590 BC: Moved the units.
570 BC: Contact Australia. They have all the techs.
I prep for war by building walls and start some horses.
550 BC: I think i see America. We may meet them next turn.
530 BC: Build Tatung along the silk road. America contacted. No deals but a two-fer might be possible if we could get polytheism before they do. This will be hard as we are 'doubtful' even with full cash.
510 BC: Also meet Aztecs who are similar.
490 BC: Well I am going for it. I declare war and capture Tabriz.losing a horse. Switch over the towns over to Swords right away. We will get 2 next turn. BTW, Lux is up to 20% to keep our size six cities happy.
470 BC: Babylong and Egypt are going for Songhai. The Mongols moved in a strange direction. It may be the entire Army is going after a Warrior in the mountains.
450 BC: No conflict yet, but the first enemy enters our territory and could attack at a disadvantage.
IBT: First 2 Horsemen attack. One is killed and the other retreats and flees.
430 BC: It appears a Swordsman, Horseman, Warrior stack, a 2nd Horse and Sword Stack, a 3 2 Archer, Horse, and Warrior stack, and a lone archer are going after the now surrounded warrior - for a total of 10 units chasing the hapless Warrior.
IBT: The Warrior on defense holds off the Archer attack (Mountain). The chase continues.
410 BC: We can afford Mathematics and I want it for the Catapults to drive back the enemy forces and injure units before attack. I go with India, because they are the worst to declare war on use being close. So if they do enter the fight we get back our gpt. We are still playing a defensive game and not putting units at risk. Shanghai can be attacked by Horses, but we have Spear behind walls. I do kill one Horseman.
IBT: In the exciting chase scene the 2 hp Warrior holds off an attack horse on the flat. Shanghai holds off 2 Horses, one which retreats. Sun Tzu's being built A few Archers attack and lose. Same with a Horseman.
390 BC: The Warrior is being chased by 18 units. He is completely surrounded. There is is only one thing to do. Attack!
We win against the 1 hp Horseman!
The city has units next to it, but its on a hill and not worth the attack. I will defend.
IBT: A lowly regular Warrior finally ends the chase. What could be next? Why another chase. Got to get those Pesky Warriors all cost. Some units do attack the city and we kill them including a sword.
370 BC: We attack this turn. We ping a Spear with a Catapult and then kill it, We kill 3 Archer, and 2 Horse as well, unfortunately we lost 2 Horsemen.
IBT: A Spear holds off a Horseman attack.
350 BC: In a daring elitist raid, our charge on Voltor Hill give us a Leader from a Horse! This is now a Sword army with 3 Sword. It is a bit injured because the sword were injured.
Notes:
Well I decided to go for the war. The discussion was mixed, so I used my own judgement. Given the ridiculous choices by the AI, the war was nearly stalled making it even easier. We lost a total of 4 units - 3 Horsemen, and 1 Warrior, and got Iron and an Army for it. Getting the Army was lucky, but I was also maximizing our elite victories.
With the Army I think we should continue the war. Lets take the Mongol towns that are too close to ours. You may want to let it heal next turn. I like to keep the HP 7 or above.
The Mongols will talk to us and straight up peace is 'close' to a deal. Take some towns and we may even be able to get a tech. If things get grim we can make peace, but with decent play, we can continue and advance.
Because we had less units than them, I played it safe to keep losses down. It was a very defensive turn. There are still a decent number of Mongols out there so taking towns with the army and other units defended by said army soon would make sense I would go for Ta-tu after the army heals. Mandalgovi is also giving us overlap but its out of the way, so I wouldn't go for it yet.
The 18 units chasing the Warrior are about 5 turns from our border.
Our trip to Africa got blocked by other civ's boats. Still trying to get there.
Our exploring Warriors to the west can't do much now. They get booted.
A final picture: