LK128 - What the? Who the?

Why build the UN? We are going for space.
why conquering Brennus (but for fun?), we have good relations with him. At the moment we'll never lose UN cause our relations with Brennus and Cathy are better than Louis'.
3GD isn't necessary and takes to much time cause our biggest city's aren't able to build it (no river).
Let's go for space without losing time by building any fancy wonders.

EDIT: Space win will be easy since our gold graphic is huge to the others.
 
I have to agree with Swiss Pauli and Angeleyes.
Our population still can grow and to win diplomatic you need 62% of
world population/votes.
We can use spies to keep an eye on things, for example building the U.N.
 
I don't agree with attacking Brennus - he's the AIs worst enemy and conquering/vassalizing him will give that honour to us.
Whatever happens I don't want a vassal. The diplomatic whackiness with Vassal makes getting them a non-event for me.

I threw out the idea of Brennus many to avoid a UN loss, but with the comments I've been reading it doesn't sound like the team is worried about that.
 
So Brennus is saved by acclamation.

Research to Robotics, skip the UN and 3GD.
 
I am starting to get a little jumpy about the UN vote. The biggest news is Saladin is now a vassal of Louis. And with Saladin's appetite for cultural techs I can see him heading for Mass Media, building the UN and voting his Master Louis in as Secretary General. We remain on Friendly terms with Catherine , but Brennus is merely pleased with us and his relations with the rest of the world are the same. I sold and gifted him some resources just to pick up a few more resource supply modifiers.

Finished research on Ecology then started the scientists down the path to Robotics which is due in just a few more turns. We currently are sitting pretty on that branch.

Artillery has become generally known and we could buy it from Brennus for Electicity and Assembly Line. Or we can research it ourselves in four turns.

The economy is runnning high wide and handsome. Seoul alone is worth about 550 beakers at 70% and the rest of the nation contibutes generously.

The biggest issue we face is that as our cities continue to grow, several have passed twenty, we are pushing up against health and happiness limits. I traded some health to Saladin for Hit Singles after he built Rock N Roll early in the term, and finished as many markets and groceries as I could throughout the empire, and built a Recycling Center in Production City and we may want to consider them elsewhere. Never built any before :)

Theatres and colusseums and the use of the culture will also help with the happiness issue if Saladin does in fact finish the Eiffle Tower to go along with all his other Wonders. Some Taoist missionaries out of Wonsan will help as well.

Confucianism has spread to all our towns but my attempt at converting a Celtic town failed.

All the towns with factories, coal plants and Observatories are building Laboratories, Seoul is working on the Eiffel Tower, and some consideration was given to shutting down research for a bit to cash rush it, but Saladin spent his hammers on Rock N Roll so I kept the science spigot open. That is still an option. Scotland Yard did not get built as I couldn't find a decent town to put it in while trying to cope with health and happiness and getting the coastal town garrisons beefed up. Wonsan and Production City trained all the troops and the eastern coast is now covered with Infantry and Armor. The Celtic border could use some reinforcement.

The worker army spent its time rounding out the food supply. There are still a couple of towns that could use some terrain trimming.

There are at least several up and coming towns (Washington and Carthage are two of them) with heavy food surpluses that could benefit from the Globe Theater. It won't help us with draft abuse but would allow the employment of many engineers and scientists.
 
Current plans
I don't think I have ever seen a Civ become a vassal before without losing troops in a war. That report about Arabia... :crazyeye:

The worker army spent its time rounding out the food supply. There are still a couple of towns that could use some terrain trimming.
Let's not forget about getting Chicago on the rail-net. I figured it be connected by now. Of course, our poor workers won't get any rest soon. We still have a lot of railroads need.

Scotland Yard did not get built, as I couldn't find a decent town to put it in while trying to cope with health and happiness and getting the coastal town garrisons beefed up.
Wonsan can build it in just 10 turns. While I agree we need more troops, I think knowing if the other continent is any threat is also important.


Roster
LKendter
Tatran
Bede
Swiss Pauli (currently playing)
Angeleyes (on deck)


Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: space.

