LK103 - AWM & 20K

Adding the spy agency dropped the end-date from 1841 AD to 1839 AD. The one point wonders aren't making much of a difference. We have another nice chunk coming up in the next round with ToE completing along with Wall Street. After that we need to get modern ASAP, as Hoover is the last of the potential culture.

Signed up:

LKendter
Sanabas
Gyathaar (currently playing)
Tatran (on deck)
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
Adding the spy agency dropped the end-date from 1841 AD to 1839 AD. The one point wonders aren't making much of a difference. We have another nice chunk coming up in the next round with ToE completing along with Wall Street. After that we need to get modern ASAP, as Hoover is the last of the potential culture.
Doesnt sound like your culture calculator is totally correct.. since between 1750AD and 1950AD there are no turns with odd number years.. 1838D, 1840AD and 1842AD exists.. but 1839AD and 1841AD doesnt..

Got it
 
Gyathaar said:
Doesnt sound like your culture calculator is totally correct.. since between 1750AD and 1950AD there are no turns with odd number years.. 1838D, 1840AD and 1842AD exists.. but 1839AD and 1841AD doesnt..
Got it

Actually, it is my rounding that is wrong. When it says 1838.76 for the end year I rounded it to 1839 AD without thinking...
 
1550AD, turn 0:
I look around, but decide to not spend much time MM.. we have to wait for 20k victory anyway, so MM-ing wont change much since the game is already won.. we are just 8435 culture away and we are making 91cpt.. so without considering new culture builds and culture doublings that is just 93 more turns

wake some cannons and redline a celt frigate

IBT:
lots of enemy frigate bombardment..
arabs lands a small stack next to New Micromedia

Scientific methods comes in

Orid: Library -> university
Constantinople: Rifle -> rifle
Caesarea: rifle -> wall street (hospital prebuild)
Nicaea: rifle -> settler
New Nicaea: settler -> library
New Iconium: library -> aqueduct

1555AD, turn 1:
switch Adrianople to ToE
MM to complete in 4 turns instead of 3
set research to sanitation and raise sci to 70% so it comes in 4 turns

redline the arab stack consisting of a cav and 3 ansars
kill flawlessly kill all 4 with 3 vet cavs and a regular knight.. one promotion to elite

found Nicaea 2

redline arab frigate and galleon

IBT:
lots of enemy frigate bombardment..
ottomans lands some units

Nicea: Settler -> cav
Varna: rifle -> rifle
Trebizond: factory -> stock exchange
Chalcedon: stock exchange -> coal plant (hospital prebuild)
Amorium: worker -> worker

1560AD, turn 2:
redline ottoman stack of 2 sipahi, mdi and crusader
kill all with non elite units

bombard stack of 3 celt frigs and a galleon

found varna 2

suddenly notice a carthage warrior and horseman next to Atico.. kill them with an army

IBT:
lots of enemy frigate bombardment..
Constantinople: rifle -> rifle
Prilep: university -> bank
Vidin: Library -> university

1565AD, turn 3:
celts, zulus and ottomans has replaceable parts now

IBT:
lots of enemy frigate bombardment..
Samosata: settler -> settler
get palace expansion

1570AD, turn 4:
redline carthage caravel

IBT:
lots of enemy frigate bombardment..
Arabs unloads a few units

sanitation comes in.. set research to atomic theory

constantinople: rifle -> rifle

Adriople: theory of evolution.. get atomic theory and electronics
research to replacable parts

Nicea: Cav -> cav
Varna: rifle -> cav
Iconium: factory -> hospital
septum: factory -> stock excange
New Ancyra: Library -> market

palace expansion

1575AD, turn 5:
rush wall street in Adrianople

redline arab musket, ansar, cav and pike

get a leader with the 2nd leader
hmm.. 3 hospitals will complete next turn.. one has 3 turns left...

