sixty4half
I drink and I know things
- Joined
- Apr 12, 2015
- Messages
- 757
3. No. You have to send them a Trafe Route to get their resources
1. I believe factory resources are empire-wide.A few questions I haven't specifically seen anywhere else...
1. When factory resources are slotted, is their bonus empire wide or for that city? I've been operating under the assumption they are empire wide.
2. I know all Civs have civ specific music, does anyone know if all the music plays for the age they are in or if the civs have to be in that game or what? Just super curious how that works.
3. When you wife up an independent power and they become a city state, do you get their resources? I couldn't tell. It didn't seem like I did.
4. I actually answered this myself but I'll leave it here anyway. I was trying to get rid of 2 IP's so I could put a settlement in a juicy spot between them. Problem was one was aggro but the other wasn't and I couldn't attack it. I dropped a settlement at the min distance I could and THEN it aggroed and I was able to remove them. I still didn't get the perfect spot but it worked out.
5. I had 7 sources of coal in my recent game and it says +100% production to rail stations but AFAICT I didn't get any production boost to it much less +700%. Empire resources do stack, right? I know the combat buffs do...
Thanks in advance yall.
Yes, that's why I also thought it could have to do with happiness, but:1 building lost per turn look like the city being razed, was it on unrest (likely from the negative happiness)?
Thanks. I will try that the next time it happens.Is it an ageless unique from a previous age? If so the "workaround" is to spend Gold on repairing it, not Production.
I've been bamboozled by this issue too, but this post from this bug report taught me what to do instead:
Did you try purchasing the repair? I've found that this will fix it.In Exploration age, I cannot repair unique buildings built in Antique age.
In the attached file, if you go to Pataliputra, Temple of Jupiter and Basilica I built when playing as Roman civilization in Antique Age are broken, and since I switched to Mongolian civilization in the next age, the repair function does not work at all for those.
The city was originally a Mauryan city. So later, Vihara was also destroyed, and it was never repaired.
I think this needs to be fixed urgently.
View attachment 719497
I've no idea if this interaction is intentional, but as of now at least I don't have uniques burning ceaselessly for the remainder of the session![]()
However that can go from +3 Happiness to 0, from placing a Farm next to the Coast, that's a bit much for a loss of Appeal?I’ve had this happen with multiple improvements. I suspect it has to do with the (hidden) Tile Appeal mechanic that returns from civ 6 (basically, certain terrain is considered beautiful and increases appeal on adjacent tiles). High appeal tiles give happiness but improvements on tiles seem to reduce appeal, so when you grow to a tile and place an improvement the happiness disappears. This doesn’t always happen because the lowered appeal from the improvement doesn’t always overcome the natural appeal of the surroundings.
1) They should be empire-wide, but Coffee works only locally (probably a bug)A few questions I haven't specifically seen anywhere else...
1. When factory resources are slotted, is their bonus empire wide or for that city? I've been operating under the assumption they are empire wide.
2. I know all Civs have civ specific music, does anyone know if all the music plays for the age they are in or if the civs have to be in that game or what? Just super curious how that works.
3. When you wife up an independent power and they become a city state, do you get their resources? I couldn't tell. It didn't seem like I did.
4. I actually answered this myself but I'll leave it here anyway. I was trying to get rid of 2 IP's so I could put a settlement in a juicy spot between them. Problem was one was aggro but the other wasn't and I couldn't attack it. I dropped a settlement at the min distance I could and THEN it aggroed and I was able to remove them. I still didn't get the perfect spot but it worked out.
5. I had 7 sources of coal in my recent game and it says +100% production to rail stations but AFAICT I didn't get any production boost to it much less +700%. Empire resources do stack, right? I know the combat buffs do...
Thanks in advance yall.
However that can go from +3 Happiness to 0, from placing a Farm next to the Coast, that's a bit much for a loss of Appeal?
1) They should be empire-wide, but Coffee works only locally (probably a bug)
4) You can declare war on non-hostile IP if you try to attack one of their Units. At least I've managed to do that once by attacking a Scout with an Archer.
5) Seems bugged to me too, Rail Station cost the same to build as a Stock Exchange which has the same Production cost, even with something like 7 Coal.
It was indeed in the Modern age.I just had this in the modern age in my game. I wonder if it's a case where the appeal being > X gives you happiness, and they scale the happiness per era (why a lot of my tiles were showing 3 happiness). But when you put the farm, it drops below, so kills all 3 happiness.
After my first couple of games I just turned off crisis as they don't add any real interesting mechanics and simply just annoy you, even more so because of the lack of information/poor ui issues.What do you mean they don't help at all? You need to move the Physician into a settlement that had an outbreak and the use their ability on the city center to clean the plague in 3(?) turns. The Physician might die before that, however, if they don't arrive at full health. This is why I always buy some of them as soon as the crisis starts, to have them stationed in some main cities.
I believe so.I'm going for the Military victory in my current game. In the Modern Age, I have to gain 20 points by conquering other settlements, do I lose those points if I decide to raze a conquered settlement?
Oof, my poor happiness.I believe so.
Praise the Lord, good news.Actually, no. I've happily razed 3 or 4 and they still counted. What matters is to conquer them, not to have them in the end.
Oh yeah, I'm definitely not going for 20.Also, wait before you choose an Ideology, that way you only need to conquer 10.
Hi everyone, I have a question on unit colors. I have played a couple games as Napoleon and when I get to his units in the modern era, they are a hideous yellow sand color with blue accents. I saw this in vanilla games and games with a leader color mod applied. Does the leader jersey affect the units? If so, can someone help me make Napoleon's units main color be navy blue? Thanks in advance!
Huh. Razed settlements does NOT count in the ancient age for the military victory, I know that for sure.Actually, no. I've happily razed 3 or 4 and they still counted. What matters is to conquer them, not to have them in the end.
Also, wait before you choose an Ideology, that way you only need to conquer 10.
I've just finished my game and can now confirm that in the Modern age you keep your points even when you raze settlements.Huh. Razed settlements does NOT count in the ancient age for the military victory, I know that for sure.
I've just finished my game and can now confirm that in the Modern age you keep your points even when you raze settlements.
The wording is different though, in the Ancient age it wants you to "have 12 towns or cities" which implies that you must actually control them. In the Modern age it's "gain 20 ideology points from conquering settlements", so you don't need them to be a part of your empire.
It's a different system than previous Civ games, here it's not what that leader/civ thinks of you or vice versa, it's a numerical representation of your bilateral relationship. Think international relations - there is strain if a spy is caught regardless of what the leaders or officials of those nations desire or express publicly. The number represents both sides and gives you an average.I keep getting diplomatic hits when the AI does things like settle too close or eliminating another civ. Is that intentional? The way these things are worded it sounds like it's not intentional but it does seem intentionally ambiguous. If it's intentional is that meant to represent my disdain for those actions? If that's the case it seems like they are kind of trying to artificially gravitate you to war. I would like the chance to decide how much I dislike those actions. Then again it does take work to lower a relationship to a point where a surprise war won't happen so maybe that's a good thing? Idk I'd still like a choice in the matter.
Edit: my phone likes to make a fool of me