Little questions & answers thread

I can’t seem to get the dream team challenge to trigger. What counts as non combat unit?

I currently have 1 infantry, 1 ranged, 1 siege, 1 cavalry and a scout loaded in a commander but that didn’t work. Missionary cant join an army.
 
I can’t seem to get the dream team challenge to trigger. What counts as non combat unit?

I currently have 1 infantry, 1 ranged, 1 siege, 1 cavalry and a scout loaded in a commander but that didn’t work. Missionary cant join an army.
Settler ? Just thinking, I don't know how to complete this one
 
I'm not sure if I'm missing something with Animal Husbandry where it says "+1 production on camps and woodcutters", but I'm not seeing that effect. You can see the tile here with a woodcutter is only getting 1 production, which is the same as it was before the woodcutter (and the same as all of the other flat tropical tiles in the city). Is this a bug?

1740637071798.png
 
Jungle has only 1 Science, the 1 Production is already from Woodcutter. The other tiles are same because they report on yields you will get on improving, so building Woodcutter there does not change the yields but makes them collected by City.
 
I'm not sure if I'm missing something with Animal Husbandry where it says "+1 production on camps and woodcutters", but I'm not seeing that effect. You can see the tile here with a woodcutter is only getting 1 production, which is the same as it was before the woodcutter (and the same as all of the other flat tropical tiles in the city). Is this a bug?

View attachment 722304
To add on the previous answer, these additional yields are only showed inside your border: you can compare with a Rainforest tile outside of your borders, which don't get the bonus (or Flat Plains, +1 Food inside borders, no Food outside).
Think of it as "what you see is what you will get".
 
Can I place a building in a tile that is
adjacent to a Wonder,
but
not adjacent to another building?

Also,
If I have an Urban District with just 1 obsolete building, will putting a new building in overbuild it or would that only happen when the district is full?
 
Can I place a building in a tile that is
adjacent to a Wonder,
but
not adjacent to another building?

Also,
If I have an Urban District with just 1 obsolete building, will putting a new building in overbuild it or would that only happen when the district is full?
1. I think not, wonders are separate.
2. It will put building in the empty slot first
 
Is there a way to run Civ 7 on a second monitor without making it the primary monitor?
 
so even if the Wonder itself connects to another building you would have to connect around it?
Nah, you can go beyond the Wonder if it is itself connected to your City Center by urban Districts.

Spoiler Example :

Here, there is the Great Stele isolated, I can only build (well, purchase, as it's a Town now that I've conquered it) on its N-E tile :
1740668321003.png

But if I buy a first Building on this N-E tile, then I can buy another on the W and S-W of the Wonder:
1740668391931.png

 
Permanently I do not know, but on Windows WIN + SHIFT + Left/Right directional arrows may do the trick.
It did the trick. The game shifted to the other screen and then crashed. When I started again, it remembered and started on the other screen. I shifted back and it didn't crash.

Yay.
 
Do you think the AI knows where Modern Age resources are before the Modern Age?

I've seen the AI plant some settlements in rediculous places. Even being 1 tile one way or another would have gotten them extra resources. And then when we hit Modern all of a sudden they have extra Coal, Oil or Quinine in that city they wouldn't have gotten if they had settled the "better" spot.
 
Anyone have a handy list of resources that're available in each era and what they turn into in later eras? Mostly curious about which resource(s) eventually become Rubber in the Modern era.

I believe Iron in Antique eventually becomes Coal in Exploration, which becomes Oil in Modern. Or at least that's the transition that I recall.
 
Anyone have a handy list of resources that're available in each era and what they turn into in later eras? Mostly curious about which resource(s) eventually become Rubber in the Modern era.

I believe Iron in Antique eventually becomes Coal in Exploration, which becomes Oil in Modern. Or at least that's the transition that I recall.
They don't strictly "become" another Resource. The previous ones disappear, leaving out some place where the new ones can appear, accordingly to the Terrain they are associated with. If Iron spawns on Rough Terrain, and Coal too, then there is a greater chance that they take the same spot.
 
At a certain point i have (example) a library and a academy together in a spot. If i want to built a universaty, there is an option (most of the times the best option science wise) to built it on the library and academy. If i choose that spot, one of the other buildings seems to dissapear. What's up with that?
 
Well obsolete buildings are replaced with newer ones so If your Library got replaced by University that is intended,it's called overbuilding. Or do you mean the other building also inexplicably disappeared?
 
They don't strictly "become" another Resource. The previous ones disappear, leaving out some place where the new ones can appear, accordingly to the Terrain they are associated with. If Iron spawns on Rough Terrain, and Coal too, then there is a greater chance that they take the same spot.
Hmm, interesting. So I've no way to predict where Rubber will actually spawn, but it does spawn on Forests and Rainforests. Therefore, my best chances at getting Rubber would be to work as many Forest or Rainforests tiles as possible. That sound about right?
 
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