LK39 - World map, emperor, Songhai

Killer! I got to set you up instead of the other way around. Have fun with the Dyina storming Paris. Maybe this will in some small way make up for those times you did the same for me. I expect you to own Europe by the end of your turn....go get them.
 
Originally posted by meldor
Killer! I got to set you up instead of the other way around. Have fun with the Dyina storming Paris. Maybe this will in some small way make up for those times you did the same for me. I expect you to own Europe by the end of your turn....go get them.

meldor, thanx!

But what do you mean with 'make up' - I enjoy doing it if I know it will be well-used (and you always do). :D
 
pre: the Engish island rushes the Temple - neighbouring cities are at three-tile border.

(1) 510 AD

I: Persia starts Sistine.
I decide that Dijon has the making of a capital - for France. larger distance makes me happier and iceland is big enouhg to land normal troops...... So if the Iceland city looks more like a capital than Avignon we may take that risk.

T: move troops as directed.

(2)

I: France and US go for the Iroquese. We quell 3 resistors in Marseilles and get disorder.

T: there's a Bab Knight missing a HP next to Spearman-defended Chartres. i land 3 Dyina and a Pike there (not from the Paris group but from the follow-up) to make use of the weaken defences. Trade WM.

(3)

I: Greece and France go for the Iroqs - will be an exicing time for them :lol: But the french must be spening a lot of dough on the alliances :( The two also aim for India - Jesus Christ!
The bab knight holds off an unknown attacker from the east, then succumbs to a Longbowman. Good for us - 1 unit less in Chartres. Greece and Babylon decide they don't like X-man.

Hombori finishes a cathedral and starts helping out on the war front. Besancons citizens like heir new Temple so much they quite protesting. A Pikeman is ordered to relieve the Dyina on duty.

T: We lose 1 Dynia to a Spear taking Chartres. Approaching Rheims o draw forces from paris area. Will use Galleys on tile south of Marseilles to resupply Europe.

(4)

I: A French Knight and the 2 HP Longbowman kill the Pike guarding Chartres and a 3 HP Dynia - but a Dynia stayed there.
RIGA COMPLETES SISTINE!!!! :eek: :eek: I was hoping for that - it helps a lot with wars.....

T: The French units are taken care of. Two Dyina gp to the iron hill, two land on mountain north of Rheims, the rest next to Paris.

(5)

I: nothing from the French. Plain nothing! Walata has collected a lot of books in a building. They better read up on warfare and riding as now they will form Dyina companies. Busa starts a Collosseum.

T:Paris cost 1 Dyina and gives a promotion. An awefull lot of Dyina retreat (4) before the last 1 HP Pike finally dies. That is he won 12 HP in a row. 1 Defender of Rheims also dies, but as most Dyina would have to cross a river I do not press the attack. new Gao founded. A barbarian dies in greenland. Only TM and max 2 Gold for WM atm.

(6)
I: the French are nuts. without reason they go to war with India. 1 Knight dies, 1 wins with 1 HP attacking paris. GL gives us Printing Press and Gunpowder and Edu.

T: luckily, all Dyina retreat but 1 - Rheims is ours. Compared to that, Lyons is a pushover - only two defenders.

(7)

I: Iros and US make peace. Besancon riots - why... it didn't grow! It only expanded the radius.. Cleo demands money but trolls off when i tell her to shove it. This is strange - didn't she extort during meldors turns....

T: I decide to stop moving troops to Europe. What we have there is enough and i don't like the Egyptian pushy princess' attitude at all....
Virgins don't know about war - orleans is ours. I decide to have the Galley on the western end of Greenland pick up the spear that killed the barbs this turn and head far far west - to Alaska. There's furs there they say. 15 turns, then a harbour - would be nice. Troops go for Tours and also embark for Rouen to threaten the French into giving up the cities we want.
Australia gives us Silks and WM for montheism - that is not too bad methinks. Tours is ours no losses. A Russian Pikam with a deathwish is near Paris. I am usually not known for granting wishes, but i have a weak day. The resistance-free cities in France rush Temples (3).
I spot Poitiers at size 4 deep in Siberia - what a chance to take Rouen!
Decision time: Astronomy can be researched in 7, palace in 7 must be slowed. Max slow without stearving is 27 turns. Should we do that for Copernicus... As we have no leader there is no immediate need to get rid of the prebuild. Bachs can be researched in 6 @ -198.... I would like to get a basic happiness wonde to faciliate conquests. Without running a negative income it is 8 turns. I decide to do that - I have waited for a while now and AIs ahve only gotten to Chemistry, and that one is known to less than half of them.
I close Gibraltar with two Galleys.


