Preturn: Looked good I didn't change anything.
IBT: Sun Tzu completed by Babylon and Knight Templar by Russia.
230 AD: I head toward Ta-tu with the Armies.
IBT One of our silks got pillaged. I didn't notice the danger - though there was nothing we could have done about it as we have no offensive units to dislodge the Spear.
250 AD: Capture Ta-tu. Move in Settler. Protect other silk by moving Spear
We are safe this round from counter attacks so I will see what happens. With all our cash, we can get close to peace + map + construction + currency. If we took one more town we may be able to do it. I will continue the war until I am in danger or I can get a deal like above. Either one could happen first.
260 AD: We meet Brazil who could trade with us! This is great. They even have Map Making (and Philosophy). They aren't in danger of learning all the techs so I don't think peace needs to be immediate. Will still try to milk the Mongols for tech.
Replace Ta-tu with Ta-Tu-Two
IBT: See Iroquois fight presumably America.
See Mongols be attacked and attack someone else! No wonder they are struggling and moving strangely.
270 AD: Attack Almarikh with a sword killing a Pike. Kill 3 border units after bombardment. Meet Argentina who are down Currency.
IBT: See that it is Persia who is at war with the Mongols.
280 AD: Capture Ereen.
IBT Sistine is Completed
290 AD: Mostly rest or move up turn.
300 AD: Attack Amarikh, Hovid. Capture Tsetserleg and two Workers.
IBT: Demand from Catherine. We give 29 gold.
310 AD: Amarikh and Hovid captured. Get two more Cats.
Difficult decision time. Krakatorum is within reach now but our armies are injured. Check and Argentina got Currency, but Brazil is still offering the 2 techs for trade. Decide Pyramids is worth the wait. We will get the trade with Brazil but it puts off map-making. Worst case will be if Persia gets the city instead, but it seems worth the gamble.
IBT: Not much. The Mongols are really hurting now.
320 AD: Amarikh is big enough that I replace it. It becomes Ningpo. Armies heal.
I successfully bombard the Iron square the Mongols still own
IBT: Well crud. The Persians grabbed Karakakorum.
330 AD: Might as well make peace. We trade 20 gold and Peace for Construction, Currency, Lit, and Code of Laws.
We then trade Construction for Philosophy and Map Making.
Got caught off guard by peace and we don't have a settler ready. It will be 3 turns in Canton. We can make the Galley next turn.
Apologies if we miss Japan but a small amount.
Switch other cities to non-military. Even if we want to declare war, we have enough units and need improvements now.
I keep the temples. Harbors are 1/2 price so we go for those in towns not building temples.
We spotted the Zulu. They are up on techs.
IBT: Leo's is finally finished. I think that ends the Wonder cascades.
340 AD: We have 2 turns until we get Poly and can see the next age. I will take those 2 turns so we can see the next age tech position and decide if we want one of those or Monarchy or Republic.
Mongols are falling to both Persia and Egypt. No wonder the war was so easy on my turns.
Germany and France appear to be fighting. Note that we would like to take Berlin and the Great Library.
IBT: Babylon and Germany made an Alliance vs France.
350 AD: Move units about more towards the front.\
IBT: There are Persian units moving past our town and to the north. Presumably they are going for the Mongols, but keep an ey on them
We make it to the next age.
Spot a Settler on Japan. I think we will miss the Iron, but may be able to take some of it.
360 AD:
Well I didn't get the settler on the boat yet. It can move 2 and hop onto the boat next turn. A miscalculation on my part.
Notes:
We currently have 19 towns, and 2 settlers. We could build one on Japan and the other near Hovid/Ningpo. Getting more towns would give more cash due to greater unit support.
Tech situation - There are 5 techs we can see Republic, Monarchy, Feudalism, Engineering, Monotheism. 3 are govt techs and 50% more expensive (almost better to self research).
Mongols, Egypt, Babylon, Russia, Persia, France, Germany, India, Zululand have them all.
Greece doesn't have Feudalism.
America, Aztecs, Australia don't have Engineering.
Iroquois are missing Feudalism and Engineering.
Venezuala is missing all 3 middle age techs.
Argentina only has Republic
Brazil is primitive and a non-contender.
Trading is going to be nearly impossible though. The silks deal with Persia ruined our rep it seems. I thought when we got pillaged, we would lose our silks but this is not what happened. Instead our deal with Persia for the worker got broken instead. I suspect everyone that knew Persia at that time will not trade per turn deals. So for example, Argentina still will.
Not sure if Persia and Argentina meet whether they will no longer trade with us or will still be ok.
Mongols will trade per turn because they are currently at war with Persia.
I think we should start working on our own research because we have govt techs and ruined rep issues. I am starting some libraries for this. Lets build infrastructure for now and consider a war with a weak civ at some point in the future. I prefer to leave the Mongols alone for 20 turns because we made the deal, but they could be the target after that if still around.. Someone without Iron or can't build Knights is a possibility as well.
So some decisions:
1) Do we want to start full science now? I would say yes. The techs are still 50 turns at positive money, but that will change once we have libraries and markets. Monarcy becomes 43 turns at 30% science and Republic becomes 48 turns which is -9 gold. However, I am not at all sure this is the best decision. Saving gold and
2) Do we want to take the Republic or Monarchy path?
Monarchy is better for a war-like game where we try to have a war going on. We take many cities and build science farms using scientists in corrupt cities. This is the strategy I am personally used to, as I play Always War a lot.
Republic would be if we want only occasional wars that are not to extinction. The bonus gold means fewer towns can generate similar science, but wars have to be short due to war weariness.
Not sure I have a strong opinion here.
3) What do we research next? Monarchy/Republic allows us to switch sooner. Feudalism is very strong trading tech, but will all civs have the tech before we get it? If aren't doing full science I don't think it should be republic or Monarchy because we will want them before 50 turns. We also want Feudalism for Pikes (and later knights).
I would guess Monarchy would take about 30 turns total and Republic 5 more than that if we did full science.