ranged units can shoot over rough terrain at any time, it’s vegetated that blocks the ability to shoot. I haven’t noticed if cliffs modify that, will have to test!Wait, does elevation actually matter?!? I am on a map with some pretty significant elevation and cliffs, and my archers could shoot over rough terrain from a higher elevation.
Afaik, there is currently no quick move or quick combat option. Firaxis have promised that quick movement is coming (probably slowly...) but I haven't seen any commitment to quick combat (which would be very welcome!)Is there any way to increase the movement speed of units? I don't mean moves per turn, I mean the animation speed (or disable the animations). Wasn't that an option in previous Civ games?
Resources is one of the circular buttons at the top left that looks like a leafHi,
Apart from seeing the resource icons (iron, etc.), where can we see a table of the resources possessed in our nation?
Combat itself seems pretty quick to me already. Just because they're standing there doing the fighting animation doesn't mean you can't go on to the next thingAfaik, there is currently no quick move or quick combat option. Firaxis have promised that quick movement is coming (probably slowly...) but I haven't seen any commitment to quick combat (which would be very welcome!)
What I observed during exploration plague is that using one physician on any district in a settlement will remove the 4-turn unrest symbol on the NEXT turn. Then, with no further intervention the plague will leave the city in a handful of turns.I've already used like 5 of them in the same city and nothing happens. I wonder if it's because I used them after a few turns, not instantly, so the plague had spread more and was harder to remove, no idea if that's how the mechanic works.
Yes, happened once. I think I used a merchant to build a road from that settlement. It only gave a few options for where to build to, so I had to look around for highlighted hexes when I selected “build road”.So, in a couple of different games now, I've run into a situation in the Modern Age where a settlement can't be assigned resources no matter what I seem to do. Both times, this has been a settlement on my mainland, connected by road directly to my capital, and connected by rail once I build a rail station (visually, anyway) but the game refuses to allow it to be "connected" in terms of being a part of the resource network. In both cases, the settlement was connected in the previous ages. Has anybody else run into this? Is this a bug, or something I'm just not understanding?
Thanks!
Thanks! I'll try that if/when it happens again!Yes, happened once. I think I used a merchant to build a road from that settlement. It only gave a few options for where to build to, so I had to look around for highlighted hexes when I selected “build road”.
Is it an ageless unique from a previous age? If so the "workaround" is to spend Gold on repairing it, not Production.I sometimes can't repair buildings; I can see the burnt-out ruins on the map, the option to "repair [name of building]" appears in my city screen, but if I click on it, nothing happens; both the burnt-out ruin and the option are still there. Might be that it's an obsolete building (I remember a wrecked Kasbah hanging around for ages), but if that's the problem, it should be possible to clear the site and build something new. Has anyone else hit this problem and, if so, have you found a solution? Thanks
Did you try purchasing the repair? I've found that this will fix it.In Exploration age, I cannot repair unique buildings built in Antique age.
In the attached file, if you go to Pataliputra, Temple of Jupiter and Basilica I built when playing as Roman civilization in Antique Age are broken, and since I switched to Mongolian civilization in the next age, the repair function does not work at all for those.
The city was originally a Mauryan city. So later, Vihara was also destroyed, and it was never repaired.
I think this needs to be fixed urgently.
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