I draft a rifle and use a regular pike to get 2 more hospitals completed next turn so I can rush battlefield medicine with leader

kill the last 2 arab units with veteran units

found Smyrna 2

set sci to 30% for replacable parts in 8 turns to quickly build up more cash for wall street

IBT:
lots of enemy frigate bombardment as usual

Adriople completes wall street

Caesarea: hospital -> rifle
Smyrna: hospital -> rifle
Sardica: hospital -> bank
Prilep: hospital -> temple
Chalcedon: hospital -> temple
New Adripole: court -> aqueduct

1580AD, turn 6:
rush battlefield medicine in Adrianople


IBT:
the usual bombardment..
celts, ottomans, arabs and zulus all land units..

Constantinople: rifle -> cav

Adrianople: battlefield medicine -> hoovers
New Smyrna: University -> market

1585AD, turn 7:
kill 3 zulu rifles and a knight

kill 2 celt rifles, 1 mdi and longbow

kill 2 arab cavs

kill 2 ottoman sipahi, rifle and crusader

IBT:
the usual bombardment..

ottoman frigate flawlessly sinks a dromon :(

ottomans and arabs lands units

Nicea: cav -> cav
Varna: cav -> cav
Taormina: library -> market
Chalcedon: temple -> cav

1590AD, turn 8:
redline and kill arab ansar

redline and kill ottoman rifle, sipahi, crusader and AC

IBT:
the usual bombardment..
ottomans lands units

Cathage wants peace.. sorry

arabs lands units

Constantinople : cav -> cav
Caesarea: rifle -> rifle
Smyrna: rifle -> rifle
Prilep: temple -> court
Vidin: university -> hospital
Dyrrachium: factory -> market
New Varna: Aqueduct -> market

1595AD, turn 9:
since we are a bit over 1k gold now I appempt to plant spy with ottomans.. succeeds

I just now notice all AIs but cathage is in democracy (carthage is in republic) .. I wonder if they are feeling the WW yet...

redline and kill 4 sipahi

bombard 2 arab cavs and an ansar
kill with 3 vet cavs

IBT:
the usual bombardment..
loose dromon to ottoman frigate :(

New Bursa: library -> aqueduct

1600AD, turn 10:
I realize I forgot to steal the world map last turn, so I do a careful steal this turn
Looks like Celts are the only AI on other continent that can build rails.. correction.. arabs has 3 coals but didnt get steam till the last IBT.. so I expact they will sell it to the other AIs soon

there are 2 cavs healing in Dyrrachium

Replacable parts comes in next turn

Hoover dam is 10 turns from completion

The Save
 
I look around, but decide to not spend much time MM.
Overall I agree with this. I think the only thing that would pay is making sure we have the maximum in scientists. The only possible loss is by UN at this point. I want to make sure we get there first.

I don't think the AIs have enough time to launch at this point. I don't think we will even need to invade the other continent, especially if we get a few MA wonders that might shave a few more turns off.

With the awesome combination of completing ToE, then rushing Battle Field Medicine and Wall Street the project end date went from 1840 AD to 1830 AD. It looks like we have hit the point of diminishing return. There are only 70 turns to go at this point.


Signed up:

LKendter
Sanabas
Gyathaar
Tatran (currently playing)
Kaiser_Berger (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
1605 AD (1)
We know Replaceable Parts and we have 2 sources of rubber.
Carthage and the Celts have 1 source,the Ottomans have also 2 sources.
Start to research Refining,in 5 turns at 70% and +56gpt.
Upgrade 2 rifles in Adrianople.
Upgrade also 3 of the Incan cannons.
Changed a lot of the specialists into engineers.

