There is also a new promotion for spies, can't remember if it was posted already:
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Why is shooting arrows over units silly? Movies always make it seem like firing a mass of arrows over a front line into a mass of people is quite effective. And we all know movies are always 100% historically accurate
But I don't see why that wouldn't work in real life. And shooting machine guns up in the air, while probably not effective against any modern military, seems like it could be dangerous as well if you aren't in a vehicle or protected by anything overhead.
So, I'm not completely clear on how the voting works but in that screenshot it looks like Canada has 900+ diplomatic favor but only placed 9 votes in favor of him getting 2 victory points. Couldn't he have spent enough favor to guarantee a win on that vote? Reaching 9 out of 10 victory points seems well worth spending most or all of your favor.
Let's get this #onemoreexpansion trending!Perhaps the resolution should be (a) no new WMD can be built and Civs with WMD pay triple maintenance and -X diplomatic favour per turn, (2) all Civs receive +X% production building WMDs and receive +y diplomatic favour per turn.
Otherwise, I’m afraid I prefer having random resolutions + special Emergency sessions. Actually feels less gamey, because you can’t just “ban crabs”. I just hope there’s enough random resolutions that it all doesn’t feel repetitive.
So, which IZ building gives production equal to adjacency?
I saw it was the Coal Plant in one screen cap. Has that changed? Others have said the Factory? Which is it?
To be clear, it should be the Factory. If it’s not, that’s literally the first thing I’m modding. If only for the Glory of Japan.
I like Potato. He really can’t play the game, and his opinions are way off (in my book). But I like him.
The best streamer (not counting our own CivTrader6) is TheGameMechanic. I’m frustrated they didn’t give him a copy of the game.
...can I also just add, the changes to Tier 3 Governments (abilities and having a smattering of government exclusive cards), the Tier 4 Governments, and changed to Governors are just ... I mean, they’re just tricking awesome. Just awesome.
I still think the Governors need work and maybe governance needs some work overall. But these changes ... well, it’s going to feel like a whole different game. I think there will be scope for way more distinct and interesting strategies, and lots of much harder choices about what direction you take your Civ.
I mean, the change to Pingala is obviously big, and means you really have to choose carefully between him, Magnus and Liang. But less obvious is Liang’s buff to Fisheries and Parks when she’s in your city - there’s now a real reason to level her up and not just have her bopping around your Cities. And she’ll let you develop a really powerful Coastal Capital if you want to do that (which, man, I do. My Phoenicia Capital is going to crush everyone.)
I can’t believe I’m going from such disappointment with RnF to being so absolutely pumped for GS. FXS look like they’ve absolutely nailed it. Just the rebalancing alone is worth the purchase price.
(And yeah. I still want a Third Expansion. Sorry FXS, you can’t make something this good and think we’re just going to let you walk out of here. #onemoreexpansion)
YESSSSSSSSSSSSSSSSSSSSSSSSSSS FINALLY
True, both arrows and bullets falling from the sky can be deadly. But both are then falling at the speed of gravity, which doesn't have the same penetration force as an arrow or bullet fired horizontally.
There's also the issue of hitting your target, which is easier if you can aim at them. Standing behind the front lines and firing up in the air so that your arrows/bullets land in roughly the same area as the enemy troops would take spotters and a communication system of the sort that the artillery needed to devise circa the Great War.
True that. I just don't want to spend production on them usually since I rarely have housing problems in critical cities.Spies guard adjacent districts as well, so feel free to make more and clump them together.
Quill was calculating what other civs would vote based on past votes. He was wrong. In the past civs voted for themselves to win diplomatic victory. This time around every single civilization voted for him to LOSE a diplomatic victory point. He could have spent more favor, yes, but he still would have lost. He had over 900, Cyrus had over 1100, and the other civilizations probably had another 900 combined. The good thing is his favor will be refunded.
Marbozir is playing Mali in his next showcase. It takes 20 turns to train a Scout.![]()
If everyone spent all of their favor, he would not have enough to win but most of the civs only placed 1 vote and it doesn't look like cyrus spent all his favor either. Given that you get your favor refunded on a loss, it still seems like it would have been smarter to go all in. He either wins 2 victory points or gets all the favor back.
Unless he only gets half his favor back because he lost the choice (A vs B) but got the target right (everyone selected canada as target). Again, I'm not completely sure how the voting works on this.
True, both arrows and bullets falling from the sky can be deadly. But both are then falling at the speed of gravity, which doesn't have the same penetration force as an arrow or bullet fired horizontally.
There's also the issue of hitting your target, which is easier if you can aim at them. Standing behind the front lines and firing up in the air so that your arrows/bullets land in roughly the same area as the enemy troops would take spotters and a communication system of the sort that the artillery needed to devise circa the Great War.
I actually think all ranged units should be 1. It would limit their usefulness of course. But they would still fill a niche as city defenders, defenders in encampments and forts.
Maybe combine all these suggestions? All ranged units would then have:
-Range 1
-Range+1 if in a district or fort
-"First Strike", where the ranged unit gets one "hit" in when defending against any attack
That way, they're still useful, ideally set up from an encampment, but still very vulnerable.
Biffa guy managed to post a video where he didn't open the Civiliopedia.
No, I think he just opens it whenever he feels like it and doesn't care.Was it noticeably edited?
A new video about Mali from "Sounds good to me" Marbozir.
A new video about Mali from "Sounds good to me" Marbozir.
It annoyed me that Marbozir instinctively weighted +food and +production on his capital immediately and wasted his starting gold on purchasing x2 tiles for a food tile.
Mali doesn't need to work food, as working the copper and cotton tile would've allowed him to purchase a builder for mines much earlier. Having 6 pop by turn 33 was interesting, but many where working unnecessary tiles.