LK18 - China, mod, low corruption.

I deleted the attachment and we have a source of horses in the south but I would definately go for the one near Macao
 
Pre-Turn.
Change Nanking to settler, I would like to get the Iron area.
Time to start trading
World map to America to territory map and $60.
World map to Greece for World map and $4 (they are broke).
World map to Egypt for World map and $1.
World map to Japan for World map and $8.
World map to Russia for $80 and territory map.
I pass on tech trading - hoping to get free from the Great Library.
Tatung orders Spearman.
Japan begins Oracle.

630 BC - Anyang is formed, another dye within our borders - worker ordered, we are short.
Offer to build the forbidden palace.
Chendgu completes Barracks, orders spearman.
610 BC - Frag a barb camp, +$25.
Egypt, America start the library.
Canton to become a spearman factory, orders another.
590 BC - Tsingato completes temple, starts barracks.
Hangchow starts spearman, we need them.
510 BC - Nanking completes settler, starts library for cultural protection.
490 BC - Chendgu order another spearman. Macao orders spearman. Noticing a theme here?
470 BC - Code of laws completed, order Republic - I have not gotten that more then once from the GL.
450 BC - Shantung is formed, orders a temple to get the whale used.
Chinan is formed our secondary empire is expanding, and heading close to the main - barracks ordered.
America start the Oracle.
430 BC - Tsingtao on the road net.
Kaifeng formed, orders a temple - this secures another iron source.
Egypt starts the Oracle.
390 BC - Road to iron started for the main area.
Time to check out trading - nothing of interest.
Hangchow start a temple, time to start building flip protection.
350 BC - Changed Chinan to temple, this area really needs culture.
330 BC - Iron road is completed. Lose a warrior trying to kill a barb camp.
I let Canton build a temple, time to start locking the borders.
310 BC - Earlier then expect, we get the Great Library [dance] - temple ordered due to unhappy level.
Cascade to Oracle by America, Greece, Egypt, Japan, Russia.
Japan also goes to Lighthouse
All that to see Persia completes the Oracle - All our nearby civs get screwed.
290 BC - Polytheism for free. Macao start worker, we need them badly.
Russia, America cascades to Lighthouse, Japan plays games with where Lighthouse is being built, Japan starts Colossus.

Summary - Get the horse square near Macao, he have NO other source of horses.
Keep expanding.

http://www.civfanatics.net/uploads/LK18-250BC.zip
 
Bumping this one.

THERE IS A MAJOR BUG WITH THE BOARD.
This one lost inbetween pages 1 and 2?????


Page 1 = British Isles (last)

Page 2 = HQ1????

This was next thread after HQ1

WTFH?


LeeKendter
Dark Sheer (playing) <<<<<<<
smegged (on deck)
Thiazi

After posting this one, British Isles disapears?

GACK!

I will give Dark Sheer another 24 hours.
 
I was unable to connect to the forums for the last 24 hours and when I am connected I can't do any download :(

But it looks like the problem is now gone as I just downloaded the savegame and will post result in 24 hours. :)
 
I have finally manage to download and complete my 20 turns. Here is a summary of what happen:

250BC(0) - Pre-turn

170BC(4) - Learn Construction from GL. Barbarian uprising near Hangchow. :(

150BC(5) - Ningpo founded. Spearman in Ningpo survived the barbarian attack and is now elite. :D

130BC(6) - Paoting founded near horse close to Kaifeng.

90BC(8) - Cleared one barbarian camp for 25gp. Learn currency from GL. Learn Monotheism as we enter a new age.

70BC(9) - Learn Monarchy from GL. Someone out there must be pretty advance with tech.

70AD(14) - Discovered Republic and the Chinese people demand a new government!

90AD(15) - Yangchow and Dalian founded.

110AD(16) - The People's Republic of China is established. :cooool:

190AD(20) - Colossus completed in Osaka by the Japanese.

Nothing much happened other than the founding of 4 new cities and switching to Republic. We have more or less cornered the 2 sources of horse and iron and all our cities are almost connected. Time to buildup our military with horseman and swordsman as we should have Riders pretty soon.

Here is the savegame.
 
playing
LeeKendter
Dark Sheer
smegged (playing) <<<<
Thiazi (on deck)
 
Looks like I have to skip my next turn as I will have my last internet access on Sunday and will not have access until I get home to Malaysia on Thursday morning. :(

However, I will be doing lots of sight seeing during the next 4 days. :cooool:

So don't worry about me for the next turn guys, I will rejoin the SG once I get home (and play every single one of my turn pronto :D )
 
Smegged - Where are you? - over 48 hours!

I will be skipping you in about 10 hours.
 
great game.. i played it out until 1800 when everyone declared war on me and a world war started :)

2 tiny nations and 1 huge nation = me
3 large nations and one huge nation = 4 AI's that want to rip me a new one.

Great game i love the low corruption :)
 
LeeKendter (on deck)
Dark Sheer
smegged SKIPPED
Thiazi (playing) <<<<<
 
289 AD: Our research of Feudalism is complete and we know shift our focus to Chivalry. We have a two to three tech lead on everyone on our continent, meaning that we will get Knights much sooner than everyone else. Greece may be a very good nation for us to absorb, since Nanking or whatever our big city down there is an excellent location for a forbidden palace.

290 AD: The research rate is lowered to 40%, we can either save 3 turns on chivalry or lose around 15 to 20 gold per turn. Early gold may not seem too important but I am still not going to waste it.

330 AD: The Hanging Gardens are completed in Beijing. Germany has completed the Great Lighthouse and the city that was building the Great Lighthouse is now building Sun Tzu’s Art of War, which will trigger a Golden Age upon its completion. If we time everything right we could have a 40+ turn Golden Age, which would go a long way in securing dominance of our continent.

