[GS] Livestreamer Previews Discussion Thread

If I got this right, it seems that the Coal power plant give more production but doesn't have regional effect and generate more CO2. The Oil power plant give less production but have regional effect and generate less CO2. So basically now we can choose between having a building with regional effect or one with only local effect, which mean it's worth building an IZ in a city that is already covered by regional effects, as long as it have good adjacency. In a certain way, the new system is something between the ridiculous regional stack that we had back when the game launched and what we got now. You can't stack the same building but you can stack different buildings, similar to the interaction between the Entertainment Complex and Water park. Cover your city with regional to get production from the oil plant, then build a coal plant on the city itself for maximum profit. Climate change is a lie, so don't worry about that :mischief:
 
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Oil power plant model.
 
If I got this right, it seems that the Coal power plant give more production but doesn't have regional effect and generate more CO2. The Oil power plant give less production but have regional effect and generate less CO2. So basically now we can choose between having a building with regional effect or one with only local effect, which mean it's worth building an IZ in a city that is already covered by regional effects, as long as it have good adjacency. In a certain way, the new system is something between the ridiculous regional stack that we had back when the game launched and what we got now. You can't stack the same building but you can stack different buildings, similar to the interaction between the Entertainment Complex and Water park. Cover your city with regional to get production from the oil plant, then build a coal plant on the city itself for maximum profit. Climate change is a lie, so don't worry about that :mischief:

That's … interesting. I can get behind local vs. regional production options as a game design. Calling the local option "Coal Plant" though ...
 
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New agenda. Wants you to earn GP I guess?
 
If I got this right, it seems that the Coal power plant give more production but doesn't have regional effect and generate more CO2. The Oil power plant give less production but have regional effect and generate less CO2. So basically now we can choose between having a building with regional effect or one with only local effect, which mean it's worth building an IZ in a city that is already covered by regional effects, as long as it have good adjacency. In a certain way, the new system is something between the ridiculous regional stack that we had back when the game launched and what we got now. You can't stack the same building but you can stack different buildings, similar to the interaction between the Entertainment Complex and Water park. Cover your city with regional to get production from the oil plant, then build a coal plant on the city itself for maximum profit. Climate change is a lie, so don't worry about that :mischief:
Interesting, do we know where the nuclear plant is on that scale?
 
So did anyone completly understand this power thing. It gives you +3,+4 production in industrial zone, but does it give bonuses to other district and what type. Does this bonuses extend to cities within 6 tiles or just this +3,+4 production.
 
So did anyone completly understand this power thing. It gives you +3,+4 production in industrial zone, but does it give bonuses to other district and what type. Does this bonuses extend to cities within 6 tiles or just this +3,+4 production.
I think the power bonus is only local, but I'm not sure.
 
I think the power bonus is only local, but I'm not sure.

Maybe basic +3,+4 production does extend, but not bonuses to other district - they are just for city in which power plant is build. It also looks like you have additional production in industrial zone equal to its adjecency bonus
 
Interesting, do we know where the nuclear plant is on that scale?

It have a regional effect IIRC. IDK how much production it give but it's supposed to be the clean energy alternative, so low CO2. It means that if you plan your layout well and give no consideration to climate change, you can stack all 3 buildings in one city: Coal built on the city itself, then oil and nuclear on two separate cities. Production stack is back on the menu, boys!!

If you do care about climate change that will be trick. You can replace oil plants with nuclear once you unlock it to reduce CO2 but if you do the same with your coal plants you gonna get redundancy, leaving you with nuclear plants that give you only engineer points and a headache because of the risk of a nuclear accident. IDK if you can deactivate a building or the only option is to replace it. If you can't deactivate, then once you commit to that stack strategy you can't go back: you're in full climate change denial mode now. Build your seawalls and make the Aztecs pay for it.
 
Looking at the list of cities to send a spy, it seems that the AI is building more districts. Usually AI cities doesn't have that much districts, there's several cities filled with it now.
 
Interesting, do we know where the nuclear plant is on that scale?

Not yet as far as I've seen. Marbs in his latest video showed the "convert to nuclear" project which intimated that it has both a production and science aura, but it didn't say how much.

So did anyone completly understand this power thing. It gives you +3,+4 production in industrial zone, but does it give bonuses to other district and what type. Does this bonuses extend to cities within 6 tiles or just this +3,+4 production.

As far as I can tell:
Electrical Power always (?) extends to city centers within 6 tiles.
Coal plant gives the city it's built in production equal to its adjacency bonus. High emissions.
Oil plant gives a flat +3 prod to all cities within 6 tiles. Moderate emissions.
Nuclear gives some amount of prod and sci to all cities within 6 tiles. Miniscule emissions.
 
Not yet as far as I've seen. Marbs in his latest video showed the "convert to nuclear" project which intimated that it has both a production and science aura, but it didn't say how much.



As far as I can tell:
Electrical Power always (?) extends to city centers within 6 tiles.
Coal plant gives the city it's built in production equal to its adjacency bonus. High emissions.
Oil plant gives a flat +3 prod to all cities within 6 tiles. Moderate emissions.
Nuclear gives some amount of prod and sci to all cities within 6 tiles. Miniscule emissions.

I dont know, that look like too low. Bassicly Coal Plant is worste than factory then. I think Coal Plant gives you flat +4 and additional production on Industrial zone adjacency (so if adjacency is +4 it is total +8 in industrial zone if you build Coal Plant). But I think other district also get bonuses from power , thats what I didnt catch up.
 
The wildcards unlocked by Cultural Hegemony are called Acteurs non-étatiques and Hallyu in baguette.

I think Hallyu refers to Korean Wave.

Acteurs non-étatiques gets translated as non-state actors. No clue what that means. Maybe corporations? Need someone fluent in baguette to translate it.

Edit: Well, aparently there is something called Non-state actors.
 
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