1750 BC (Pre-turn)
GAo is building a worker to bring it down to size 1? this is bad as it takes too long for it to grow again. Swap it to build a temple and move warrior form Timbuktu in that direction. Gao should not be allowed to go below pop3 again. Timbuktu is building another warrior, I change this to a temple, both to give time to grow and get the pop up to be able to be a true settler factory. Koumbi Saleh is building a granary but it was three bonus food sources within its range and several floodplains. This is changed to an archer to slag some barb camps with. Jenne is building a warrior, I leave this as it will come in handy for MP duty. We have an over abundance of improved tiles at Timbuktu and none at Koumbi Saleh. We are many turns from MM.
1725 BC (1)
Gao grows one but the MP warrior arrives just in time. This is emp level and we get no free happy people. Warrior headed for the Zulu turns back slightly to pick up goodie hut.
(I) Jenne builds its warrior and starts an archer.
1700 BC (2)
Pop goodie hut and get nasty barbs.
(I) Warrior survives tow barb attacks with 1 HP and promotes. Third baeb wanders off. Egyptian warrior appears outside Gao. Good thing it isn't empty.
1675 BC (3)
Southern warrior rests before continuing on. Buy fine worker from Egypt for 112 and send it towards Koumbi Saleh.
1650 BC (4)
Gao grows again and the lux slider is moved to 10%.
(I) Xeres come a calling with Bronze working for 180g, I tell him no thanks as we should be known to every one but South America and Austrilia in a few turns. That will drop the price on thing considerably.
1625 BC (5)
I notice that Xeres has writing and Cleo doesn't. She will have it soon enough so She gets writngs and 55g for Bronze Working and The Wheel. We ahve horses within range of Timbuktu. Thank the resource RnG for that. Spot Zulu border to the south. Almost to the Med to the north.
(I) Gao completes its temple and starts a spear. Koumbi completes an archer and starts a spear.
1600 BC (6)
Find goodie hut and barb camp to the west. Barb horse appears from the NW. Get a step closer to the Zulu but no contact yet.
(I) Horse attacks Gao, warrior promotes.
1575 BC (7)
Pop goodie hut to the west and get a settler!. Pinkish border spotted to the north.
(I) Timbuktu finishes a temple and starts a spear. The Australians complete the Colossus! What devilish things did you do to them Lee?
1550 BC (8)
Warrior ignores barb camp for now and escorts settler to its new home. Alphabet for Iron working and 132g from Shaka. The Wheel get Mysticism and 128g (all he had). We can trade contact with the Zulu for more tech, but I will wait a little. We have iron near Jenne.
(I) Jenne build an archer and starts a barracks.
1525 BC (9)
Walata is formed on the coast by a river and pops the barb camp at the same time. The warrior fortifies as the barb won't be happy we stole his tents. It starts a spear. Still no contact from the pink border, will wait one more turn.
(I) Gao build a spear and switchs to a settler. We need more shield there for sure.
1500 BC (10)
No new contacts. I leave the choice of what to do with the northern warrio to the next person.
At this point we can sell contact to the Zulu to everyone and probably get all contacts and catch up in tech. This I also defer to the next person.
Gao is set to grow to 6 in 5 and produce a settler on the same turn. There is a worker on the way to improve one more tile for more shields.
LK39 1500 BC Saved Game