LK101, Diety, World Map, Civ=TBD

When the AI is more powerful than you it costs you extra gpt to get to peace. I have had it cost 11 gpt + to just have them accept peace. I refer to that extra cost as a renegotiating premuim, and I didn't want to pay it.
I am fine with the team deciding to pay it, It is just a deal I didn't want to make without consulting the team.
 
I took a look at the game. It is clear why our rep got trashed. Germany no longer owns Berlin. I suspect the capitol jumped to some odd location that lacked a sea connection. I think the lesson learn is no trades without an embassy and a clue if the AI is being dog piled.

We absolutely want to renegotiate peace with America. They have a lousy 8 cities. They will give US $102 to keep the peace. We can get Theology via Iron and $62. We can get an expensive Engineering for around Iron and $50/turn. Engineering can be traded with Australia via peace negotiation for Chivalry or Theology.

Anything that gets us a little closer in tech helps. I am not clear why the tech hole feels worse then the Russian world map game. My only guess is the short-term boast from the free tech.

The big question looking at the game is what in the world happened to our city defenses? I count at least 5 naked cities near the Brazilian borders.

There are a lot of civs that would like our silks. I have a request to connect the additional source by undefended Resitencia.
 
Already started playing. We did the Iron+50 gpt gets engineering with a trade for Chivalry. Rearch on Theo continunes.

Brazil war is over and Ven war is starting up. One of the cities of Brazils that we got for peace has a lux so I think we may be doing some jumping through hoops to keep them. I was thinking the others that are hard to defend we can give to Germany when they are threatened. We want to keep Germany in the game so we can have ppl declare war on them and then trade.
 
Preturn: Trade Iron and 50 gpt to America for Engineering.
Trade Engineering for Chivalry with Australia.

Start building some knights.

Early: Brazillian war goes fairly well. We get our eight Catapults back.

Peace with Brazil gets us all but one of his cities (other than the capitol). One is a keeper. It will be hard to defend, but it has a lux we don't have. I will work on shipping up some pikes.
Unfortunately, one city immediately flips back (Porto Alegre).

Mid: Declare war on Venezuela. Start dealing with their initial influx of units.

Late: Capture the Venezuelan town of
We get Theology on the last turn. I set research to Invention but the next player should feel free to switch. We also just hooked up silks which I also left for the next player to decide on

Notes:
We are currently fending off a goodly number of Venezuelan troops - mostly spears, horsemen, and swords, but in high enough numbers to be a bit of a bother.

By the end of the next players turn we should be advancing on them and in 30 turns we can probably own all the way up to the choke.

I wanted to ally a civ vs the Venezuelans, but the Aztecs would be too successful, America has the iron deal when they haven't got Navigation. I was afraid that having them declaring war on Venezuela would break our route. We could do it when they have Nav though. Iroquois cost too much. Brazil refused.

The Save
 
I had a look at the save...
we need to decide if we want to keep the GLib capture option open or not.. if not we should buy Education from someone weak.. Greece is prolly best option, and we can then trade education (and possibly silk and horses too) to Germany for Invention..

Spending most of our gpt for 20 turns and get 2 techs seems a better option to me than using all our gold to research invention in 28 turns.

If we dont want education yet, we can still buy invention from Germany for horses,silks and gpt.
 
Greebley said:
Mid: Declare war on Venezuela. Start dealing with their initial influx of units.
I would have preferred a little time to rebuild our troops. Last time I looked at the game we were on the thin side with to many naked cities. I can't see how that was fixed in just 10 turns. I suspect I am stuck with war that will not be fun for me.


Greebley said:
Unfortunately, one city immediately flips back (Porto Alegre).
And you wonder why I hate capturing cities if I can't kill a civ ...


Gyathaar said:
Spending most of our gpt for 20 turns and get 2 techs seems a better option to me than using all our gold to research invention in 28 turns.
As long as we can get the techs from civs other then the clear tech-leaders I don't mind this at all. I really hate giving large GPT amounts to tech leaders. I feel that is counter-productive as it results in tech leaders pulling further away from us.


Microbe said:
I haven't looked at the save, but frankly speaking, I don't like the GLib option. It is simply too unpredictable and far away. I hope we could keep trading and warring to get techs.
I have developed a personal dislike for the GL. I am to the point that I feeling winning with the GL is a cheap win. I will trade for Education if possible. However, I am not sure how much we will get from warring. Venezuela was BEHIND us as of 750 AD.


Signed up:
LKendter (currently playing)
Of course I get on a holiday weekend :rolleyes:

Gyathaar (on deck)
Microbe
M60A3TTS
Romeothemonk
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
LKendter said:
As long as we can get the techs from civs other then the clear tech-leaders I don't mind this at all. I really hate giving large GPT amounts to tech leaders. I feel that is counter-productive as it results in tech leaders pulling further away from us.
Hard to know who is the tech leader.. but I have a feeling India is one.. since they have almost 20k in gold.
Greece on the other hand just has 12 cities (only Brazil, America and Germany has less) so it should be cheapest to get education from them in peace deal (we cant give horses, silk or iron to anyone that has it except persia and songhai)
 
On the flip - If we razed it we still wouldn't have had the city. So razing is worse as we are sure we won't have a city there. As it was, the flip was pretty unlikely. I do not see why it flipping is a reason not to keep it.

