LK18 - China, mod, low corruption.

700 AD: We sell Dyes to Egypt for 14 gold, their world map and 4 gold per turn. It may not be much but we have 5 excess dyes and we may as well make some money off of them.

750 AD: Our research of Gun Powder is complete and we now focus our attention on Banking. We swap territory maps with America.

780 AD: We trade silks to Egypt for 30 gold, 14 gold per turn and their world map. Our deals have effectively bankrupted an otherwise healthy Egyptian economy.

800 AD: Our research of Banking is complete and we start on Astronomy.

830 AD: The Sistine Chapel is complete in Beijing. Trade dyes to Russia for world map, 16 gold and 14 gold per turn.

850 AD: Our Golden Age comes to an end and our galley sinks.

860 AD: Our research of Astronomy is complete and we start on Navigation. Our Science rate is raised to 40% and we are earning a healthy profit of 26 gold per turn.

Things have gone very smoothly and the Golden Age really helped us climb up the tech ladder. We are due for another Golden Age once we get a kill with our rider but I see no reason to start a war yet. If that becomes a necessity then we have a good sized for of Riders in Ningpo or whatever our northwestern most city is near Russia. We have fewer troops in Nanking but we have enough there to start attack and then be backed up by Riders from the north. I have yet to upgrade our pikemen to musketmen but that is because it is expensive and it did not seem necessary at the time. We can start Copernicus’ Observatory, I think I already may have, or we can use that as a cascade option for Leonardo’s, I personally build the Observatory in another city or at least use it to store up shields for another wonder. I made a lot of progress on clearing the jungle but we are still very much in the heart of darkness. This game is going well and we are left with a lot of options. War might be fun but it does not seem to be a necessity at this point.
 
Pre-Turn - I don't know what is worse - an hugh amount of workers, or that we still are not close to

clearing the jungle. My only complaint, to many single workers clearing spaces.
Trading time -
Dyes to America for $160.
Big decision, when to let the two side know about each other - we have a fortune to make - the

question is when?
Persians, Germany trying for Leo's.

900 AD - Troops to the Russian border. Mmow.
Aztecs trying to Leo's.
910 AD - Persian's for the Observatory.
950 AD - Navigation research, going for Smith's.
Rome for Leo's.
960 AD - I think Greece is going to save the Russians. Are they that foolish?
970 AD - Demand that Greece leaves - he declares war.
Time to go selling -
WM to America - $50 and $13/turn.
WM to Egypt - $50, WINES, and wm. This will help with ww.
WM to Japan - $15, he is broke.
WM to Russia - $9, FURS, $3/turn.
Silks to Russia - $13/turn.
WM to Rome - $10, wm.
The AI is close to Navigation so -
Contact America to Germany - $19.
Contact America to Persia - $40, wm, $1/turn.
Contact Russia to Persia - $4/turn, $9.
Contact France to America - $8.
Contact Aztecs to Egypt - $8/turn & $9.
Contact Rome to Egypt - $3/turn.
Contact Japan to Persia - $2/turn.
The world is getting broke :(
Contact Persia to Egypt - $1/turn.
Contact France to Egypt - $2/turn.
Contact India to Egypt - $1/turn.
Contact Russia to India - $3.
Contact Greece to Persia - $1/turn (they would have found Greece soon enough).
Dyes to Persia - $12/turn.
Contact Germany to Egypt - $1/turn.
Contact Rome to Russia - $1/turn.
Contact Germany to Russia - $1/turn.
Contact France to Russia - $1/turn.
Contact Aztecs to Russia - $1/turn.
I know some of these a lousy, but I would prefer that WE get the cash.
I start 4 more banks, I want wall street.
I spend a little of the cash upgrade to musketman in Nanking - I don't want to take any chances.
980 AD - America starts the Observatory.
990 AD - Kill a lot of Greece units, lost 2 riders - hoplite on a hill is to hard, stop trying.
1000 AD - Thess... falls - 3 riders die - gain 4 workers.
Therm... falls - NO cost.
Herakleia falls - 1 dead rider, yet more workers.
Eretria falls - No cost.
I am really learning to hate Longbowman - a rider is killed in a city.
1010 AD - Clean out our new tettitory, troops need to pick next targets.
Dyes to France to $6, $2/turn, wm.
Get some decent money again for wm - as long as those caravels keep exploring.
Russia starts the Observatory.
1020 AD - Argos falls - no losses.
Persians, America starts Bach!
Greeks start Bach - Uh, don't you know we are at war?
1030 AD - Athens falls - no losses.
Chemistry research begins.
More countries joining the Bach war.
Persia is going after Smith's.
1040 AD - Sparta is captured.
Assault on Knossos begins.
America is going after Smith's
1050 AD - Athens falls - 1 dead rider.
Greece recovers Sparta.
1060 AD - Sparta is ours again.
Knossos finally falls - 2 workers gained.
Dyes to Rome for Music Theory - Beijing switchs to Bach's.
Net another block of change to wm.