1610 AD (2)
Upgrade a (Incan) cannon.
Celts and the Ottomans have the Atomic Theory.

1615 AD (3)
Kill a NumMer in Tingis,the town is razed.
Elite knight kills Arabic cavalry.

1620 AD (4)
2 elite cavalry kill 2 Celtic muskets.
Elite cavalry kills a Celtic MDI,knight kills also
a Celtic MDI.

1625 AD (5)
Elite knight kills Arabic cavalry,elite cavalry kills
also an Arabic cavalry.
2 elite cavalry kill a Sipahi and a AC and capture 2 Ottoman settlers.
Heraclea2 founded.
Upgrade a (Incan) cannon.

1630 AD (6)
We know Refining,start to research Steel,7 turns at 70%.
We have 3 sources of oil,one is already connected.
The Celts,Ottomans and Arabia have also oil.
3 elite cavalry kill a Ansar Warrior,Arabic pike and an
Arabic archer.See picture.

MGL_Irene.jpg


Rushed a hospital in New Ancyra (16 turns and size 12) with the MGL.
Since we have artillery our armies look a little bit redundant.

IBT

Celts_Hoover.jpg
:eek:

1635 AD (7)
Zululand also knows Electronics.
If the AIs not soon leave Democracy,maybe we should make plans to
invade the other continent.They researched 2 expensive techs in a
very short time.
Upgrade the last captured Incan cannon.

1640 AD (8)
The Ottomans also know Electronics.
Zululand,Celts and Ottomans have Steel.
Set reasearch at 80%,Steel in 2 turns,-38 gpt.

1645 AD (9)
Elite knight kills Zulu rifle,a mistake.Should be done by cavalry.
I was still focused on the future,can we make it without invading
the other continent.
3 elite cavalry kill a Impi,a Zulu longbow and a Zulu MDI.
Research down to 70% and +49 gpt,Steel in 1 turn.

1650 AD (10)

Byzan_Hoover.jpg


We know Steel,start Combustion,7 turns at 70%.
2 elite cavalry kill 1 pike and 1 MDI,both Arabic.And see picture.

MGL_leader.jpg


Let KB decide what to do with the MGL.
The AIs are still in a Democracy.

Our civ 1650 AD

Byzan_1650AD.jpg
 
How in the world are the Celts building Hoover Dam? That is a really bad sign that we may have competition for UN. That is the ONLY way we can lose. We really need to push science to the max.

IMO completing more buildings in corrupt cities won't help much with the science rate. I would fire all engineers and make sure we are at maximum science.

We have really hit the point of limited return on more culture. Hoover Dam saved us just one turn on the end-date.

With only needed around 50 turns to win, do we set a lot of cities on wealth to increase the science rate? This would help to lock the UN.

There is simply no way the AIs can research 5 IA techs (you knew they will hit the optionals) and 12 MA techs in 50 turns.


Signed up:

LKendter (on deck)
Sanabas
Gyathaar
Tatran
Kaiser_Berger (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
With only needed around 50 turns to win, do we set a lot of cities on wealth to increase the science rate? This would help to lock the UN.
This can become an anti-climax.
What if the Ottomans get Fission as their free tech and we not?
 
I did some (short) thinking.
To me the Ottos are the problem with their free tech.
Maybe we should invade from our east side to their west
side,it's only a few sea tiles.
We don't have a serious navy,maybe we can upgrade the
remaining dromons to transports.
 
:scan: Over 48 housr since got it...
 
Signed up:

LKendter (on deck)
Sanabas
Gyathaar
Tatran
Kaiser_Berger (currently playing) At 72 hours since got it, skipped if nothing today.

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
 
Signed up:

LKendter (currently playing)
Sanabas (on deck)
Gyathaar
Tatran
Kaiser_Berger (skipped, must reconfirm)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads10/LK103-1700AD.zip


1650 AD
With multiple elite* cavalry I build an army with the leader.

At this point I really feel additional buildings in the fringes don't help us. If we were going to domination it would make sense to get larger cities to insure having the needed population. With the 20K goal, nothing will benefit us before we hit that goal. Even all the military we are building may not see much in the way of action. My worker actions will be mainly to get even more scientists and to add shields to some of the core.

