LK147 - world map, China

I will start by saying this is mind boggling progress for 10 turns. :thumbsup:
We know own 27.8% of land. Gaining multiple percent in 10 turns is major progress on this map.


My instant thought on looking at the game is NO NEW WARS
Fighting 7 civs at once is insane. This isn't a supposed to be an AW game.

We are going to many directions at once, and I am overwhelmed by the situation.
The unreal progress has come with a price - 199 resistors. :eek:

Siberia - I so no reason not to finish Siberia including those to 2 Aztec cities. Coyotepec should be razed as it will get overwhelmed by Venezuelan culture. Once Siberia is done, we can make peace with the Aztecs. That overseas war gains us nothing.

France / Germany - CKS can make the decision on peace with. If it was my turn next I would sign peace just to give us time to clean up the rest. I would take Brest (Siberia) before peace no matter what just to wrap up Siberia.

Egypt - I like Greebley's plan, so let us kill them.
India / Persia - let us go island hopping and kill them.
Babylon - I count Adab near Spain, Karana (Madagascar), Taghaza (by Africa), and 5 in Siberia. Babylon has 8 cities per mapstat. I can't figure out what that troublesome island city is the Greebley is talking about.

Wiping these civs would help cities like Delhi with 12% unhappy due to motherland wars. I would also end flip risks. There is NO way I want to deal with flips behind our lines before I even consider war with Russia.

I am not going to comment on MM except please review cities such as Bombay (pop maxed) and pretty corrupt. Nalayh can hire civil engineer and greatly speed up the temple. Closing all the gaps in Siberia should be good for several more percentage points toward domination.

I would abandon Cherbourg. I agree this city is not defendable once the Russian war begins.

I would personally begin researching mass production. I think tanks would greatly help versus Russia. Are there any comments from the rest of the team?

ROSTER:
LKendter
Todd Marshall (just played) (skip to Jan 4)
Greebley (up)
CKS (on deck)
 
Adab is the troublesome city. Next turn the boat can move north and see. If my memory is correct there is the city Adab, the square next to it has a Egyptian Rifle, the square next to that has 4? French (I think) units, including Rifle and a longbow.

I think i agree on the research. Note that just going to 100% science is still 16 turns so but if we convert taxmen to scientists it should drop. I think I tried to get the unis we need but check core cities to be sure.

I am surprised there is a city at max population. I tried to draft from every city over size 6. The solution is to draft there.

Again we don't want to remain so food heavy forever - I am thinking 6-8 turns.
 
I've got the save. I doubt if I'll get to it tomorrow (well, later today, now) but I should be able to start working on it Wednesday. I anticipate needing a lot of time to get up to speed.

I'd like to get to tanks quickly. I'll see what happens when we switch to scientists.
 
Even with all the tax men swapped to science, and research at 100%, it's still 13 turns to a tech we probably don't get first. I think I'd steal Mass Production, and Research Motor Tran. We have more Libraries going up, which should help that.

We do need to decide how long we're going to stay friends with Russia. I don't think it's a huge issue, but, if we don't cripple them before the next era, they will pull a free tech. Same fr Germany, though they are farther behind. The only annoying thing would be if Cathy suddenly had mechs to fight. Not that we wouldn't win, but it'd be slower progress.
 
If we switch to scientists and start research, we could then do a trade rather than a steal. It could well be cheaper and definitely more reliable than a steal.

A steal was costing over 6700 and if we failed the first time, it would be 13k. Also after we fail once we have to wait several rounds to try again from the same AI or have reduced changes.

So I say research and buy is the way to go and not take the risk. We really want to start researching right away toward tanks when the tech is learned and buying it does this reliably.\

If the AI takes several turns then buying it may even be cheaper than the steal.
 
Is there an article that explains about reduced chances for a repeat steal and how long you need to wait? The articles I read made no mention of anything like this.

I supposed it would be cheaper to buy relatively speaking, bt that's because we'd have invested in it already.