Summary - Keep exploring with the Caravels - sell the wm - let's stock pile cash while we can.

http://www.civfanatics.net/uploads/LK18-1060AD.zip
I saw a lot of units enter Dephi.
A lot of riders need to rest a turn.
Finish of Greece - don't forget they have Troy on an island.
You should get offered Wall Street.

LeeKendter
Dark Sheer (voluntary skip)
smegged (playing) <<<<<
Thiazi (on deck)
 
Inherited turn - upgraded all of our pikemen that were in cities to muskets. We are very thin on defense and I'd expect a bloodthirsty AI to come after us soon if it wasn't for all the brokering that was being done by us. Even so I VETOed about half of the marketplaces in favour of military - particularly muskets. Cutting down on corruption is vital, but defense of our homeland is more important. We NEED more defenders in our capital and wonder cities ASAP as well.

1070 AD - Nanking goes into revolt. An entertainer is hired and city is switched to max production. All foreign cities are being starved down. They'll regrow soon enough with the pyramids.
ROP to Lincoln for 50 gold, 4 gold per turn, world map and territory map.

1080 AD - War weariness is hurting us badly, especially in our wonder cities. We will go into revolt and go for monarchy. This will mean that as soon as we clean up Greece, declaring war on whoever we see fit may be the order of the day. Probably starting with Russia.


1090 AD - MMOW, I took Mycenae. I'm farming for great leaders, but none seem to be emerging :(.

1100 AD - I got printing press from Cathy for world map + 80 gold. Chemistry + 6 gold + territory map for our world map from France. World map sold to anyone who had a gold coin or more :).

1110 AD - Leo's was completed. Everybody has cascaded. We are going to have to ah, forcefully take the wonders that are rightfully ours :hammer: We send out 3 vet and 2 elite riders at FULL HEALTH and loose one rider, with ALL OTHER RIDERS going to ONE HP against Corinth. That is unbelievably bad luck when all we have to show for it is ONE HP off one hoplite! We may loose some of the riders next round as I was expecting at least ONE victory.

Rome declares war on Persia.

1120 AD - Greece couldn't even attack ONE of our wounded riders. They are going to get :hammer: ed ;). I pillaged their iron and horses a few turns ago, so the best unit they can even build should be the longbow. Will this anarchy EVER END! I'm used to playing religious races (my favourite attribute). Hmm I just noticed something interesting. Taxmen will still provide income even under anarchy!

1130 AD - we completed coppernicus' observatory in Nanking! We must be out of anarchy! Everybody cascades to Bachs or Smiths. We will probably loose both of these wonders. But I'd rather loose a wonder than every city be in revolt! Also, we should be nearly ready for world war :D. Hmmm interesting, we HAVEN'T left Anarchy. TWO turns ago we cascaded to copernicus'. That is very wierd. I trade Dyes and Horses to Germany for Gems. This will help us when we get out of anarchy.

We loose a vet rider from a greek rider. Looks like it's time to bring the rest of the world into this war.

1140 AD - we are FINALLY out of anarchy. Embassy established with the aztecs. They have smiths due in 24 turns. Germany are the only country that have an active trade route with Greece. Time to cut off the Greek supply of horses. Alliance with Germany against Greece for world map, 70 gold, and silks. This was our ONLY silks, so we had better dispose of Greece QUICKLY. Rushbuild temple in Athens and Knossoss. Corinth just DOESN'T WANT TO DIE. I attacked it again with the same number of horses as before, and guess what? One defender lost ONE hitpoint.

1150 AD - Metallurgy for 120 gold + world map from Germany. We take Delphi and begin to starve. I've garrisonned it with all that we have, but we have to pray that it doesn't flip.

1160 AD - we lost a rider in Delphi and again trying to take the enemy knight (we eventually kill it). I've been offerred wall street, but I think it would be better to have it to cascade back too if/when we loose one of the two remaining wonders. Be careful not to loose Delphi. Continue to starve it (and the other ex-Greek towns). We do need desperately to get a minimum of two defenders in each town. After that we can start picking on the Russians. Don't revolt back to republic. It's time for war. :hammer: Also, we are building a settler to plant in the jungle, on the river on the other side of the mountain to the dyes near Delphi (hard to explain, but when you look it is pretty self explanatory.

