http://www.civfanatics.net/uploads9/LK101-950AD.zip
900 AD
I get the first wave in the open next to Campinas. I was hoping for more then 2 archers, 2 spears and 1 swordsman. I am trying to set that city up as a kill zone. The only way we can move forward is to at least thin out the AI stacks. I killed that stack along with a few other strays. The only loss on our side was a veteran horseman to a 1 hp spearman.
Now that we have a decent world map I disband the curragh exploring in Europe.
I would like to have some idea whom the big boys are fighting. I established an embassy with India for $176. The cash is from the fact we are now picking up stray money in map trading.
(IT) Even though we may lose a few GPT I have my limits. I tell Australia to shove their demand for Invention. They back down on there absurd demands.
910 AD
The second SoD consists of 4 spears, 3 swords, and 1 archer. I lost a named archer. I lost an elite sword to an injured spearman. I also killed 2 stray horsemen. I don't know if I will have enough healthy units left next turn to kill the next SoD.
(IT) India offers an MPP straight up?
We get a free embassy from Egypt.
920 AD
The next SoD to kill is 3 archers, 4 spearmen, 1 sword and 1 warrior. At least the army ZoC got a lot and the catapults hit well. I manage to kill the stack, but I redlined one of our armies to do so. I am very glad another SoD won't arrive next turn.
I have to kill yet another landing of 2 units by San Goncalo. At least this time it is worth it:
This will become a knight army even if it will take a bit to fill it.
(IT) Brazil and Egypt ally vs. Persia.

Do you really think Brazil's effort will mean anything? OTOH if they got enough gold for it I may have to sell them a tech.

Songhai and India sign a peace treaty.
The Mongols and India ally vs. Zululand.
Egypt and India sign a peace treaty.
Egypt and Brazil ally vs. the Songhai. This causes Egypt to declare war on the Songhai! Egypt must have a death wish.
Songhai and Aztecs sign a peace treaty.
930 AD
I get a break with just 3 units to worry about. What I can't figure out is when we will run out of SoD. I still see two more heading our way.
(IT) I decline the Iroquois offer of an alliance against Egypt.
China is building Universal Suffrage.
940 AD
This turn is just 5 units. The monster stack arrives next turn. I lost an obsolete horse on the stack. I let the armies kill 3 units in the big stack on the way. The knight army goes yellow on a single spear.
It is yet another army. We really need some buildings worth rushing. I hate making every leader an army. The leader streak proves that building the Pentagon by hand was wasteful. The trouble is building rushing works best after rails and we are a long way away from those.
(IT) The Iroquois and Egypt sign a peace treaty.
Germany declares war on the Aztecs.
950 AD
Our economy is one again totally trashed. I renegotiate peace with America and get Banking for iron and $103/turn. I give Egypt Banking and get Gunpowder, $3 and $3/turn. Astronomy was out of reach. We have 2 sources of Saltpeter. Well this just bites. The only civ that needs saltpeter that we can ship to is America and I just did the peace trick. Egypt needs it, but we still lack a valid trade route.
WTH? We are suddenly at war with Germany. My only guess is the trade route busted again ending the peace deal. There goes a trading partner for now.
Thanks mostly to money from map trading I get an embassy with Babylon.
The final stack to kill consists of 2 archers, 4 spearmen and 8 swordsmen. I only see a few straggler troops behind this. I lost an elite MDI against this stack. I also redlined 2 armies.
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Summary:
Please keep Avellaneda on defensive military. We need more defenders in the north, and we still need to replace the junk in the south. I can't believe how many cities are still defended by spears.
Don't bother with embassies with the junk civs like France and Australia. At this point we need China, Babylon and the other big boys.
The Pentagon will complete the first IT. Make sure to add a fourth unit to every army.
The economy has been very frustrating this game. We just can't get any decent amount of GPT free.
I really hope Gyathaar can make real progress against Venezuela and that my ten turns of stagnation and headache had some value.
Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk
Greebley
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.