410 AD: The science rate is lowered to 10% for 1 turn, netting us 66 gold. The next leader will decided which research path to take.

Everything is going well, we need to start upgrading our troops and our army is slowly increasing in size. I choose to pump out horsemen rather than swordsmen but I did manage to build a few of each. I did not sell any techs to our neighbors so we still have a 2 to 4 tech lead on all known civilizations.
 
Pre-Turn - Change Xinjian to harbor, might give us some trading chances.
We never set up embassies!
Washington is a joke, little improvements, no horses for America.
Greece is more dangerous, horses and iron, little improvements.
Thebes only has a palace :lol: They have horses and iron.
Kyoto is size 2, just a palace, NO resources.
Moscow is size 2, just a palace - colosseum in one turn - NO resources.
Chivalry completed, start Theology.

460 AD - Greeks start SunTzu.
The Harbor pays - Dyes to America for $40 / wm - we finally know what Russia looks like.
Dyes / Silks to Greece for Wines, wm, $30 - not great, but I never argue with happy people - attitude improves to polite.
480 AD - Failed to check ealier, but mm Shanghai to shave several turns on eta of SunTzu.
490 AD - Engineering for free.
510 AD - Nothing with trading except wm dealings.
520 AD - New Beijing is formed - won't do much until jungle is cleared.
530 AD - Russia starts SunTzu
550 AD - America starts SunTzu
580 AD - New Shanghai is formed - probaly our last city to build.
610 AD - Researching Invention - 37 turns to the Chappel.

Summary - When war comes, Russia is the target.
For now 3 goals - marketplaces, jungle clearing, some military.

http://www.civfanatics.net/uploads/LK18-610AD.zip

LeeKendter
Dark Sheer (voluntary skip)
smegged (playing) <<<<<
Thiazi (on deck)
 
Inherited turn - upgraded all of our obselete units (spearmen and horseback riders) for close on 1000 gold.

620 AD - took ALL cities off being governed by the city governors. Micromanagement rocks baby :D. MMOW. Galley gambit started with production of a new galley in Xinjian.

630 AD - MMOW

640 AD - MMOW

650 AD - MMOW. While I'm at it, there seems to be an overabundance of irrigated plains and not enough mined plains, and there also seems to be too many mined grasslands and not enough irrigated grasslands. It is a good idea to have a mixture of all of these at each city. Otherwise you loose options down the track (and inevitably production turns and sheilds).

660 AD - We complete Sun Tsu's, and enter a golden age :) Yay!.

670 AD - all size 6 cities are now set to build aquaducts (they reduce corruption and allow the city to double in size, who wouldn't want that!).

680 AD - MMOW

690 AD - My Galley Gambit worked!! We now have contact with all the other civs in the world. Contact with Rome for 175 Gold
from Germany. World map + 140 gold for world map from Germany. Contact with India for territory map + 30 gold. World map to Ghandi for contact with French, Persians and Aztecs. Engineering to Bizmark for 310 gold. We now control trade between the two continents and hold all of the communications. We have to keep an especially close eye on everybody elses technology now, and when navigation comes along, we need to broker communications to the rest of the world.

Embassy established with Persia - Sistene complete in 31 turns. We will beat them too it in 16, but will need to start leos
straight away if we are to get it (since they are likely to cascade when we finish sistene.
Embassy with India - they aren't building any wonders in their capital.
Embassy established with Rome.
Useless ROP established with Rome for 54 gold (their treasury).
Embassy with France.
Useless ROP established with France for 8 gold (their treasury).
Useless ROP established with Persia for 5 gold (all they'd pay).
Useless ROP established with India for their world map and territory map (they had no gold).

All of these useless ROP's are helping our reputation and helping the other civs love us :D.

Forbidden Palace started in Nanking as placeholder for Leo's.


700 AD - We get education from the Great Library :(. We also complete Invention :). We should be able to get any wonder from here on in if we like. Just remember to prebuild in cities that are producing well (and can grow to size 12). Nanking changed to Leo's. Due in 35. Hmmm, we'd better hope that we can improve that, because if we can't, we won't get Leo's.

New Canton founded. This is mainly just a fishing village.

Embassy established with Germany. ROP established with Germany for 5 gold (their whole treasury).

And I pass the game off to the next great leader. Do NOT, and I mean DO NOT, ever, under any circumstances sell contact
between the two continents EVER, until someone has Navigation. This is of vital importance. To the right bidder, contact could be sold for a LOT of money/tech. We are hurting for sheilds if anything at the moment, and I'd say some more mines are needed on plains, and more irrigation on grassland :).

Oh, and one final note. We need a forbidden palace at some stage. It will cut our corruption down and help us pull further ahead.
 
LeeKendter (on deck)
Dark Sheer (voluntary skip)
smegged
Thiazi (playing) <<<<<

With the low corruption, I am not sure where it makes sense for the FP. We really don't seen to have many cities with problems.

SunTzu was a major plus in that regards, and the barracks further help with corruption.

Did we sell off the built barracks?
 
I'll start my turns now and will post the results this afternoon. I will try to MM Nanking but that is far from my strength. I'll mostly work on improving whatever I can and continue to build up our military we may not need it now but I don't see peace being a permament thing is this game.
 
even with "reduces corruption" in each of our buildings, the FP will still be usefull, because it will reduce the base corruption for many cities. Nanking is becoming heavily corrupt - so much so that we may miss a wonder because it is.

Building a forbidden palace is always usefull, unless there is zero corruption - even then it is useful for culture flipping prevention.
 
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