We don't yet have a tech lead, and therefore, we need to get one! But we can't until we hit democracy or republic, so don't try for it. We need war baby :D. Conquest is at the moment our most important goal. We can consolidate later and build a tech lead sometime around midway through the industrial age.

EDIT: I can't get the upload feature to work, so see below for save.
 
LeeKendter (on deck)
Dark Sheer (voluntary skip)
smegged
Thiazi (playing) <<<<<

Monarchy - OUCH! Couldn't we squeeze more out of the luxury rate? This sucks!

Why did you upgrade the Musketman so fast? I was waiting to see if we could get Leo's. We could have upgraded if attacked. I would have conceded this in 1120 AD, not 1070 AD.

EIther way - Thaizi - End the war with Greece - I can't believe how they refuse to fall.

We need Wall Street.

This game is going to be rough - Smegged wants more war, and me wanting peace.

BAD LINK - Smegged, I can't find the file
You are pointing to my turn
 
LK, the reason I wan't more war is that we are now stuck in Monarchy. Going through yet ANOTHER anarchy period is a waste of turns. We are at the stage where we have our unique unit, we are locked into an alliance versus Greece with the Germans. I say fight. If we wait too long, all we are doing is cutting down on our final score and the speed at which we become *the* superpower. As soon as we have more soldiers for defense built (and garrisonned in our capital + wonder cities) I say we pull the rest of the world into war and into monarchy.

We could pull in Military alliances against half of the world, or go the whole hog and have everyone ally versus the one opponent and then try and grab as much land as we can. Monarchy is NOT a bad form of government. Sure, you do loose the trade bonus, but that is somewhat offset by the free units, and no war weariness. I don't particularly like half of my cities revolting on me because I'm in the wrong government form. Greece chose unwisely and will give away up to two cities (if we demand it of them).

The best time for a military offensive is when your opponent is unprepared. We have Sun Tsu's, we have nearly finished working the land, and have enough of an income to buy any techs that we need.

Russia would be a good next target, though they have the Cossack coming up very shortly.

LK- the reason I upgraded all of our pikes to muskets straight away is for the simple reason that it is NOT good to have 2000+ gold sitting in the bank, while your army looks relatively weak. Call me paranoid, but if we lost a city because we had a pike instead of a musket sitting in there, I would be very annoyed.

However, it is your show, and ultimately it is not my place to call the shots. So you can do what you want to do. I've made my case for why it would be a good idea to pull the world into war, but in the end I'm only 1/4 of this team, and am not the leader.
 
Dark Sheer will show back on Friday - He said skip Sunday to Thursday.

Monarchy isn't a bad goverment, but if I'm going to be stuck in it - I want the AI stuck with Communism. All I will say - I only have EVER had 1 goverment collapse.

My reaction of annoyance was because I saw NO attempt to increase luxury rate, buy more luxuries, etc. I won't give up a good goverment unless forced to.

I don't think we will ever agree on this one - my #1 focus is strong, high shield cities and a science lead.

Monarchy has killed any chance for the sicence lead.
As for our unique unit - Well quite a few died versus hoplites. Rifleman are due, so the uu is soon to be worthless.

I don't plan to comment anymore.

Thaizi is up.
 
The good thing about our UU is that it can be upgraded to cav in a few turns when we get mil tradition.

All I can see here is a difference in playstyles, which doesn't matter in the longrun, we are after all, trying to win and the way we go about it doesn't really matter :).
 
I'll write a summary a little later tonight but I only got a chance to play ten turns. We missed out onBach's but managed to get Magellan's Voyage and Smith's Trading Co. I have started on Wall Street but that will take a a few turns to complete. The Greeks are down to one island city and we have a new caravel that can be used ferry forces to wipe out the Greeks. We also have Kubla Kahn residing in our capital and I have yet to use him for anything. I kept the government as a Monarchy but only because I did not want to risk losing out on the Wonders, we have them now, so we can acquire democracy and make a switch.
 
Well, I won't finish until tommorrow.
However, a good piece of news.
 