All of the new scientist drop the time for combustion from 7 turns to 5 turns. This should greatly increase the odds of getting the UN first. :D


1655 AD
I kill 2 Arab units guarding 2 settlers trying to claim the southern tundra that had an opening. (2-0)


1660 AD
I kill 3 Arab units by New Nicomedia. I kill 8 Celtic units by New Iconium. (13-0)

I try to plant a spy with the Celts and fail.


1665 AD
I kill 1 Carthage unit by New Nicomedia. I kill 2 Zulu units and 2 Arab units by New Iconium. I kill 3 Celtic units guarding a settler in the southern tundra. (21-0)

I am running out of useful worker tasks, so I am going to start to merge in natural workers where it makes sense. This is to let us cut unit cost to keep the science rate at the maximum.


1670 AD
Well there is no question the AI is stuck on certain landing zones. I killed 4 Ottoman units by New Nicomedia. I killed 3 Celtic units by New Iconium. (28-0)
(IT) The next science project is mass production that we can complete in just 4 turns. The UN pre-build may be coming sooner then I expected.


1675 AD
I kill another 7 units in the same landing zones. (35-0)


1680 AD
I only kill 1 unit in the landing zone. A combination of artillery and a dromon sink a ship. (37-0)


1685 AD
The total death is one unit in the standard killing zone. (38-0)



1690 AD
I kill another 5 units in the standard landing zones. (43-0)


1695 AD
I killed 3 ships by New Ohrid. I have a cruiser protecting the last of the dromons. There are more cruisers on the way. (46-0)

I start fortifying our workers. We are running out of useful tasks. Wake them up as needed.


1700 AD
The landings are back as I killed another 10 units in the landing zone.
I kill another 3 ships. This should hopefully slow down the nuisance landings.


LAK-940.jpg


We are just about out of buildings, so I simply form an empty army for tanks.

==========================

Summary:
The palace pre-build in Adrianople is for the UN.

Not much else to say, as this game is over. The AI just doesn't know it yet. I think the risk of UN loss is down to almost zero as I think we can lock the UN.


The squares behind the white line are where all the invasions have occurred during my rounds.

LAK-939.jpg



Signed up:

LKendter
Sanabas (currently playing)
Gyathaar (on deck)
Tatran
Kaiser_Berger (skipped, must reconfirm)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
All of the new scientist drop the time for combustion from 7 turns to 5 turns.
The difference between a good player and a moderate player. :(
At large maps I hardly notice the effect of the scientists,so
I use mostly the other specialists.
 
Yawn. Moved some fortified units in the open to cities as MPs to get more scientists, there's probably more opportunities for that, I only did it in cities that were about to riot. Killed plenty of units in landing zones, and the ottomans snuck a settler into the fog in the SW corner and built a city. It was razed immediately, and there's now an army there to eliminate fog. We researched tanks in 1715, planes in 4 turns in 1735, ecology was the freebie, fission has 3 turns to go, the prebuild has 6, no competition for UN yet. AI has bombers, we're building some flak as they're being annoying. Just over 40 turns until we win.

http://www.civfanatics.net/uploads10/LK103_1750_AD.SAV
 
sanabas said:
Yawn...

Just over 40 turns until we win.
That about sums it up. Like I reported, the AI simply doesn't know it has lost.

The good thing is not much left to play. You may see it one more time if KB doesn't reconfirm.


Signed up:

LKendter
Sanabas
Gyathaar (currently playing)
Tatran (on deck)
Kaiser_Berger (skipped, must reconfirm)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
Didnt finish playing yet due to doing a long drive today. Had planned to play on a 2 hour ferry ride, but got distracted after just a couple turns. Will finish tomorrow (I hope).
Game isnt too interesting atm thou so if someone else wants to pick it up instead then go ahead (its pretty much just 40 turns of bombarding landed units and appraching boats, and then kill them)
 
Back
Top Bottom