Well, the Internet was down this morning when I started, so I screwed up and built HE, Then I bilt another Army with my second leader
Inherrited Turn - Mostly looks good, although I donn't like spending 7gpt on min science, so I look for somewhere convenient to run a scientist... but there isn't anywhere. I finally settle on tsingtao for the short term, though I don't like it. It doesn't delay the settler, but it does stop growth... We'll look for a better spot turn by turn.
I'd like to Raze/Replace Ta-Tu. and replace the city we recently razed, at which point I think we can make peace with Mongolia for Tech if we want.
IT - Germany evicts us.
Russia and Babs ally vs Songhai
Mongolia moves lots of horsies menacingly.
Beijing: Sword -> Spear
Shanghai: Settler -> Spear
Iron Now: (Makes me want to rename our Horses city Equinopolis) Worker -> Sword
1) 130BC - Our Warrior down by Dacca has run out of places to hide... And a silly wounded archer has moved next to him on the flat ground sooooo... Attack! He wins 3/2 and promotes to Vet. (course, he'll die in a minute, but hey...) No other attacks.
IT - We lose the above mentioned warrior to a horse. We also lose a scouting warrior who was evicted by the Greeks to a Mongol horse, and a sword escorting our settler to a Mongolian sword (the settler is ok, he had a spear with him too). We do kill two swords and retreat 3 horses... nice luck there for Mongolia
Chengdu: Cat -> Cat
2) 110BC - Kill 2 Spears, 3 Horsemen, 2 Swords, and 3 Archers. No losses. Mongols will now give us Wriring for 60 gold with Peace. Not good enough...
IT - We lose a wounded Sword
Beiging: Spear -> Sword
Canton: Sword -> Sword
Nanking: Sword -> Sword
Tsingtao: Settler -> Spear
Hangchow: Horse -> Horse
3) 90BC - New Darhan Founded in a spot to avoid overlap in the fat cross with opponents.
Kill a Mongol Spear escorting a Settler, Kill 2 Horses menacing Nanking. Bomb down a stray archer near Shanghai to 1HP, and the fish are biting...
Picture 1 - Leader #1
After some thought, I decide it's best to rush HE, and since there are no shields in the box in the capital, and the leader can get there now, I rush it there. I then clean up some Mongol units and THIS happens...
Picture 2 - Leader #2!!!
IT - Cleo shows up offering this trade.
Picture 3 - Wines for Silks
I decline. I can't remember if a lux for lux deal break ruins our rep or not, but I'm thinking it does, so no.
We lose a sword to a counter attack
And of course, this happens
Picture 4 - HE Complete
Beijing: HE -> Sword.
Shanghai Cat -> Spear
4) 70BC - Kill about half a dozzen units. Mostly ha defensive turn, as the Mongol's have a large force of horses headed to Shanghai, and a large stack of spears and archers near Nanking. No worries, we'll slaughter them.
IT -
Xinjan: Settler -> Spear
Tientsin: Catapult -> Spear
5) 50BC - Mongolia now have a carpet of units all over our lands. It looks like they are trying to walk all the way accross to attack Iron Now. While stupid, it's annoying enough that it's making me fight defensively to kill all the units. Hopefully their supply runs a bit low soon. Mongols will give Writing or Poly for Peace, but I want Currency or Construction, and I want Ta-Tu gone.
IT - Irros attack... an American Galley. So they are at war!
India Demands 23g. I cave.
Babs bring Germany in against Songhai.
Babs complete Hanging Gardins
Canton: Sword -> Sword
Nanking:Spear -> Sword
6) 30BC - Housecleaning. I didn't keep good track, sorry, but going from memory, I killed roughlt 20 units between this turn and the last. Maybe as many as 25. I even used warriors to finish off wounded horses

I think I might have lost 1 unit in the process.
IT - Beijing Sword -> Sword
Iron now Walls => Rax
7) 10BC - Kill a couple of Swords, but mostly I just pulled units into cities, or back accross the boarder to healThey are finally running out of troop waves, and are now "close" to a deal for Currency.
I know it's only 7 turns, but
A) I HAVE to go now and
B) It feels like the time to hand off anyhow. It's a nice round end of the BC time, and it's the end of the defensive war time (I think), so once we heal up, we can march forward, and also, with them being close to a deal for Currency, a decision must be made, and should be discussed.
Australia lacks Currency
Greece lacks Currency and Construction
Irros lack Poly and Currency.
If we can get Currency for peace, do we do it since we have the opportunity to barter it? I'll let you all work that out. I'll get the Pictures up later, but I have to go now.