Turn 0 -- 3000 BC
The race is on and here comes pride on the back stretch...heartache's going to the inside...
Nothing to change...
Turn 1 -- 2950 BC
Canberra worker is going to build mine where it is now, then work on road to imminent city.
Scouts scout, Warrior heads W
Turn 2 -- 2900 BC
Sydney founded...hrm, Worker first doesn't work: it'd be done in 4 turns and Sydney won't grow until 10. I'm going to build Granary first, then Worker. Sydney is a powerhouse.
Commercial is nice...Writing still in 17 turns, but now we're +5 gpt.
Turn 3 -- 2850 BC
Scout finds a great spot for a city on the SW coast...and a goody hut...and a barb camp...yikes! He may be toast...
Turn 4 -- 2800 BC
Scout survives (Barbarian doesn't attack)...pops Goody Hut and gets...maps. Sheesh!
Turn 5 -- 2750 BC
Scouting...
Turn 6 -- 2710 BC
Warrior beats Barbarian.
Turn 7 -- 2670 BC
Worker completes Mine, begins Road.
Turn 8 -- 2630 BC
Canberra completes Warrior, begins Barracks (since the two cities (bright red and yellow) are each going to be Settler/Warrior factories, I think Canberra should be Soldier factory (until we find a better one).
I send this Warrior exploring into the Northern jungle (since he can move as fast as a scout can.
Turn 10 -- 2550 BC
We're now getting +6 gpt (Science still at 20%, can't get the turns to finish to drop)
You'll have to excuse me, I need to go to
Turn 17 -- 2270 BC
Barracks are done in Canberra, so I order...a Worker (we're behind on getting Sydney online with Irrigation).
My Warriors finally reach the Barbarian Camp...
Turn 18 -- 2230 BC
We dispersed a Barbarian Encampment and got 25 gold!
Turn 19 -- 2190 BC
Canberra finishes Worker, begins Warrior
Turn 20 -- 2150 BC
We learn Writing! I order up Map Making...40 turns. Oy!
Sydney finishes Granary, begins Worker.
Ok, to be honest, not much happened. We're at 216 Gold, and gaining +5 a turn. Sydney has its Granary, and can probably pump out a Settler after it finishes its Worker. The Warrior Canberra is building I would use to defend Sydney, then we'll probably want to pop out a Settler from there as well.
The Workers are finally ready to get the Irrigation going, so Sydney should be in full Settler pump mode shortly (I resisted the urge to Mine the Wheat)...I would send the workers to clear forest, then irrigate away. Canberra is developed enough that it doesn't need a Worker for now.
Here's the save:
http://www.civfanatics.net/uploads/LK26-2150BC.zip