Preturn) 4000 BC The gods have decreed that we shall settle in Canberra and start research on writing. Not having any problem with this meldor lets it go. The science slider is moved down to 20% as we can only do it in 40 turns and better +2gpt than +1gpt. Warrior is kept, scout has already moved. The gods have directed the worker to move on to a shielded grassland and we are happy.
I) Lots of things happen, we have just no idea what.
1) 3950 BC Scout moves along coast, finds that there is a cow near the wheat.....Worker begins to mine.
I)More exciting things we have no idea happened.
2) 3900 BC Scout finds fish off the coast near the cow and a river down coast.
I) More of the same.
3) 3850 BC Scout finds whale off of coast and wheat on other side of river.
I) What do you want me to say, we are falling farther behind all the time....the rest are founding their second city by now.
4) 3800 BC Scout continues down the mountain chain, one step off, one step on....hums a tune, "plains to the left of me, coast the the right, here I am, stuck in the mountians with you....". Ok, he is no Elvis.....
I) Warrior finishes at Cantberra, fortify him and start second scout.
5) 3750 BC Scout finds two cows and one whale.....
I) Back to the same old stuff
6) 3700 BC Scout pops first goodie hut and we get.....25 stinking gold.....
I) you know the drill...The Germans are probably giving it to Joanie about now.....
7) 3650 BC Worker finishes mine, starts road. Scout back in the hills.
I) As if you didn't know.....
8) 3600 Scout finds second river to the south and more food.....
I) Second scout finishes, start warrior.
9) 3550 BC Second scouts starts west skirting the jungle.
I) Get first border expansion
10) 3500 BC Worker finishes road, moves to second shielded grass. Scouts scout.
I) You know the drill.....
11) 3450 BC Worker starts mine, scouts scout.
I) Warrior finishes, finally can start settler...growth in eight settler in eight.
12) 3400 BC Warrior moves north to reveal peninsula. Scouts scout. Two goodie huts spoted.
I) More fun than a barrel of monkeys.
13) 3350 BC First goodie hut gives us maps....I thought expansionist civs wee supposed to get good things...so far we get bubkas....
I) These interturns are getting noticible longer.....lots of mysterious stuff happening.
14) 3300 BC Second goodie hut gives us Cerimonial burrial....would have been nice if one of the three could have given us a settler.....
I) Oh, go away already....
15) 3250 BC Worker working, scout scouting, warrior....walking.
I) SOS
16) 3200 BC Peninsula turns out to be peninsula....film at 11:00
I) If we could only find out....
17) 3150 BC Western scout finds barbs, wets himself. Will now start first marathon. I was wondering were those blokes were at. Worker starts road. MM to not waste shield. Gain a couple extra gold instead.
I) Barb chases scout...
18) 3100 BC Scout does end around and heads towards warrior....hopes he doesn't find barb camp.
I) Barb is getting left in dust....
19) 3050 BC Scout moves north, warrior moving south.
I) Settler finished, start warrior.
20) 3000 BC Settler moves towards spot between cow and wheat that will allow city to use whale when it expands. Might be good idea with first settler out to switch warrior build to granery. Scout closest to home is one chased by barb. Most of Australia uncovered. Settle down coast, jungle is low priority. The gems would be nice as well, they appear to be our only native lux.
Lee may want to work a little dot map magic here.....
LK26 3000 BC Save Game