Thanks for the links, I did catch these. I also drew up a graph for the results of this best-3-of-5 approach, and responded in the thread mentioned. For completeness, I'll show a link to the graph here, where the x-axis is old/existing overall probability of winning and the y-axis would be the new proposed probability...
That's brutal on both ends, 80%->95%, 90%->99%.
Impact will be rather large on:
- How much more important artillery/bombardment will be
- The pre-tank era of cav vs infantry
- The dominance of immortals, mounted warriors, hoplites, berzerks (gasp!), musketeers and other "best-of-breed" UU's which stand out from their contemporaries.
But... the linearity in the central part of the graph suggests things aren't going to be hopeless or 'broken'. A 60% chance to win just goes up to 68%, and a 70% chance goes up to 83%. Folks who know how to use terrain, know what the bonuses are, know how to use artillery, will continue to separate themselves who do not. Gosh, we may even see more catapults built and used - and trebuchets will really distinguish themselves as a welcome addition to the game compared to vanilla/ptw.
'Most' warfare is in the nearly linear range of 33-66%, eg archers on warriors or spears, swords on spears, horses on spears, knights on pikes, longbows on knights, cav on rifles in towns, tanks on infantry, MA on Mech. Where it will matter *more* is MDI vs spear, swords on muskets, cav on pikes, cav on infantry, and increasing your city's population in era of tank on infantry.
Charis