Small wonders
Heroic Epic - it is built in Production City.
Globe Theater - Is it worth building at this point?
Wall Street - it is under construction in New York. Having a holy city finally makes this worth building.
Oxford - it is being built in Seoul.
Forbidden Palace - it is built in Carthage.
National Epic - it is built in Seoul.
Iron Works - it is built in Production City
 
Playing my turns and hoping for a non-Engineer as our next GPP, of course it had to be an 30% chance Engineer that was born, so no end-game Golden Age for us I fear: next GMan due in 34 and 30% chance he'll be another Engineer. I will try to reduce this lag in Utica by building Hermitage (for the 1 artist point) and assigning max non-engineers.

I propose to merge this GE to Seoul which will then finish Apollo at the same time Production completes SE (14 turns), and then help with the Space parts of course.

We'll snag the GE from Fusion for sure. I'm tempted to add him to Production, but I think that depends on how quickly we can generate a G-Man in Utica.

EDIT: there are no wonders available right now, and Sal won't trade MM.
 
Which should be his only purpose in life.
 
Not much point in rushing the elevator as we won't get any parts any quicker if it completes before Apollo...
 
Not much point in rushing the elevator as we won't get any parts any quicker if it completes before Apollo...

Can any other AI build it? If yes, then there would be a reason to rush it.
 
The other nations were at least two techs back from starting the SE when I left the game. I still prefer the bird in the hand though and if it means using an Engineer to rush the SE I would do it. Merging him into Seoul is probably an equivalent benefit but not one I would use.
 
Louis is the most advanced and is short of Computers and Robotics, so I propose to merge this GE to Seoul and then grab the one from Fusion (due in 7). If felt necessary, the Fusion GE can rush the Elevator.
 
The Space Elevator is a very expensive wonder.
Maybe, 2 engineers aren't enough to rush this wonder.
 
IHT - swap quite a lot of stuff around and send some idle workers to improve wheat in Boston. Start a fishing boat in Namp'o. Trade Assembly to Brennus for Arty and 50 g.

On turn 2 Robotics is done, so onto Rocketry. Eiffel - which will be handy as we have quite a few angry citizens - will complete just after Rocketry nis learnt, so I decide on Seoul for Apollo and Production for Space Elevator. I later merge the GE into Seoul.

Bugger:

Civ4ScreenShot0130.jpg


Ah well, at least we get 1760 cashback.

C'mon 'ave a go if ya think yer 'ard enough:


Civ4ScreenShot0133.jpg


With Rocketry in we steam through Satellites and get started on SE. Cathy completes 3GD and both she and Brennus try to beg Rocketry on the same turn: no, thanks, dear friends.

1778 marks the completion of Wall Street and Fibre Optics is completed on my penultimate turn. We're now learning Fusion and should be able to complete research in a dozen turns or less (with overflow). Apollo and SE complete in 11 turns.

To top up cash, I made a somewhat controversial trade to Louis, who I assume is still in Anarchy.

Civ4ScreenShot0143.jpg


He's still down Computers, as you can see.

Sal had MM, as mentioned, and he got a GE soon afterwards. We have two spies in transit to Arabia (and a third will complete next turn) who can check what he did with it.

I started Hermitage in Utica, which will produce a GMan in 26 turns (I think). My gut feeling is that the best use for the GE from Fusion is on a Golden Age, but we'll need to run the numbers once Apollo is done (and to bear in mind the risk of a low-probability engineer from Utica, even if we assign other specialists post-Hermitage). The next best would be merging to Production. Burning on SE would be a weak move, I feel.

http://forums.civfanatics.com/uploads/96651/LK128_AD-1790.CivWarlordsSave
 
I'm sorry to say this, but I'm annoyed to see the loss of the Eiffel Tower
with only a few turns to go. Why running a hurry civic and not using it?

I also see no reason to trade SS techs to AIs, they won't trade those
techs among themselves.
 
Current plans
It is to late to change anything, but I would have use the Engineer to rush Eiffel tower.

I see nothing to comment on at this time. It is just a question of putting every city with decent shields on space parts. We will hit the needed tech far before we can build the parts.


Roster
LKendter (on deck)
Tatran
Bede
Swiss Pauli
Angeleyes (currently playing)


Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: space.

Small wonders
Heroic Epic - it is built in Production City.
Globe Theater - Is it worth building at this point?
Wall Street - it is under construction in New York. Having a holy city finally makes this worth building.
Oxford - it is being built in Seoul.
Forbidden Palace - it is built in Carthage.
National Epic - it is built in Seoul.
Iron Works - it is built in Production City
 
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