LK128 - What the? Who the?

http://forums.civfanatics.com/uploads/1898/LK128_AD-1520.CivWarlordsSave


1460 AD
I don't understand why we are still in Paganism. The only reason I don't revolt is we will need to revolt to emancipation shortly, and a single civic switch is 2 turns.

I see the suggestion for GT, but at this point I don't know how much we will gain from it. Emancipation is already out so a whipping mania city is out.


1466 AD
Sicca falls costing a couple of sacrificial Hwachas.
We get another GG that is instructing our troops in Production City.


1484 AD
I kill a stray knight from Hannibal.


1496 AD
I kill a stray knight from Hannibal.


1514 AD
(IT) The Kremlin has been completed. Kathy adopted communism.


1520 AD
Hadrumetum has been captured. We gained 5 workers during the attack.


=======================

Summary:

Current plans
Let us take Kerkouane and then sign peace with Hannibal. We will have captured all that this worth getting. We are running 10% luxuries to deal with WW.

We need democracy shortly, so that we can revolt to emancipation.


Roster
LKendter
Tatran (currently playing)
Bede (on deck)
Swiss Pauli
Angeleyes


Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open, but I would like a military win if possible.


Small wonders
Heroic Epic - it is built in Production City.
Globe Theater - Is it worth building at this point?
Wall Street -
Oxford - I am leaning toward Seoul.
Forbidden Palace - it is under construction in Carthage.
National Epic - it is built in Seoul.
Iron Works -
 
Pre-trun
We're behind in tech and this will not change in the near future.
We have to do something about the Buddhist continent.
Also, I prefer to eliminate Carthage to avoid revolts and motherland whinners.

Favorite civics :
Catherine -> US (old Frederick)
Brennus -> OR (old Ramesses)
Saladin -> OR (old Hatshepsut)
Roosevelt -> Bureaucracy (old Qin or Peter)
Louis -> Mercantilism (old Roosevelt)

So, we know who is who except Hannibal, but he'll be gone soon.

Civics : Free Speech could be an option, we have more than 20 towns.

1526 AD (2)
Steel is known, start to research Steam Power.

1538 AD (6)

kerkouanecapturedyc6.jpg


Hannibal has Rifling.
 
Current plans
We're behind in tech and this will not change in the near future.
Missing out the partial research trades really hurt here. Once again I am seeing proof that Civ4 SGs increase the difficulty level, as it is too hard to communicate the macro level plans.

Also, I prefer to eliminate Carthage to avoid revolts and motherland whiners.
Are there any comments from the team on this? I really don't want a bunch of hard to defend islands, but if we razed them all...


Do we want to use our GE to rush iron works in production city? This will turn it into an unreal troop pump. IMHO we are building far to little military, and this would at least let our HE city produce quality troops almost every round.


Roster
LKendter
Tatran
Bede (currently playing)
Swiss Pauli (on deck)
Angeleyes


Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open, but I would like a military win if possible.


Small wonders
Heroic Epic - it is built in Production City.
Globe Theater - Is it worth building at this point?
Wall Street -
Oxford - I would like to see it in Seoul.
Forbidden Palace - it is built in Carthage.
National Epic - it is built in Seoul.
Iron Works - Do we want this is Production City?
 
Got it. Post Thursday AM.

I would use the Engineer for the Iron Works in Production City.

And if we are not going to take Hannibal as a vassal razing those islands may be the best option. Have to look at the map to make sure though.
 
Are we going for domination or space ? If second than i wouldn't build ironworks in our HE city. I would like to vassalize Hannibal, just to see how this works out.
 
I wouldn't take Hannibal as a vassal: it'll only annoy the Buddhists, and we could do without a 'we-hate-your-vassal DoW.

I've not looked at the save, but, like angeleyes, I generally prefer to avoid the Ironworks/HE combo, as we'll need IW for Apollo if we go in that direction and we can have two good troop pumps if we don't, especially if we merge some GGs to the IW city. If there's another good hammer city (and Kerkouane looks a possibility from the screenie), I'd put IW there.

We might put Globe in Carthage to eliminate whiners if there's nothing else to build there.

What to do about the Buddhists? I doubt we can split them up by getting one into Free Religion. I think we can out-tech them if we beeline Space, but for war we'd have to be bold and raze Mecca right away and I'm sure we'd end up fighting two, if not all three of them.
 
Maybe we should keep the Great Engineer and try to get the Internet to catch up with the other continent ...
I certainly would like to vassalize our whole continent just for fun:D .
 
Built something of a navy and burned two Carthage towns and set up for the third and last. The former Carthage towns are getting their infrastructure built so the economy is slowly improving.


1550
Put the Ironworks in Production City, then whipped in a grocery to deal with all the unhappy and unhealthy faces. Then started training grenadiers every other turn. Rooseverlt now has rifles, too.

Brennus has gone for Emancipation so the general level of grumpy increases across the realm, so troops get shifted around to deal with the rising red faces.

Start building a navy for transporting the troops to the Punic Islands and start some some drydocks in the coastal towns once I have enough boats for the army.

When Steam Power comes in shut off the research for seige upgrades to cannon so I can finish off Carthage.


1565AD
Land on the nearest island at Sabratha and start the seige. Beat up the rifles with the cannon and greandiers but need to wait for reinforcements to finish the job. Lose a cannon.


1568AD
Raze Sabrabtha, taking no losses and capturing a worker

Load out the boats and head for the next town south, Oea.


1574
Captured and razed Oea taking no casualties.

Load the boats and head south again.