Pre-Turn - GACK - Fire the animators.
Incomplete turn for 1255 AD.
Double GACK - goto orders - Where are those units going?
Production in Xinjian really fouled - Change to use all the land tiles.
Several other cities gain from mm.
Switch several cities to temples - good for culture defense - good for usable land - Keeps the enemy

further away - plus in this mod, help with corruption.
Most of our higher corruption cities are concentrating on buildings.
Trading
Dyes and $7/turn gets us Democracy.
Dyes to Egypt for $4/turn to $7/turn plus $150.
Cancel our deals with Russia - Gee, I wonder why?
Silks to France for $18/turn and $20.
Increase French dyes from $2/turn to $18/turn.
$52/turn from Rome for Iron - somebody starts a great trade hear - And smart, left spare iron in

case of a depletion.

1265 AD - Our first army is build, know for a victory.
6 turns to land on the Greek crap island.
1270 AD - Japan will finally spend money - dyes for $4/turn and $20.
1275 AD - We break $1000 in cash - we are ready for Wall Street.
Persia and Germany sign an alliance versus Greece - that really affects the power of the world.
Researching Magnetism - ready to the industrial age.
Beijing starts Newtons.
Egypt going for Shakespeares - Since this is NOT a 20000 pt city game - who cares - Only danger,

cascade to something we DO want.
1280 AD - Aztecs, French, America for Shakespeare's.
1285 AD - Peace treaty between Rome and Germany.
Real competion - Egypt, Russia, Germany, French building Newtons.
1290 AD - Rome and Persia sign a peace treaty.
Germany joins the Shakesspeares party.
1295 AD - Troy is destroyed - Greece is toasted.
Begin research of Trains.
America going for Newtons.
1300 AD - Can't afford to wait any more - WAR with Russia.
Magin... One of the Ice cities is ours - starts Military, not that critical of a city.
Our Calvary army takes Riga - Heroic Epic in 13 turns.
Silks to Germany for $6/turn, $140, Free Artistry - At least I won't be harrased to study it.
We pillage Russia's ONLY SaltPeter source - so much for Cosacks.
St. Petersburg is ours - costing 3 calvary :(
Uh - 1 cossack attacks us? And loses - YEA!
Persia joins the Shakespeare party.
1305 AD - Kill a lot of units in Moscow for 1 calvary, but it holds for now.
I remember why I hate Longbowmen - dead Mustketman.
Japan joins the Shakespeare party.
1310 AD - I have seen a handful of Cossacks - however, unless Russia buys a source - that is it!
BITE ME - We lose the Calvary army attacking Moscow - However, it does fall.
Kursk falls, scratch the Ice cities.
Well I made a mistake here - Russian has more Cossacks then I expected - lost 3 or 4 units this

round.
India joins the Shakespeare party.
Aztecs joins the Newton party.

11 completed.
1315 AD - Lots of fighting - no clear winner.
1320 AD - Lots of fighting - no clear winner.
The attack on Russia turns out to me my worst decision in a long time.
Spend $1000 to get Nationalism from France.
We are screwed. America signs an MPP with Russia.
Rome starts Shakespeare.
Persia, India starts Newton.
1325 AD - I sign a MPP with Egypt leaving us broke :mad:
Protects again problems with Japan, and may distract America.
As expect - Egypt declares war on Russia - won't really matter.
Egypt declares war on America.
Russia recovers Kursk - I didn't even try to keep those Ice cities.
Wall Street completed with $104 in the bank :mad:
1330 AD - The war gods were somewhat nice - just 1 absurd attack.
It gets worse - Japan and Russia ally vs. Egypt. Potential war with Japan.
I want to shoot the Domestic advisor - I really don't give a ***** about aqueducts right now.
1335 AD - Kill several Russia in our territory.
Seattle is being a royal pain.
I upgrade our units along the Japanesse border - The MPP with Egypt is going to backfire, and we

will be at war with Japan.
I am so desparate for cash that I sell worlds maps to get to $20 for a rider to calvary upgrade.
Bad results on the American front - Knights do a lot of damage - Will have to be a defensive war.
As feared - war with Japan.
1340 AD - Finally, a success to report - Minsk falls - NO losses.
I take advantage of the area, and swing on Yokohama - Japan losses a city - avoid a potential rear

line problem.
Well the Rifleman upgrades are paying - Russia is going nowhere on our key cities.
1345 AD - Continue to burn cash upgrade the most critical towns - right now, the Japan border.
The dice gods continue to be sadistic - 4 hp Calvary dies trying to kill a 1 hp rifleman.
1350 AD - Russia continues to impale Cossacks on Riga.
1355 AD - We pillage the ONLY known Russian Iron Source.
[dance] - We take Rostov with an elite - SunTzu appears.
Researching toward factories.
Heroic Epic is completed.
We definitely have Coal - Iron works Message :)
1360 AD - Tientsin begins the Iron works - I don't want to lose the chance.
Well WE get obscene rolls - I just wanted to get rid of 2 warriors in Tatung -
They kill 2 1 hp Cossacks.


