LK26 - World Map

LKendter

Exterminate, exterminate, exterminate!!!
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Aug 15, 2001
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This will be played on a modified version of the Marla Map.
My changes are reducing the number of coastal squares a lot.
Several worthless 1 square islands have been removed.

I am resetting the game to default rules to try and fix the problems with NON-retreating units. I am considering increasing the range of ships for later eras, but haven't decided yet.

Civ = ?
All victory conditions are enabled, even the horrid Diplomatic that I consider a loss. However, the only victory condition we will accept is DOMINATION.

Playing
LKendter (lean toward 1)
meldor (2A or 2B preferred as Aztecs, will play 1)
ChrTh (any combo - lean toward 1)
Jersey Joe (any combo)
Dark Sheer




Don't sign up if you don't have previous experience with HUGH maps

I have ZERO interest in simply doing a straight regent game - please don't suggest that. My proposals:

1 - Play as the Australians! This would be the worst possible starting spot in the game. I would move one of the civs to Australia - probably Babylon, or a Europe Civ - The English?

2 - America / Iroquois / Aztecs (I haven't started in America) with one of the two twists
2A - Monarch
2B - Regent with reduced corruption - this will actually favor the AI early on, as they are much better at early expansion.

If interested, let me know which of the suggestions - 1, 2A, 2B you would be willing to play.
 
I would go for any of the three with a preference for Aztecs (one I have yet to play more than once or twice) on regent. The second choice could be Australia....maybe throw in always at war......late contact, early goals to get navy and military out of the desert.
 
Sign me up!

I've never played a World Map SG (although I did try a few turns on one of the open ones), but I have played on Huge (on the pre-1.21 patch even). I'd say go with Australia, but I'll go with whatever the group wants.

Domination on Huge World Map, huh? Lee, you're a sucker for punishment.

If we do Australia, we probably should play Regent.
 
@ChrTh
I'm a sucker for punishment? Meldor suggested Always War with 15 civs!

Actually, Domination isn't that hard - Check out LK24 that just ended!

As for you signature - you are MORE crazy. Most of my current games have ended, I have just *3* going. One of which is a OCC.


Hmmm....
Looks like I need to get those last ~40 squares and submit GOTM#8. The next 2 cities I am after are large, so I should hit 2/3 of pop soon. I need to free up times for some SG
 
Originally posted by LKendter
@ChrTh
I'm a sucker for punishment? Meldor suggested Always War with 15 civs!

Actually, Domination isn't that hard - Check out LK24 that just ended!

As for you signature - you are MORE crazy. Most of my current games have ended, I have just *3* going. One of which is a OCC.

Ok, meldor is definitely crazier than you are, but as for my own insanity, I still consider you the master, and I am but the learner (you run most of your own games, so that brings on the added administrative time requirement)...
Yeah, I watched LK24, so I know it's possible...I guess if it's your beginning goal, it's easier then to decide later.

If we do play Australia, I feel sorry for China and India :hammer:
 
Count me in for any or all of the mentioned games.

How about a varient on allways at war where we be at peace with upto 1/4 of the civs? (didn't you mention something like this for lk25 as the militant americans?)
 
Hmm....

I may have to start working out the spec for Australia ;) LKendter & ChrTh both lean that way, and the other 2 will play it. Of course, the FP location will be critical! SE Asia looks nice.


The other thing that could me more sadistic - playing as greenland :lol:

@Jersey Joe - LK25 was a suggestion for World Map as America.
 
Get the palace to cover Australia and the islands between. SE Asia would be just about right.

Greenland? What about the one square island in the middle of the South Atlantic? An OCC on Huge?
 
Greenland? Yikes! Although you'd have two directions to expand in: America and Europe.

I'm thinking Moscow as a FP site, although it'll probably need to be Beijing or Delhi.
 
LKendter (lean toward 1)
meldor (2A or 2B preferred as Aztecs, will play 1)
ChrTh (any combo - lean toward 1)
Jersey Joe (any combo)
Dark Sheer (lean toward 1)

AUSTRALIA it is! I start working out the details tonight.
By the way, it WON'T be fun. My logic for there - isolated, hard to start a military campaign. Challenge is the word I was looking for.
 
hey guys...for flavor since your playing Australia
Capital is Canberra
other city names... Sydney,Melbourne,Brisbane,Adelaide,Hobart,Alice Springs,Perth,Broome,Cairns,Freemantle,Darwin,Woolongong,Wagga Wagga,Kalgoolie,Albany,Broken Hills,Coober Peedy

i only offer these cause before i got here i had heard of about 4 of them
Good luck
 
Well I have heard of more -
because I have played Australlia rails by Mayfair games ;)


However, I still appreciate the comments -
since the game is at home, not the hotel.


OK - guys time to start the debate on UU.
What civ to steal.

I have no ideas at all for a UU.
My vote for civ to "Steal" - Babylon, the generally suck on a world map game and would NOT be missed.
 
Possible UU ideas (no idea if any of these can actually be done)
Aborigine Warrior - 1/1/1 replaces warrior...treats desert and plains as road

Convict Laborer - replaces captured/purchased workers they work as regular workers ie same speed

No UU but desert tiles for your civ produce +1 food (im almost positive that cant be done...but its so appropriate)

Bushranger - replace cavalry...same stats but have the same deal as privateers where you cant tell who's unit they are

ANZAC - replace riflemen , same stats with +1 attack or replace marines with +1 attack...not quite sure which one would be historically more accurate...probably the rifleman since they were drafted i think?

please note...this isn't a post to say i want to play..just me exercising my warped sense of creativity :)
 
My comment:

Aborigine warrior give no advantages at all as Australia is too small a place to explore even if the units get all terrain as road.

Convict labour - Good idea but can't be done as it is hard coded that any captured units (ie workers not your Civ nationality) will work only at half rate.

Bushranger - Interesting but will give too big an advantage to the player as you can capture cities with these units with zero ressistance!!

Anzac - Now this is a good possibility. Perhaps beside the +1 attack they also treat all terrain as road? If we go for this UU then we would finally have a fighting rifleman! However, we need to consider that the advantages will be lost once we upgrade them to Infantry. :)
 
Bushranger - Interesting but will give too big an advantage to the player as you can capture cities with these units with zero ressistance!!
Would they really?...I was under the )possibly mistaken) idea that they would be treated as enemy units by other civs...but that they would have no idea they were Australian...if it does indeed work the way you are saying then yeah...wee bit too powerful!
Anzac - Now this is a good possibility. Perhaps beside the +1 attack they also treat all terrain as road? If we go for this UU then we would finally have a fighting rifleman! However, we need to consider that the advantages will be lost once we upgrade them to Infantry.
That may be also a bit to powerful...as compared to the other UU anyway...i think either 1 or the other but not both...as for losing the advantages when you upgrade...thats sort of historical in a way....the Anzac were WW1 troops...the Australian army isn't very unique now compared to the rest of the world (note the preceeding is NOT a slam at Australia...as a former Canadain i have little hope of knocking anyones military and keeping a straight face :p )

oh and sorry for hijacking your thread LK ...:D
 
How about stealing 1 of the european civs? That would give the 3 remaining more room to grow.
 
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