I suppose it's not a big deal either way. Baring a UN loss, we've won the game, now we're just micromanaging how to win it most quickly and efficiently, so whatever we do won't meet with objections from me.
 
I guess its planting a spy that can fail and require a wait. So if you are caught you can try to place a new one. If THAT fails then each round you have 1/3 chance of being able to try again. Otherwise you fail to place it no matter how many times you try.

http://forums.civfanatics.com/showthread.php?t=97042

The odds are in our favor though - to have to wait would be unlucky.
 
That's the article I was most familiar with.

Again, I'm not upset with whatever route we go.

I was certainly wrong about a previous decision: wanting Republic on this map. Since we've not oscillated wars, the war weariness would be killing us. Monarchy was a good call.

War with the mongols, picking Monarchy, and capturing TGL were the big points in this game. Securing the UN should be the last real obstacle in our way.
 
Just a quick update, after playing most of one turn:
Swapping over to scientists gives us Mass Production in 11, so I start researching.

I've taken 7 towns; one autorazed.

I'm going to wipe out France, as they have only three, easily reachable cities left. They are behind mountains so I can't get them this turn, but they should be gone next turn. Germany won't give us anything for peace, so we'll see how it goes with them. As they are pretty clustered, I'm leaning toward eliminating them, too.

Siberia will take a few more turns because of all the forests; cities with culture aren't reachable in one turn.

Lee, you'll be happy to learn that Bombay was not at max population; it is on a river. I presume it had been drafted down to size 6.

I'm trying not to mess the island assaults up too much.
 
I'm trying not to mess the island assaults up too much.

Ya, the islands are really tricky. If I were to do the turns over, I think I would have sent more normal units with the island attack force. We needed more Infantry and Artillery to be efficient.
 
I'm at 7 turns in. Things are going really well, and I'll probably finish tomorrow. The French, Babylonians, and Zulu are gone. I've landed on the final Egyptian/Indian island, next to the last refuge of the Persians. The Germans are down to 2 cities.

We have six turns left on a deal with the Russians where they give us 500+ gpt. I think we should attack them when that expires, but we could start earlier if we want to. I thought we had an 8 turn deal going, but misread things; that wasn't Russia. We could give up the cash and start when Egypt and India die.

Where do we want to go after that? Across to the Americas, after the Iroquois, or down to Australia? Siberia to America is probably logistically easier. If we have a decision before my turns end, I'll work towards getting transportation lined up.
 
I see no need to throw away the Russian money unless we have nothing else for units to do. I'd just rest up and whack them when the deals expire. I know they have infantry, but with the obscene number of cav armies and arty we have, that will not slow us down. They'll die before they get tanks even waiting, right?

As far as I understood, there was no reason to invade the Americas, that we'd hit domination without it. If that's the case, I'd expect we clear out Greenland, if we have not already, and that should be enough to win when boarders expand?

Can't look at the game obviously, but, honestly, it sounds like we should win on my turn if we can get resistances broken and boarders expanded, which means we don't even have to worry about a UN loss, because it will end before the Modern Age.

If we do want to take on overseas powers, I'd expect we want to leave Australia alone unless we can land a huge force at once. They will hit us with everything they have when we land on their "island"

The irros supposedly have a big military, they were still strong to us 17 turns ago, while everyone else was weak, so keep that in mind.

I'd probably for Venezuela if they don't yet have Rep Parts and bombers, otherwise, Argentina as the 2nd place civ. Hard to really say without seeing the save.

EDIT: Not suggesting we do this, but if this was an SP game, I think I'd let the Russians live. I think they are the only civ other than Mongolia and Australia, that never declared war on us.
 
I don't know the exact point that we will hit domination. I know we have to control of of Europe / Africa / Asia plus a bit. We will want to get as many border pops as possible to close every gap there. The island hopping should get us close, just not sure how close.
 