(8)

I: nothing! :eek: something is smelling bad here......

T: Quick check with France (they have 4 Dyina next to capital): nope, won't give us Avignon. A moment later the Fench capital Poitiers doesn't have any troops next to it AFAIK :mwaha: :evil:


(9)

I: again nothing! Music Theory goes fom 7 to 5, but noone has it.

T: France still says no to the Avignon deal. oh well.

(10)

I: the US takes the ROP back. US and Persia go for Hammurabi's hide. Lyon flips :mad: Oh well, 1 Dyina lost and there are three to take the town back.

T: Lyon restored to its righfull owner - us! :D As Poitiers is a Mongol town now we should see to it that we get Avignon (capital is now in Grenoble). And Joan agrees - but gives nothing else. oh well, another 20 turns to live for her....


What to do: go for Egypt! Greece might alos be an option, they should also have moved their troops away to war.

http://www.civfanatics.net/uploads3/LK39in610AD.zip
 
I have not traded on the last turn, we might be able to sell Gunpowder for money to France e.g., but before we sell it to anyone the next war should be decided. Woudn't do to give Gunpowder to our next enemy......
 
Harlequin: on the minimap you can't see anything at all. Even zoomed out, our empire is bigger than the screen. Sorry, if you want to see things you'lL have to load the sav file.



@ meldor: and it was a wonderfull setup! Just perfect :goodjob: :thumbsup:
 
I see it, but I will be using the full 48 hours.

I will START playing Sunday night.
 
610 AD (pre-turn) -

1) I don't like what I see for builds at all. I always use the golden age to get infrastructure improvements, yet all were are building is military - time to apply the VETO STAMP big time.
2) We failed to reset our cities, as we don't need clowns in the French cities any more.
I find MAJOR weed - Our palace pre-build is due in absurd 24 turns, but Music Theory completes shortly!
The palace now completes in 6 turns, and mt in 4 turns.
3) I perform a round of rushing in Greenland, to get every thing under culture lock.
4) Not a killer, but I get $80 from map trading.
5) I cancel alliance with Argentina vs. the Aztecs; it does us no good at this point.
6) The Aztecs give us $80 and wm for peace.
7) The Iroquois are pathetic, and can simply offer wm - I do still sign a treaty.
8) I am not ready to break alliances, so war with Russia continues.
9) I get to buy a worker from Egypt, and from France.
10) I ship some weed, along with $15 to India, and he sends 2 workers our way.
11) We upgrade 26 pikeman to musketmen for $1560. Increase military is always a good thing.

(I) France demands our troops leave, I instead convince her to pay US $111 to let them stay.
Brazil and Persia ally vs. Greece.


620 AD - :hmm: Germany still has spears, we have Dynia - we need a leader. :hmm:
(I) I always love seeing meaningless alliances such as France and Greece ally vs. Egypt.
Wait a minute, France got it started - how, I don't know, but Greece fighting Egypt is a good thing.
I guess Greece doesn't like to many wars, as the sign a peace treaty with Persia.
We add Zululand vs. Russia to the list countries fighting.
Our people continue to build us a nice pretty palace.


