[GS] Livestreamer Previews Discussion Thread

Yep. But in a way they are a small buff to Rome, as personally I tried to build a bath in every city because the housing and amenity bonuses are great. So keeping the same playstyle, I now get more amenities in some cases + protection from droughts.

I think the increase to pillaging could sort of count as a nice indirect buff to Rome because Legions can repair unlimited number of improvements. Standard strategy for Rome is for Legions to pillage everything (with the double pillage yield policy), capture the city, then quickly repair everything. All the better in GS unless yields don’t increase much before Legion goes obsolete.
 
I love how far he pushes it almost losing his capital to the city-state. Question. City states can't raze capitals, so what happens when they capture your capital?

I didn't really fear he would lose it, most likely he wouldn't have put the video up had it ended badly. Or he would have reloaded and peaced out the turn before. I love how he got Stockholm in the nick of time.
I'm fairly certain it's just like the barbs. They can sit and hammer away at your capital with horses, warriors, or for that matter modern armor, and nothing will happen other than their units taking damage. They'll never be able to take the city.
 
I'm fairly certain it's just like the barbs. They can sit and hammer away at your capital with horses, warriors, or for that matter modern armor, and nothing will happen other than their units taking damage. They'll never be able to take the city.

Correct. I think it's a huge missed opportunity. It would be great if city states could become like minor civs if they capture 1-2 cities.
 
Correct. I think it's a huge missed opportunity. It would be great if city states could become like minor civs if they capture 1-2 cities.
I guess the current interaction makes sense in its own weird way. Since CS are not supposed to compete for any VC at all, they are hard-blocked from taking capitals - which are needed for Domination victory. So first they need to soften the limits they put on CS in terms of their interference with victory conditions.
 
I guess the current interaction makes sense in its own weird way. Since CS are not supposed to compete for any VC at all, they are hard-blocked from taking capitals - which are needed for Domination victory. So first they need to soften the limits they put on CS in terms of their interference with victory conditions.

I get that. But I don't see why that would really prevent a CS from still taking a capital. It would just mean that the human player would need to attack and capture that capital from the CS in order to secure a Domination Victory.

Frankly, it's kinda immersion breaking to have barbarians and CS attack capitals and just sit there.
 
Correct. I think it's a huge missed opportunity. It would be great if city states could become like minor civs if they capture 1-2 cities.
It may be a lost opportunity, but I feel it also works the way it is at present. What I mean is, if the CS were to capture a city or two it would probably take little effort to recapture them at some point. Rebuilding that 3 district, 10 population wallless midgame city that the CS just razed strikes me as a tad more challenging.
 
I get that. But I don't see why that would really prevent a CS from still taking a capital. It would just mean that the human player would need to attack and capture that capital from the CS in order to secure a Domination Victory.

Frankly, it's kinda immersion breaking to have barbarians and CS attack capitals and just sit there.
There might be more implications under the hood. Another aspect of “non-compete” is that CS don’t build any districts and don’t generate GPP. This might be one of the reasons why they raze all cities they capture. But if capitals cannot be razed, then they will be stuck with occupying a city with districts and GPP generation. Again, I personally won’t mind this as much, but you get the idea.
 
Another aspect of “non-compete” is that CS don’t build any districts and don’t generate GPP.
They build the district related to their type (plus a Harbor if coastal), and if a city-state is captured by a civ and then liberated it retains the districts built in the city while it was part of a civilization.
 
They build the district related to their type (plus a Harbor if coastal), and if a city-state is captured by a civ and then liberated it retains the districts built in the city while it was part of a civilization.
Ugh, I’m on an error spree these days... -____-
Wait, so they just build empty districts? Never paid attention. Do they generate GPP after liberation?
 
Ugh, I’m on an error spree these days... -____-
Wait, so they just build empty districts? Never paid attention. Do they generate GPP after liberation?
They build buildings, too; religious city-states will even build third tier religious buildings if they have a majority religion. To my knowledge, though, city-states don't generate GPP.
 
They build buildings, too; religious city-states will even build third tier religious buildings if they have a majority religion. To my knowledge, though, city-states don't generate GPP.
Religious buildings make sense.

Ah, the careless life of me who only interacts with CS via envoy/trade route screen and never liberates them:mischief:
 
They did up the strength on walls and urban defenses, correct?
A little but it’s a combo
1. Potatoes grow too slowly so 82 vs 79 is not good enough
2. Ancient walls got more HP.

Here is a current pre GS example... you have always needed a lot of strength difference to bash walls with ships, its just early frigates are typically versus 40-50... not 79... Ranged only do 50% damage
upload_2019-2-13_18-3-11.png
 
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From watching game mechanic, Machu Pichu seems very strong, especially for theatre squares. Its too bad that from watching other streams the AI almost always picks it up very early.
 
Its too bad that from watching other streams the AI almost always picks it up very early.

This and Great Bath seems to go very quickly. I doubt human players will ever be able to build it. I may never see these 2 wonders in my game.

I thought it was just ancient... so 100, 150, 200 .. and 200 is the same as urban?

Yeah this is what i was asking, since wall hit points seemed to be going down so slowly in Quill's game. But it may have just been because of the 60 frigate corps vs. 75 city strength.
 
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