We currently need 2600 more tiles. There are 1500 unowned tiles. Russia has 750 tiles. Egypt, Persia, India, and Germany together have about 100 more. Some of Russia's tiles are in Greenland, as are a bunch of the unowned tiles. The unclaimed tiles on our landmass will be acquired in border pops in the next 20 turns or so, or we can plant some settlers.

We are average vs Iroquois right now. They've got nearly 300 infantry and about 60 cavs.

Venezuela or Aztecs would probably give us enough tiles, but they are awkwardly located.
 
Well, then we do have to invade overseas, unless we've got a lot more tiles on our land mass waiting to be boarder popped than I'd expect. I guess it doesn't really matter where we go next.

I would expect Australia to be the toughest, just because they'll hit everything we unload with every spare unit the minute we drop them off. If we have lots of infantry armies, though, that might not be a problem.

Irros are indeed the easiest to reach, along with Australia. The infantry don't worry me, and 60 cavs don't either. I think they are marginally backwards, so no tanks or bombers anytime soon?

Doesn't seem to be one perfect answer. Pluses and minuses for every single civ, including Argentina, who might somehow get Fission in that time? (OK, I really doubt it), but otherwise would be the worst choice since they are really far and have top units. I'd say let Lee decide if he chimes in before you resume, as he's up next.
 
Short version: The current wars are wrapped up. Egypt, Babylon, Zulu, and Germany are gone. Persia and India will die one turn from now. We need a new target. Some territory gaps have been filled; others remain. We are the only ones who know mass production.

Spoiler :
Turn 0: Turn taxcollectors to scientists, MM a bit. Science to 100%, Mass Production in 11. I have mostly left the bigger towns on growth, but set the small towns with poor land to scientists. Build 3 towns in areas where 2 expansions won't fill in the land. Rush some libraries.
IBT: Trade embargo ends. Persia and Iroquois declare peace. Zulu and Australia make peace. Russia and Persia make peace. Venezuela and Babylon make peace. Swazi flips to Zulu. Down to 175 resistors.

Turn 1: Rush some libraries.
Siberia: Army kills two rifles, takes Brest. Army kills infantry and 2 rifles at Bordeaux; it autorazes. Army kills two rifles, Ecav kills cav taking Korsabad. Kill 2 rifles at Zamua, taking it. (Zamua and Dortmund are the two cities Babylon won't give up.)

Madegascar: Bomb Karana, kill one rifle, leave 2 redlined as australia has a unit next to it and I don't want to give it to them.

Western Europe: 2 armies kill an infantry each, taking Rheims and an artillery. Kill a rifle and a guerrilla in Orleans. Build New Tsingtao to get to Tours. Army kills 2 rifles, cav redlines, 2nd cav kills rifle to take Tours. Kill two rifles and a guerrilla taking Paris. Bomb and kill loose guerrilla. France is down to 3 cities, but we can't get over the mountains to them this turn.
Lose an e cav against a 1/5 guerrilla destroying New Leipzig, killing 3 guerrillas.

IBT: Egypt and Argentina ally vs Germany, Egypt declares on Germany. Venezuala and India ally vs Australia. Argentina and Russia sign peace. Babylon and Egypt ally vs Germany. Persia and Egypt sign peace. Australia and Egypt sign peace. New Ulundi flips, but to Egypt so we can retake it. 153 resistors.

Turn 2: Chop lots of forests.
Africa: Bomb and destroy Karana. Bomb and retake New Ulundi, now size 5.

Europe: Finish off the French, except for a settler on a boat; I think I know where it is, and the boats to Ireland will finish it off.
Kill 3 infantry taking Hamburg. Kill 5 rifles/guerrillas taking Konigsberg. Bomb Leipzig, kill 4-5 units, take city.

The Adab mess will resolve as Egypt or France dies, so I don't worry about it. Take Taghaza, killing 3 rifles.

Siberia: Bomb Oryx, kill 3 units, take city. Bomb Dortmund, kill 2 units, take city. Bomb and take Hindana, killing 3 units. Abandon Cherbourg.

Islands: Bomb, kill 3 units at New Memphis, taking city. Kill 2 units taking Tell Willaya.