630 AD - New Timbuktu is formed, and our people continue to expand in Greenland.
More workers show up, just 1 from Persia, but I'll take everyone I can get.
I don't know where the Zulu suddenly got money from, but I sell him useless printing press for $139 leaving him broke.
(I) Argentina wants an alliance vs. the Iroquois - sorry, to early to destroy our rep by breaking 20 turns of peace.
:satan: Germany allies with Persia versus Russia, why do I sense something nasty coming up? :satan:
GACK - Orleans flips back to France! When 20 turns are up, we shall wipe them from this planet - scratch 1 Dynia.
China begins work on Bach :(


640 AD - We can self-research astronomy in 9 turns for 8 * 436 + partial turn 9 = 3488 plus partial turn 9. The pre-haggle price from China is 2958. It is clearly time to shut off research. Maybe one more civ can learn it soon. I take pity on Germany and sell them Republic for $139. Of course they foolishly start a revolt, and are in Anarchy :flamedevi
(I) Add Bach's to our wondrous civilization. [dance]


650 AD - When it rains, it pours. Egypt adds one to our worker force and Babylon adds 2 to the worker force.
(I) Egypt and Babylon ally vs. Persia.
Now this is totally useless - America and Argentina ally vs. Babylon.


660 AD - Greece wants to badly be educated, and they pay us $5/turn, $16, wm, and a worker.
I don't know where all of them are coming from, but I buy a worker from China for $110.
(I) The war craze continues with America and Persia going against Egypt.
The people really like me, and add trees to the front lawn of the palace.


670 AD - New Jenne is build, and Greenland is further locked as a Songhai exclusive continent.
The price of Astronomy has dropped, and I buy it from India for $2275. That is much better then $3000+ is would cost for self-research. I upgrade 12 galleys to caravel.
:confused: Egypt has a Greek worker for sale, but I still gladly buy it.
(I) The war craze continues with Australia and Persia fighting Egypt.
:cry: Our golden age has ended :cry


680 AD - Germany sneers at my hollow threats, so war begins with Germany. I want a leader to rush the palace in Paris. 18 Dynia march on Berlin - Bismarck should have listened.

Our new dyes come on-line, and we use some immediately. The Mongols are lacking Astronomy, so we send Astronomy, Incense, and Dyes to the Mongols, and we get Chemistry, wm and $6 in return. I ship Dyes to Persia for $160, wm. I ship dyes to Brazil for $24/turn, $30, and wm. I ship dyes to India for $305, and wm - this is enough money to rush a harbor and get more dyes available. The final dyes for now go to China for $18/turn, $13 and wm. I also rushed 2 workers in Greenland to speed up getting more dyes on-line. I love having an exclusive resource.
(I) Russia and Egypt sign a peace treaty.


690 AD - Berlin and Hamburg are now ours.
I think it is just a large settlement force from Zulu crossing our borders, but I send our reserve Dynia stack to Busa being paranoid.
We net over $100 for selling the world maps of new water.


700 AD - We begin the advance on the only two other Germany towns we care about, and the Russian borders are spotted.
We finally find a use for the final dyes - I ship them to Babylon for worker, $28 and wm.


Summary - This was a working buying Frenzy turn, but we can't have enough. We only have one working in Europe, and we still have jungle to clear. Plus we have the human advantage of knowing desert with rails and water supports two food, so it can't hurt to do this ahead of time.

Explore the seas, and we can start raking huge world map sales again.

The palace pre-build is for SMITH'S. As soon as banking price gets reasonable to purchase (at least no gpt), we should go at maximum research of Smith's. I hope the observatory breaks the cascade again.
Banking is currently available from Persia, Brazil, America, India, and China.


LKendter
Anarres (currently playing)
Meldor (on deck)
Kazin (skipped - must confirm to stay in game)
Lt. 'Killer' M.
.
Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to complete.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.


http://www.civfanatics.net/uploads3/LK39-700AD.zip
 
some thoughts on Lee's comments:

I don't like what I see for builds at all. I always use the golden age to get infrastructure improvements, yet all were are building is military -

--> Yep, I should have build more, I saw to some Cathedrals and marketplaces but was too focused on the Egypt peril. Final turns I didn't change anything that was due AFTER my turn were over because Dyina is cheaper than the things you might want to change to......