Summary -
All I will say is I was VERY tempted to break the rules and restart this round.
The critical time for the rails / factory rush, yet we can't afford to stop building military.
I will be beating myself for this one a long time.

We are thin for military -
Defensive only versus America
One city at a time with Russia


I just started building the thin rail-net - this may prove key to get troops where they are needed.


http://www.civfanatics.net/uploads/LK18-1360AD.zip

LeeKendter
Dark Sheer (playing) <<<<<
smegged (on deck)
Thiazi
 
Well don't forget our leader - I would rush Suffrage.

One factories are available - try to get at least a couple of cities going - 100% military is a soon to we uesless unit (calvary), is very bad long term.
 
Alright, that was some 20 turns. Here is a summary:

1360AD(0) - Pre-turn. Germany and Russia sign alliance against Egypt. Minor skirmishes with Russian troops.

1365AD(1) - More skirmishes with the enemies. Rome and Russia embargo against us.

1370AD(2) - More skirmishes with the enemies. No losses on our side. France and Germany signed alliance against Egypt.

1375AD(3) - All bombardment against Smolensk failed! :mad: However, manage to capture Smolensk with zero losses. :D Used leader to complete Shakespear's Theather in Nanking. We need more happy citizens. Bank has been ordered at various cities upon completion of Calvary to buildup cash.

1380AD(4) - Just skirmishes with Russian along the border.

1385AD(5) - Newton's University completed in Beijing. Miami captured from America. Nagasaki captured from Japan. War with Germany due to MPP with Egypt.

1390AD(6) - Novgorod captured from Russia. India and Russia embargo against us.

1295AD(7) - America and Egypt signed peace treaty.

1400AD(8) - Egyptian declare war on America. :confused: Vladivostok captured. Rome and Germany embargo against us. Lost 4 Cavalry in skirmishes. :(

1405AD(0) - Minor skirmishes with Russia. Japan and Egypt signed peace treaty. Russian launch heavy counterattack on Vladivostok but our forces hold. War declared on France due to MPP with Egypt.

1410AD(10) - Killing russian units that comes within Chinese border. Peace treaty with Japan. Buy Communism for 200gp.

1415AD(11) - Military Academy completed in Shanghai. Persian starts Universal Sufferage.

1420AD(12) - Discovered Industrialization. Tblisi captured. India and Germany embargo against us.

1425AD(13) - Boston captured and got a new leader Qianlong in the process. Universal Sufferage rushed in Beijing :D

1430AD(14) - Continue to work on railroads.

1435AD(15) - Ironwork completed in Tientsin. :dance:

1440AD(16) - Continue to work on railroads.

1445AD(17) = Minor skirmishes with Russia. Continue to work on railroads. Indian and France signed alliance against us. MPP with Egytp ended.

1450AD(18) - Odessa captured.

1455AD(19) - Malkop captured.

1460AD(20) - Minor skirmishes with Russia. Peace Treaty with Germany.

Our cash reserve is now above 1000. Being a Militaristic Builder I didn't go for 100% military and so quite a number of cities now have banks and libraries. There are also a number of Cavalries in reserve as I originally kept them just in case of any landing by enemies from the other continent. We have quite a number of Cavalry to go around and we should start to upgrade the musketmans. ;)

Here is the savegame.
 
LeeKendter
Dark Sheer
smegged (playing) <<<<<<
Thiazi (on deck)


Comments -
1 - :goodjob: I can't believe how much rail net build in 20 turns.

2 - Smegged, please wake up the calvary in the Russian cities and finish Russia.

3 - Time for Democrarcy when Russia dies - Calvary doesn't have much use left

4 - Looking good for the typical ToE to Hoover Dam push.

5 - If another leader, we want the FP around Corinth. It has 5 buildings, and is still a 1/1 city :(

6 - Probably don't even need to say this to smegged, but start upgrading our troops with the cash above $1000.

7 - Make sure we get a caravel near the new island to kill that last Russian city.

8 - We hardly took any American cities - is the war still worth it?

9 - We did get one good jump here - Still almost ZERO rail net for the AI. 20 turns of production bonus for mostly us.

Good Luck Smegged - We need to finish the Russia war.
We are barely holding tech parity at the moment -
AI has medicine (1 turn for us), and Espionage.
 
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