1580

Sailing south. The fleet is positioned just outside the last Punic town. It is defended by two lonely rifles and is being bombarded by the frigate that was guarding the fishing nets.

The scientists are working on Democracy.

Brennus and Frank continue to duke it out, with Generals dying on both sides.

The Buddhist love-in continues on the other continent. Saladin is slipping in the standings while Louis and Catherine are gaining. Our economy, if I can trust the graphs, is slowly beginning to grow past the Russian.
 
Current plans
With democracy finally arriving, it is time for a major civics change. I would like to go to representation, free speech, emancipation, and free religion. It is time to finally kick the economy into gear.

On the tech front we are at a key point. Since the AI tends to ignore assembly line I would like to snag that next, and hope we can gain several techs in trade.

I would like to build Oxford ASAP, so I think whipping the Seowon in Leptis before the anarchy would be worth it.


Roster
LKendter
Tatran
Bede
Swiss Pauli (currently playing) and already got it. :)
Angeleyes (on deck)


Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open, but I would like a military win if possible.


Small wonders
Heroic Epic - it is built in Production City.
Globe Theater - Is it worth building at this point?
Wall Street -
Oxford - I would like to see it in Seoul.
Forbidden Palace - it is built in Carthage.
National Epic - it is built in Seoul.
Iron Works - it is built in Production City
 
Why Representation? We have almost zero specialists.
Bureaucracy gives us more commerce at the moment and this will increase.

Also, it's rather unfun for the next player to have at least 5 turns of anarchy.
Why don't we change to Emancipation + Free Religion first.
After working the cottages to towns and spreading some happiness in our cities we can do the next civics change, US + Free Speech. Maybe State
Property too.
 
I only got to play two turns last night before RL intervened. Hannibal is dead, but I can't believe we razed his fish/clam/iron city off our NE coast, so I will resettle it. With Hannibal out, unhappiness will no longer be a problem.

I've assigned three scientists in Seoul for GPP, but otherwise there are no specialists.

Civics choices: US, HR or REP, BUR or FS, Slav or Eman (and I think FR is a given). After a quick town count, I think FS is already better than BUR.

Tech-wise, Physics is still undiscovered, so I want to aim for that as another Academy would be huge in somewhere like Kerkouane. It's also great trade fodder, but if we go this way then logically we should hunker down for a Space win, so I'd hope to get some feedback before CET1600 today as to what win we want to go for.
 
(exercising the multiquote function)

Current plans
With democracy finally arriving, it is time for a major civics change. I would like to go to representation [....]

US fits much better with our cottage economie.

[....]Also, it's rather unfun for the next player to have at least 5 turns of anarchy.[....]

Most players hate mm-ing (not me) and anarchy means no mm-ing....Player also can add 5 turns to his turnset if he feels lousy about it.

I only got to play two turns last night before RL intervened. Hannibal is dead, but I can't believe we razed his fish/clam/iron city off our NE coast, so I will resettle it. [...]

Yes, that was a major city :confused:

I guess we keep both options (domination and space) open.

Let's also take a few city's from Roos.
 
Why Representation? We have almost zero specialists.
Bureaucracy gives us more commerce at the moment and this will increase.
IIRC you are mixed civics columns R = C1, and B = C2.
Good point about R. Didn't think that one through enough...
No matter what we need emancipation before the anger gets worse, and free religion is a must.
 
It's also great trade fodder, but if we go this way then logically we should hunker down for a Space win, so I'd hope to get some feedback before CET1600 today as to what win we want to go for.
I was hoping for a domination win, but I am beginning to think the Budhist love fest will make that two hard.
 
I had to go home to get my cellphone, so I snuck in some more turns. Oxford was started in Seoul, but there's no stone to be had so it's a long slog (Wat-boosted Priest and Engineer are helping).

The Buddhists have got Railroad, and I assume they're busy learning Combustion, so Domination looks too tricky to carry off to me. Given this assessment, I went for Physics. As I write, the Buddhists haven't learnt it and we will finish it in two.

As for civics, I'd go for USUF & FR as a first switch, leaving the BUR bonus in place for completion of Oxford. I'd add Emancipation if it doesn't cause an extra turn of anarchy (since Hannibal's demise, we are now miles below the happy cap). Once Oxford is done, we can make the FS (& Emancipation) switch.
 
I've assigned three scientists in Seoul for GPP,
I don't understand. Three coastal tiles -> 9 commerce * 50%
Three scientists -> 9 beakers
City size increases trade routes and these are also multiplied by 50%.
A coastal capital is almost perfect to run Bureaucracy. (50% from harbor,too)

After a quick town count, I think FS is already better than BUR.
From Bede's save, I counted 25 towns. Our capital collects raw 120 commerce
and this will go up. (more tiles being worked, higher trade routes, more trade
routes -> airport + U.N. single currency.)
 
I don't understand. Three coastal tiles -> 9 commerce * 50%
Three scientists -> 9 beakers
City size increases trade routes and these are also multiplied by 50%.
A coastal capital is almost perfect to run Bureaucracy. (50% from harbor,too)

From Bede's save, I counted 25 towns. Our capital collects raw 120 commerce
and this will go up. (more tiles being worked, higher trade routes, more trade
routes -> airport + U.N. single currency.)
To the first point, we have NE in Seoul (and as I wrote, they were assigned for GPP, not beakers). But both points are somewhat moot as my more recent post indicated to stay in BUR until completion of Oxford (18 'live' turns).

FS will also help us grab tiles from Roosy (he has 'our' fish and gems down south, as well as the Philly-Seattle-Kerkouane tiles). And we'll get more towns over time, so I think the post-Oxford switch to be the right one.
 
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