Elhoim
Iron Tower Studio Dev
Machine gun range increased to 2! Yeah!

No, Hills aren't classified as a feature. The Marae bonus would be for forest, rainforest, marsh, floodplain, or reefs. Not sure how geothermal vents get classified, but the bonus won't apply to hills or mountains, which are not technically classified as features for this.
Hills and rivers are features
Hills and rivers are features, but I guess it would be extremely overpowered if they counted.
This just threw my whole faith buy/gold balance management system right under the bus. Where am I supposed to get the faith to summon the duplicate crossbows to form corps? To say nothing of the gold to upgrade the crossbow corps to field cannons, and then machine guns.
View attachment 516903View attachment 516904![]()
Here's the full power plant for analysis.
- Coal in this case was in a tile with +3 adjacency and a double adjacency card, so it became +6 production. It's local production only. Heavy CO2 creator.
- Oil has +3 (which is a small downgrade from Vanilla +4), but that bonus is spread to several cities. Moderate CO2.
- Nuclear has +4, like vanilla and +3 science, with both bonuses spread to cities. Also, it generates A LOT of power, basically, 4 times more than the others, and practically doesn't affect the atmosphere. Needs regular maintenance.
As some have pointed out, it seems you could potentially have a city with a coal plant (+6 let's say), which can be affected by an oil and a nuclear plant, which gives +7 more production and +3 science.
View attachment 516903View attachment 516904![]()
Here's the full power plant for analysis.
- Coal in this case was in a tile with +3 adjacency and a double adjacency card, so it became +6 production. It's local production only. Heavy CO2 creator.
- Oil has +3 (which is a small downgrade from Vanilla +4), but that bonus is spread to several cities. Moderate CO2.
- Nuclear has +4, like vanilla and +3 science, with both bonuses spread to cities. Also, it generates A LOT of power, basically, 4 times more than the others, and practically doesn't affect the atmosphere. Needs regular maintenance.
As some have pointed out, it seems you could potentially have a city with a coal plant (+6 let's say), which can be affected by an oil and a nuclear plant, which gives +7 more production and +3 science.
View attachment 516903View attachment 516904![]()
Here's the full power plant for analysis.
- Coal in this case was in a tile with +3 adjacency and a double adjacency card, so it became +6 production. It's local production only. Heavy CO2 creator.
- Oil has +3 (which is a small downgrade from Vanilla +4), but that bonus is spread to several cities. Moderate CO2.
- Nuclear has +4, like vanilla and +3 science, with both bonuses spread to cities. Also, it generates A LOT of power, basically, 4 times more than the others, and practically doesn't affect the atmosphere. Needs regular maintenance.
As some have pointed out, it seems you could potentially have a city with a coal plant (+6 let's say), which can be affected by an oil and a nuclear plant, which gives +7 more production and +3 science.
For someone who hasn't been following him, how is he breaking his NDA exactly?This Biffa guy clearly doesn't care about his NDA.
For someone who hasn't been following him, how is he breaking his NDA exactly?
For someone who hasn't been following him, how is he breaking his NDA exactly?
For someone who hasn't been following him, how is he breaking his NDA exactly?
While I agree that the German players (Writing Bull and Steinwallen) play too slow, I have to state something in their defense: both cater for very different groups of viewers as they not only explain the mechanics at great length, but also (in all their Let‘s Plays of any game) make a story out of what they play. It‘s never about winning or playing good, it‘s about the story potential and often also role playing. It‘s about how they tell the story and how the at least try to make it a well told journey instead of a series of smart clicks. I very much like the approach in general and when it comes to other media - for example, I think reading a book for the plot is missing the point of a (good) book, so why should I watch someone just play a game when I could play myself if he‘s not making more out of it besides playing? The exception is learning about a new game or learning stuff from better players. My problem with the narrative approach as done by Writing Bull is that it doesn‘t work that well with civ VI since it just takes too long and there are too many minor things and decisions that don‘t need to be talked about.Yea, he is my favorite. Quill18 is just goofing around and doing random stuff, the german guys are all super boring and still in the stone age after 20 videos, the french guys are rushing through the game just spam clicking through everything so I can't see any tooltips and the spanish guys talk CONSTANTLY the whole video (even while breathing in).
I’d rather they stayed range 1 but gained ZOC and or defensive bonuses.
Totally agree with you on that! Is it possible to make it work like this:You’ll be able to shoot over the top of Melee units which is rather silly.