On the war, the consensus seemed to be for immediate war. I was actually hoping to get an alliance, but it didn't pan out. That would have made the number of troops less of an issue. It will be a bit tricky at the start. I wasn't that thrilled with the position to the west. If I replayed it I would have done it differently. Taking out the Ven town was probably a mistake.
 
I like the attack on Venezuala, I would have attacked immeadiatley as well.
We will get the flip back in 14-20 turns. I think we are still doing well.
 
romeothemonk said:
I like the attack on Venezuela, I would have attacked immediately as well.

I am not surprised as you like highly aggressive play. I hate highly aggressive play. My attacking plans are more conservative. Just seeing all the naked cities at the end of your turn made me very nervous. I would NOT have started another war until we had the city defense fixed.
 
The naked cities were due primarily to covering offensive troops. I extended my offensive troops to finish off primary threats from Brazil, and the offensive troops needed cover to avoid being killed.
No cities were directly at risk, so I decided risking a 20 shield spear was better than a 40 shield MDI.
 
850 AD
I really wish we did NOT build the Pentagon by hand. I would be a lot happier with 9 more MDI. I very much prefer to rush the Pentagon.

We have 3 of our 6 lousy knights in flip risk El Tigre. There are 5 catapults and 8 workers being protected by 3 units even though at least 5 can attack. The front is ugly and split in 2. My initial feeling was right that we were NOT ready for this war. Since Venezuela won't talk I am going to have to figure out something to do.

I located some of the cities we got from Brazil. IMO we screwed up by taking these cities in North America. There are all but impossible to defend. If any AI troops walk up next to them I plan to give the cities away. I hate isolated cities from the core. I refuse to waste any effort to defend this garbage. While I agreed with the city for peace with the Aztecs, I now wish it was a coastal city. This city is awkward to work around.

I have to use the renegotiate peace trick to get Education from Greece for $112/turn. The Songhai are fighting Germany and wanted more with silks. I then have to renegotiate peace with Germany to get Invention via Education, horses and $15/turn. I ship Silks to the Songhai for tm, $37 and $22/turn. This at least brings back some positive cash flow. The bad news is Germany has hit the limit of useful trading partner there are only up Printing Press. The next hope for tech is in 10 turns when the American iron deal is up to try and get Gunpowder.

(IT) We lost several exposed MDI near Sao Goncalo along with a knight trying to escape El Tigre.


860 AD
I cancel the boat trying to get pikes to the dye town. We desperately need the pikes at home, and I fear being sunk by Venezuelan galleys.

I rescue the elite sword sitting in Porto Velho. I hate to have any elite not in the front line.

I kill some straggler Venezuelan units at no cost to us.

I just noticed a very depressing thing. The Aztecs have a worker laying rails. :(
(IT) America and Egypt sign peace. Now there is a war that gained nothing.
The Aztecs and India ally vs. Zululand. I doubt the Aztecs will have a big impact on that war.

India is building Universal Suffrage. :cry: :cry:


870 AD
I simply kill stray units again.
(IT) I spot galleys that might be loaded steaming north near El Tigre.


880 AD
I spot a Venezuelan MDI.
I kill more stray units, but I lost a knight.
(IT) Egypt and Brazil sign a peace treaty.

Sometimes the AI can be really stupid. The galleys drop troops by front-line city San Goncalo. That is probably the easiest city to defend for us.
 
Techsituation may seem bad.. but its actually almost exactly the same as in LK87.. I checked the saves there.. in 850AD no AI was building US, and in 950AD, 3 civs was building it.. in both cases Smith's was still under construction in 850AD.

in LK87 we had gunpower in 950AD, but lacked education (in 850AD we didnt have gunpower yet).

In this game we however have AIs we can do 2-fers with (but we also have broken rep)
 
890 AD
I really need the two knights in El Tigre to help out the front. I send them back toward us, and then abandon El Tigre.

I kill 2 of 3 invaders, but lost a knight. I hope the third unit will retreat.

I sell Australia Education for Printing Press, $36 and $9/turn. I wanted the GPT more then Printing Press. Our cash flow is just too marginal.
I give Zululand iron and $15/turn and we finally have a good world map. When you consider the Songhai wanted $61/turn I think the iron was worth shipping over. I could NOT get a tech from the deal. That isn't surprised as we have committed almost all our GPT. I recover a lot of that cost when the Songhai include $12/turn to get the updated map.

Looking over the map is depressing as I see rails completed by India, Babylon, and China.

Venezuela will talk if we have to bail out of the war. :D
(IT) Our Chinese "friends" get tm and $27.

The debate on the value of the dye city is over:
LAK-832.jpg
 
The embassy established with India in 900 AD.

LAK-833.jpg
 
Yes, We get a world map.
Let the beatdown on Venezuala continue. We must own our own continent ASAP.
IIRC, South America is worth an extra 3 armies per turn. WOOHOO.
 
lurker's comment: India's at 100% science and with 28000+ gold, they look like a runaway train! The only way to stop them is if somehow they break their rep and can't trade for luxuries...
 
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