End: 197 resistors, 204 towns.
IBT: Persia&Venezuela sign peace. Babylon&Iroq sign peace. India&Persia sign peace. France and Aztecs sign peace.



Turn 3: Start 204 towns, 168 resistors. Chop lots of forests.
Islands: Bomb Egyptian rifle, land army at Adab.

Siberia:
Bomb Bunyan, kill 1 rifle to take city.
Raze Coyotepec, killing 2 infantry.

Europe:
Kill infantry, rifle, take Frankfurt. Kill a bunch of loose units. EInfantry generates a leader, build Battlefield Medicine. Ecav generates a leader, makes an army.
End: 170 resistors, 207 towns

IBT: Germany and Argentina sign peace. India and Argentina sign peace. Argentina sinks the French boat. FRANCE IS GONE. Persia and Iroquois ally vs Germany. India and Persia ally vs Babylon. Build BM. Hamburg flips. Zariqum flips.

Turn 4: Start 205 towns, 141 resistors. 3000 tiles to go. Retake Zariqum. Kill 3 rifles, retake Hamburg. Lots of forestry.

Islands: Destroy Adab, killing two rifles. BABYLON IS GONE. Land on 3 Indian islands, England, Ireland.

Siberia: Build town. Kill 3 infantry to take Ephesus.

Europe: Kill 3 rifles, take Heidelberg.

Africa: Cancel alliance with Zulu against Egypt.
End: 211 towns, 151 resistors, 2938 tiles to go.

IBT: Australia and Argentina sign peace. Australia and Germany sign peace. Giza flips. El Amarna flips. Agadez flips.

Turn 5: Start 208 towns, 113 resistors, 2930 tiles to go.
Sell scientific method and the corporation to Venezuela for spices and 44 gpt.
Retake El Amarna, Giza, Agadez.

Europe: Kill 3 units, take Cologne. Kill 4 units, take Nuremberg. Germany is off the continent. Kill 2, take Grenoble. Kill 3 infantry, take Hannover.

Islands: Kill 4 at Kahun. Kill 3 at Punjab. Kill 3 and take New Pune. Kill 5 at New Chittagong, take city.

Africa: Declare on Zulu. Kill 2 muskets, take Swazi. Kill 2 muskets, take Ibabanago. Kill 3 muskets, take Tugela. Kill 2 muskets, cavalry, take Isandlwana. Kill 2 muskets, take Ngome. Kill 2 muskets, take Mpondo. Kill 3 muskets, take Ulundi. Kill 2 muskets, take Hlobane. Kill 2 muskets, take Intombe. Kill 3 muskets, take Zimbabwe.
End: 228 towns, 190 resistors, 2713 tiles left.

IBT: Three Zulu cavs that were hiding in Russia run around. One does nothing, one steals a couple of workers, one retreats from an infantry. Russia and Iroquois ally vs Germany. Trade Iroquois flight for dyes + 41 gpt. Leipzig flips to Russians.

Turn 6: 227 towns, 148 resistors. Sell Ironclads to Russia for 183 g & 173 gpt. Kill Zulu cavs. Land near Zulu last town.

Islands: Kill 2 rifles taking New Punjab. Advance on Kahun and Bremen, kill some units. Sail on toward southern islands of Egypt, Persia, and India.

End: 228, 150 resistors.

IBT: Egypt and Zulu sign peace. Byblos flips. Abydos flips.

Turn 7: 226 towns, 121 resistors.

Take Zunguin. ZULU ARE GONE.

Retake Abydos and Byblos. Kill 3 units to take Kahun.

Kill 3 units to take Bremen. Germans are now down to Iceland.

End: 232 towns, 134 resistors.

IBT: Germany and Australia ally vs Venezuela. Hamburg flips.

Turn 8: 231 towns, 95 resistors.

Kill 3 units, take New Heliopolis and settler. EGYPT IS GONE.
Kill one unit at New Ganges. No movement to attack again.
Retake Hamburg.

