Can't find the ancient walls one, but it's +100 as well.
I believe so, but not sure.maybe they are cumulative?
each time you get an additional +100
the "+" leads me to believe that they would be. Otherwise, Medieval and Renaissance Walls would only be built to increase the Tourism bonus.I believe so, but not sure.
maybe they are cumulative?
each time you get an additional +100
I don't have one, but I can probably find one.
@Giskler - Have you seen a screenshot with the Urban Defense tooltip? If it follows the same pattern as now it'd be 400hp.
@Giskler - Have you seen a screenshot with the Urban Defense tooltip? If it follows the same pattern as now it'd be 400hp.
Well, that's odd. As if Medieval + Renaissance Walls needed another reason to not be built. Build all three levels of walls for +300 and then have them all go obsolete shortly thereafter to be replaced by a +200 automatic defense.![]()
Keep in mind the press build is several weeks old with bugs and missing updates and tweaks.Well, that's odd. As if Medieval + Renaissance Walls needed another reason to not be built. Build all three levels of walls for +300 and then have them all go obsolete shortly thereafter to be replaced by a +200 automatic defense.![]()
Isn't that always the caveat.Keep in mind the press build is several weeks old with bugs and missing updates and tweaks.
Have support siege units always obsoletes at urban defenses?
Ya, that completely counters my previous assumptionWell, that's odd. As if Medieval + Renaissance Walls needed another reason to not be built. Build all three levels of walls for +300 and then have them all go obsolete shortly thereafter to be replaced by a +200 automatic defense.![]()
Darn, I was hoping it meant we would be seeing similar changes, as I've requested, for earlier walls (e.g., Rams v. Medieval, Towers v. Renaissance).Yes. It takes a while, but eventually you sort out a solution to rams.![]()
Quill struggled in his Mali live stream going on right now, massively forward settled by Georgia. And between Georgia spamming units (it's on deity) and barbs spamming units he's already fell behind so far he would probably never catch up. It was a tough map with Georgia that close. Mali obviously struggles with that archer rush at the beginning. He captured one city, but restarted.
His scout build was 10 turns, but I'm not sure what speed he's playing, so can't tell if the production bug is still there.
And Quill does have cats!