I replayed Killers moves, so the first 5 moves are the same as his.
preturn: mm Jenne to speed warrior (4 instead of 10). Rest is fine.
(1) 2110 BC - Warrior in Timbuktu, as a 2nd barb appears from north I leave town on warrior for now and move new unit to counter st barb.
Caution! I turned 'cancel for enemy units' off! Otherwise, the bar would make our worker stop now as he will move into sight!.
(2) 2070 BC - kill barb with 1 HP left, another barb is next to that which I couldn't see. Also a hut.
(3) 2040 BC - barb moves away Good for us! Rest Warrior to heal in case barb comes back, I want cover for the worker. mm Jenna for food. mm Timbuktu to Warrior in 1, costs 1 food 1 gold in Gao.
(4) 1990 BC - Warrior in Jenna and Timbuktu, mm both back. Both stay on Warrior for exploration purposes.
(5 - Killer) 1950 BC - Barb promots Gaos defender.
settler from Gao, warrior ordered. Healed Warrior fortified in the open as barb approaches.
----
(5 - anarres) 1950 BC
Unlike Killer, I didn't get a promotion from the barb attacking me. Weird, I must have dome something in a slightly different order

Decided to go for the barb and killed it.
Gao Warrior sent NE to Egypt
Gao set to settler for the moment until I can decide.
Timbuktu warrior sent to NW over river to go north to Europe.
Jenne warrior NW towards other cities
Settler south over river. I will build a city to the SW on the river, 3 squares W and 1 square NW of Timbuktu.
(6) 1910 BC
Yet another warrior approaches from the west, next to our warrior. Fortify warrior.
Move Timbuktu warrior, settler and worker on to wheat square just outside the Timbuktu border.
The new city cill make this our land so the wheat should be ready.
Jenne warrior diverted west to explore for resources and help kill any barbs.
mm Timbuktu for warrior
(7) 1870 BC
Warrior on way to egypt sees goodie hut.
Warrior with settler heads west and pops goodie hut.
We get a tech! - warrior code.
Feeling lucky, I attack the barb with the other warrior in the west and lost a regular to a conscript

. It's not too bad as the barb has 1HP and I have the other warrior next to it.
I take a small calculated risk and move the settler west on to the same square as the warrior, next to the 1HP barb, as he will surely die next turn and the settler needs to go that way.
Jenne warrior carries on west.
mm Jenne and Timbuktu for food.
(8) 1830 BC
Warrior takes out 1HP barb.
Settler moves west to new city location next to cattle, and with 2 wheat on plains nearby. I feel a second settler factory coming on

Send warrior to square 1 south of Timbuktu to build road to Jenne
Warrior from Jenne sees yet another barb on mountain to west.
2 new warriors at Jenne and Timbuktu. Timbuktu warrior fortified. It can stay for 1 turn to avoid lux slider and then it can head north to Europe.
Jenne warrior sent NE, the land looks very promising with 2 visible cattle and one wheat quite close by.
Change Gao production to worker. I have decided against a granary as there are only 4 decent tiles around, and a granary would push the size up quite high and take far too long.
mm Jenne for production, set to warrior. mm Tinbuktu for food, set to warrior. mm Gao for food.
Warrior en route to Egypt pops goodie hut - deserted.
I just saw an Egyptian warrior

Egypt has no money, but these techs: Masonry, The Wheel, Mysticism and Masonry
And contact with: Persians, Babs, Greeks, French, Russians and Mongols.
We only have Writing to offer, but Egypt won't even give bronze working for it. The discount he is getting for 7 contacts is huge.
It is a tough choice whether to sell writing or not, but in the end I decide not, as the Zulu's are lass than 10 squares away, and the warrior en route to Egypt can go north now to meet maybe Spain, France, and Greece before heading past egypt (maybe...). The med is only 10 squares away as well. Once we have made some more contacts we will be in a much better postion to buy and sell, and maybe broker with the Zulus. Another (but smaller) factor for me is that if we give Egypt writing it will enable them to get lots of contacts very quickly and maybe get an advantage. As our nearest civ I don't think we should encourage them.
(9) 1790 BC Koumbi Saleh is founded

. This city has 1 cattle and 2 wheat all on plains. This baby is crying out settler factory. Set production to granary.
All warriors continue exploring
mm Gao for food. worker and pop in 2 turns.
(10) 1750 BC Set worker to irrigate new wheat tile for Timbuktu.
Barb has reappeard on mountain in west. Move one of our warriors there on to adjacent mountain. Fortify warrior on forest 1 square SW of Koumbi Saleh.
Timbuktu produces warrior. I have left this warrior in Timbuktu so that the next player can decide which way to sent him.