IBT: Aztecs and Russia sign peace. Indians build a city in Siberia.

Turn 9: 234 cities, 45 resistors.
Take New Ganges, killing 2 rifles.

Land an army in Persia.

Take Poiters, killing rifle and infantry. Kill a rifle at Amiens.

Plant some towns.

IBT: Iroquois take Amiens, GERMANS ARE GONE. Learn Mass Production, start Motorized Transportation.

Turn 10: 238 cities, 23 resistors
Take New Persepolis, killing two rifles.


2329 tiles to go; 41.3% owned

Handoff Notes:
I'm leaving the reorganization of our troops to the next player. :) I'm leaving almost all units with movement, as my initial terror has turned into exhaustion. The exceptions are the armies near India and Persia, which have moved into place. India and Persia will both be eliminated next turn.

I've done a lot of chopping in Siberia; this is why the towns there have culture buildings and we've closed most of the gaps in our territory. I've done pretty much nothing in Africa. A serious plant-and-chop program there could supply a lot of shields to the non-desert towns. There are lots of gaps in our territory there.

We're about 50 towns from the max cities limit, so I've built some more towns to fill in gaps, but I haven't done much of this. We should do some more, but still leave the opportunity to build towns when we head overseas.

We know mass production. No one else does. We are 11 turns from tanks, but some micromanagement might bring it down a turn or two. We don't need to wait for tanks to start another war; we have about 30 cav armies.

Our towns are due for a round of serious MM as flip risks have dropped way down and resistance has dropped; the last few resistors can be suppressed easily.

There are three turns on the big cash deal with Russia. When it expires, we should cancel our other deals and take them. There is a smaller cash deal that runs longer, but I don't think we should wait, unless we decide to take on someone else (Iroquois?) first. In fact, I'd have no objection to taking out the Iroquois instead of the Russians; they should have enough tiles to get us to domination. Airbases would help with the transportation issues. I'm fine with whatever, though.
 

Attachments

Excellent progress. We finally have gotten rid of most flips which is great.

Your solution to Adab seems obvious in retrospect - I am glad you spotted it. I forgot both the bombers AND civ elimination.

If the next two players play 10 turns, there is a very good chance I won't be playing again.

Keep an eye on culture. We want to keep at least one civs culture 1/2 the leader, if the leader is at all close to 100k. I think Russia and Australia will be close to each other, but I don't know about the Americas. I don't think its a real threat, but I would hate to be wrong.
 
Got it
Now to figure out where to get more tiles from...

I thing the "easy" war with Russian and infantry is the starting point.
 
Can't open the save, but it looks like we're almost done with this game. I knew when I handed off, we were fixing to be at this point, because the last of the counter attack threats was over as we had the choke point, and were about to start destroying Egypt on the flat, densely packed African continent where our artilery could be used in multiple offensives a turn. Taking Siberia was slow with all the forest in the way, but also proffitable, because every city seemed to have at least 1, often 2 seige units.

Yeah, I thought the map would look pretty much like this... when I got it. That it looks like this when Lee is getting it just shows what a tremendous job you two guys did.

I expect that I'll be able to play when Lee is done, unless he can finish it by tomorrow, just consider me on deck.

We'll see where it's at when I get it. If it looks like it's going to take the full 10 turns or more, I think I might just play half and let the next player finish it, because I think he's played the best this game and deserves it. :) I won't hand it off for 2-3 turns though.

Lee, do me a favor at the end of your turn. I don't use mapstat, so tell me how many tiles we need to win when you hand off. Thanks.
 
I expect that I'll be able to play when Lee is done, unless he can finish it by tomorrow, just consider me on deck.
I'll be lucky to get a decent start by tomorrow.

Finish? :crazyeye:

I don't recall the WM games so collapsing like this at the end!


I do plan to offer another once this ends. My latest mod swapping Iroquois to Sioux and moving them somewhat west is complete.


Still can't figure out a new civ to use Greece for...
 
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