(5) 1625 AD - Xinjian is razed.
Dead Tank Memorial is formed.
You got Oil is formed.
Gee Its Long is formed.
China is STILL in anarchy - the have lost ~50 inf, ~15 mech
(I) Furs now cost $115/t more - OUCH.
Egypt adds another spaceship part

wltqd are ending again.
(6) 1630 AD - New Ningpo (island city) is captured - I caught ships in port.
Tatuang is razed - I really refuse to capture size 13+ cities.
It has salt is formed.
Kaifeng is razed.
On a hill is formed.
Shantung is razed.
(I) Zulu / Egypt ally vs. China.
Yet again, Egypt adds a spaceship part
OUCH - First American part completes.
(7) 1635 AD - Nanking is razed - including a leader! However, this was a tank death trap.
Meat Factory, Jr. is formed.
Winner tank has arrived with the Great Leader - Monash - as that unit razed Macao.
Monash inspires Luxuryville to get there factory on-line quickly.
Another Mountain Town is formed.
France has a worker for sale - I'm not sure if it is worth buying, but I do.
I set up a RoP with Babylon / Aztecs anticipating our next targets.
(I) I let our Mpp / Rop with France expire.
France / China peace treaty.
(8) 1640 AD - Size 1 Ningpo is captured.
The great leader Bartow appears - I can't use him to next turn since Shanghai held out.
Tsingato is razed.
Target Sighted is formed.
Geelong Filler is formed.

Egypt has Synthetic Fibers - They are going to be !@$@$ to take out.
Double eek, so does America.
Found a spot is formed.
[dance] Egypt is in Communism
(I) Yet another space part for Egypt.
(9) 1645 AD - Bartow inspires Spice is Nice to build a solar plant and become a kick-butt production city.
New Macao is captured.
New Paoting (island city) is captured - I love watching ships in port die.
I continue the setup for the future - MPP with Babylon for the cost of Advanced Flight.
I want THEM to take the first round of the Egypt attack.
I finally get a new tech - recyling from Persia for space flight.
They are so sucky and don't even have Aluminum.
(I) America / Egypt ally vs. China.
(10) 1650 AD - We razed Shanghai - so much for Copernicus - I refuse to capture a size 19 city.
During the battle for Beijing, Parke's Killer Tank Squad is formed.
Parkes inspires Whale City to build a factory - with growth this will be another nice city.
![Party [party] [party]](/images/smilies/partytime.gif)
Beijing is razed, so much for the great wall of China.
The above message is so dull, but I still love seeing it.
The marines have landed, New Kaifeng is ours.
Far Point Station is formed.
Who want Silk? is formed.
Geelong Central is formed.
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Summary - This really BLOWS. France having the UN makes it that much worse of a risk of loss.
FYI - I think Paris has IronWorks!
We can't take Paris, Thebes and Washington that quickly.
Here is what is going on -
1) India has been a great source for rushed settlers.
2) Siberia has been a great source for rushed military.
3) The worker's in Persian territory are not

- They let me take New Macao and form Found a Spot because of the improved rail-net.
4) The transport in SA is to let us move tanks past Tamiun - We can take advantage of the RoP and go after America.
5) Don't forget the Egypt / France cities in Siberia, and the Egypt / America cities in SA.
The Diplomatic Situation
A) Zulu - Forget them, just won't budge.
B) Germany - mpp for Space Flight
C) Egypt - Deals expire in 7 turns - I SHUT OFF AUTO RENOGIATE to suck money from then until war.
CRITICAL TARGET
D) America Deals expire in 8 turns - secondary, but important target.
E) Babylon RoP for 17 turns, Mpp for 19 turns.
F) Russia RoP for 10 turns. Can cancel China alliance at any time. mpp for Space Flight.
G) China - will talk peace. Will give up some junk cities, but NOT satellites.
However, peace would break MPP with Persia. Might deny RoP which means Egypt launches Spaceship.
H) Japan / Rome - a joke, who cares.
I) France - a bind here. Deals expire in 13 turns, but the lost of wines would KILL us.
We have a 12 turn window to take New Pi-Rhamsses for Wines, a very tight window since Egypt war can start for 7 turns.
J) Persia - 6 turns for RoP, 10 for Mpp. The Mpp is NOT important, let it go, then peace with China.
The RoP is critical - No RoP, No Egypt attack.
K) Aztec - 17 turns for RoP. Want 3 techs for MPP - OUCH.
I) Iroqoius - forget it.
SPACE RACE STATUS:
Egypt has completed 4 parts, building 4 parts.
America has completed 1 part, building 8 parts.
France is building 2 parts.
At this point we don't have to take the civs out, just cripple them from any chance at a space race.
@ALL - Don't bother building universities - we don't plan to research that much - these put us at risk for a culture win.
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LKendter - My last turn until after Aug 4 - can't play during that time.
meldor (currently playing)
Your goal - Hmmmmm.... America / Egypt when the deals end.
Jersey Joe (on deck)
Dark Sheer ON vacation July 27 to Aug 8.
10 turn rounds - 24 hours for got it.
48 hours total time to complete turn
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Squares owned - 2374, still need - 4378 ~350 gained - with multiple temples coming up soon.
Pop owned - 1018, still need 1779 - ~100 gained, and still needed is lower
The good news - some civs are crippled and can wait to last.
Babylon, China (getting close), Japan, Rome
The better news - some civs are dead
Greece, India
The bad news - Space Race status.
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http://www.civfanatics.net/uploads/LK26-1650AD.zip