Live stream "Masterclass: Faction Strategies" Friday, Sept 26 at 2pm EST

Yep, we've seen this and a screenshot with the purity carrier but no details on them and none in a live game.

Spoiler :

civbecarriers.jpg


Honestly though, this whole carrier bit could be saved for another stream. I'd hate for Maddjinn's livestream to be nothing but tooltips and displaying units.

Well, he can show us the tool-tips while he is blasting crap with said units. :mischief:
 
Pete Tweeted earlier that carriers have 3 tiers, but only one model upgrade. Aircraft have 4 tiers and 4 models
Presumably:
For the carrier: generic tier 1 , affinity tier 2, affinity tier 3. With both Affinity tiers having the same appearance.

For the aircraft: generic, generic 2, affinity 3, affinity 4
 
Can getting minority affinity points hurt/help your diplomacy with other factions?

I'm wondering if there could be diplomatic reasons to get some of those leaf techs just to keep rivals off your back (in addition to their other benefits).
 
How does attacking a Station work? The few times Stations have been clicked on in the livestreams, there's just a window saying what it gives if you send it a trade route - no diplomacy menu, nothing. What's up with that?

When taking an Outpost with the Might virtue that replaces it with one of yours, does that restart the growth clock, or does it continue taking tiles from where its taken already?

It looks like +1 yield bonuses are a lot more valuable in BE than CiV - in the latter, the most powerful buildings had specialist slots and +% yields, but there don't seem to be very many of those here. Is this the case?
 
War with high level difficulty AI, REX, blatant disregard for -Health from # City and Pop.

Offset all these 2 city turtles and convince us it's a 4X game.

Yea I hope that on the higher difficulties the AI does not have a large happiness(health) advantage. In civ 5 all of the AI's have an average of 40 happiness at mid game and that is only on emperor difficult.

How big of an advantage will the Ai's get on the higher difficulties. Since the Ai are landing after you do they just start with multiple cargo or just the normal buffs to production, worker speed, so on? Will the aliens spawn faster at the higher difficulties?
 
Maddjinn's a better player than I'll ever be, and I'll be interested to watch, but Faction Strategies seems pretty simple. A waste of his talents. FI = get culture/free virtues. Kav = go wide. Polystralia = trade routes. Brazilia = war.
I think there can be more to it than we see at first glance.

In regards of the topic, I have a number of questions, mostly revolving around one mechanic: Improvements

(1) Do some improvements grant benefits even when not worked? Certain tooltips in the latest Live Stream implied this. If that is the case, it would be a significant change with a wide range of (positive) consequences.

(2) How important are health and food? If improvements really give benefits without being worked, I suppose that food, pop numbers (and the related health) could lose some of their (dominant) importance from CIV5.

(3) How important is terrain? Are certain terrain types (e.g. grassland) still vastly superior to others (e.g. desert), or can the available game mechanics (like techs, buildings and grower specialists) mitigate the disadvantages of desert/tundra enough to make them more desireable (or even equal) compared to CIV5?

(4) Is it possible/feesible to have different economic development strategies? For example, in CIV4 we had the Specialist Economy and the Cottage Economy as two valid strategies that had a completely different approach to the game.
Some examples that came to mind during the last stream:
(I) A CIV5-like food/pop focused approach, with large cities and maximized yield from worked tiles and benefits from Virtues (+science/culture per pop).
(II) An improvement-based economy that utilizes output from unworked improvements, with smaller cities but lots of workers to fill all tiles asap (and maybe focuse on culture to expand the borders quickly).
(III) A specialist driven economy that uses the buildings slots to shift towards specialists instead of tile yields (maybe again making use of automatic benefits from improved, but non-worked tiles?)
(IV) An energy-focused approach that focuses on maximizing energy output (maybe in combination with the interest virtues) to rushbuy whatever is needed later into the game.

(5) Do we again have a tall vs. wide aspect in the game? What balance mechanisms can we expect in that regard?

(6) Is the maximum culture range for a city still set to 5? Will improvements that grant output without being worked only benefit within the first 3 tiles of a city? If a tile is within the overlapping inlfuence of two cities, can I assign it to a certain city without assigning pop to work it?
 
Will there be an open Beta in the weeks before release to sate the obvious addictions of long time Civ fans?
 
Well, they did an open beta before the Fall 2013 BNW balance patch, but that was a first for Firaxis. I cannot fathom them doing an open beta at this point for BE.
 
Are you asking if the AI will let you steal all of their science?

More if it is pure 'win-win' or if there is some cost (like research agreements). I guess more of what do I lose if I sell my science to the AI.
 
Does BE have shorter turn times than Civ V? There are some reasons to believe that they are a bit faster:

- Mantle can allegedly handle a higher number of draw calls, which the Civ V engine had lots of.
- Happiness seems harder to get, therefore empires will be smaller and that could translate into smaller armies as well. Air units are available earlier, and orbital units are also a production sink with no pathfinding cost. So it seems like armies will be smaller and less CPU intensive.

Of course Firaxis could have decided to spend the performance gains on more detailed graphics.
 
Do AI Factions have their priorities for affinities, or would it be random every new game?

For example, Slavic Federation always goes for Surpremacy everytime you meet them in a game.
Or would they go for Harmony/Purity in the next games?
 
Pete specifically said in the espionage lifestream that stealing energy, science and techs is NOT a zero sum game. It benefits you, but does not harm the victim (it does not empty his coffers). You won't notice anyone stealing your energy and acience at all and will not have any disadvantage from it (aside from increased intrigue and having a stronger neighbor).
 
Do AI Factions have their priorities for affinities, or would it be random every new game?

For example, Slavic Federation always goes for Surpremacy everytime you meet them in a game.
Or would they go for Harmony/Purity in the next games?

They have preferences, but don't follow them every time. They do adapt to the terrain and also tend to select affinities adverse to your choice.
 
Do AI Factions have their priorities for affinities, or would it be random every new game?

For example, Slavic Federation always goes for Surpremacy everytime you meet them in a game.
Or would they go for Harmony/Purity in the next games?
Pete said there's no AI preferences.
Pete specifically said in the espionage lifestream that stealing energy, science and techs is NOT a zero sum game.
He's questioning about science trade, which details are unknown.
 
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