- Joined
- Aug 15, 2001
- Messages
- 20,060
It is time to at least start mapping out future LK games. This is the future plans for the conquest series:
LK World Map - I need to upgrade and redo the game for conquest. This game could not survive without a working fp and the gpt bug around. This will not start until these issues are patched. We would play at demigod, but minus the extra settler.
Lets go medieval -
Conquest #4, the middle ages that is a full blown 540 turn game.
Let's find the new world -
Conquest #6, Age of Discovery. The game is just 150 turns. I am not sure if 5 of 10 player turns map more sense.
Back to Europe -
Conquest #8, Napoleonic Europe. As the game is just 96 turns, each player round would be just 5 turns.
Victory in the pacific -
Conquest #9, WWII in the pacific. This is a large # of units, but short scenario. Each player round would be just 5 turns.
Generic Demigod Game -
A basic game using one of the new civs.
I don't plan any conquest variants or deity games until the GPT bugs and FP bug is fixed.
Let me know what sounds interesting.
Lee
LK World Map - I need to upgrade and redo the game for conquest. This game could not survive without a working fp and the gpt bug around. This will not start until these issues are patched. We would play at demigod, but minus the extra settler.
Lets go medieval -
Conquest #4, the middle ages that is a full blown 540 turn game.
Let's find the new world -
Conquest #6, Age of Discovery. The game is just 150 turns. I am not sure if 5 of 10 player turns map more sense.
Back to Europe -
Conquest #8, Napoleonic Europe. As the game is just 96 turns, each player round would be just 5 turns.
Victory in the pacific -
Conquest #9, WWII in the pacific. This is a large # of units, but short scenario. Each player round would be just 5 turns.
Generic Demigod Game -
A basic game using one of the new civs.
I don't plan any conquest variants or deity games until the GPT bugs and FP bug is fixed.
Let me know what sounds interesting.
Lee