I find MAJOR weed - Our palace pre-build is due in absurd 24 turns, but Music Theory completes shortly!
The palace now completes in 6 turns, and mt in 4 turns.

Read my post above! I let it open for you to decide what to do!

4) Not a killer, but I get $80 from map trading.

Yes, with us no longer at war that is to be expected, as I got the same every 2nd turn. Sadly, if you refuse a peace talk they AI will often only give TM for WM until you do talk to your victim - that is what happened during my last 4 turns...... I did check around every turn.
 
I was surprised you bothered to comment about just building military. I thought my line that "I always use the golden age" was good enough. This was simply stating my preferences. It did go well, as we now have multiple cathedrals, some libraries, more marketplaces, safety harbor connecting Europe by sea, a few granaries in slow growing cities, etc. In fact, some cities went back to military and every city has at least one musket. I spent the fortunate to upgrade to muskets to help the military. I even parked a few Dynia in Greenland in case the AI gets an attitude.


I must have missed the palace comment, or forgot it. It doesn't matter, as we got Bach. I just hopes Annares is just as wonderful.


Actually tm for wm occurs because you have to little to give that improves there knowledge of the world. My map trading value started going up the second we got astronomy and I have ships exploring the ocean.
 
I have seen this, but will not be able to start until Tues evening (GMT). Hope this isn't too much of an issue.

I will do my best to get Smith's :)

I noticed we have loads of active trades - is there anyone left to go to war with apart from Germany?

Do people think we should build up infrastructure in cities, start another fight, something else?
 
@anarres - We should still be at war with Russia. Germany would be a perfect target asap.

@Lee - What happened to the ships sailing for the Indian ocean? Did they pick up a settler or two. We need to get some going, I hate to think of all of those little islands and marines, although we have done it before.

[EDIT] @Killer - Glad you enjoyed the feast. I was actually intending to do it better, but France tipped my hand. I see, you didn't take Germany while you were at it. I would have thought you would have wanted to be turned into a native Songhai :lol:
 
Uh, we *ARE* at war with Germany. I already took to cities - I just couldn't resist Dynia vs. Spearman. From there we really want to put *EVEN TECH* Russia down a couple of notches before Cossacks arrive, as we can't go beyond there for now.

As for next war target, it will be selected for us most likely. You may see an AI "sneak" attack from the Zulu this turn.

We are still at war with Russia.

We *NEED* some settlers and ships to the Indian Ocean and the pacific islands. I pushed fast building while I had a chance.
 
Originally posted by anarres
I have seen this, but will not be able to start until Tues evening (GMT). Hope this isn't too much of an issue.

That isn't a problem. I push the deadlines so that people keep everyone up to date on what is happening.

The game is starting to be typical world map and slow down, so if you finish 5 turns on Tue post the 5 turns and to be continued.
 
Originally posted by LKendter
Actually tm for wm occurs because you have to little to give that improves there knowledge of the world. My map trading value started going up the second we got astronomy and I have ships exploring the ocean.

I have to disagree here: I got good money for the map (a weak turn at around 10-20 and a strong turn at around 50-60 alternating) until the French wanted to talk and I said no. The map did actually change as I took cities and usually the AI will pay; they paid extra after the first French towns fell...


I know the usual phenomenon, but here it shouldnät have applied....
 
:scan:
@anarres
Looking for signs of life. It you finish 5 turns, please post that with a note "to be continued". These turns are slow, and I don't like the game to drop off radar.
 
I am here LK. The tourney suddenly needed my full attention last night (results got published for season 3), I'm really sorry :rolleyes:

Expect a turn report by midnight (should be the full 10 turns).

Is the 48hrs normally from the last turns update, or from the 'I got it' time? I realise now that it's probably the first option...
 
700AD (preturn): Thankyou LK, you left me 2 nice bigs stacks oy Dyina next to the last 2 German cities. :D Marseilles changed to courthouse from cathedral. The French cities building courthouses will be changed the second we get a Leader.

I just noticed the French cities all have 4 or 5 French citizens and maybe 1 or 2 of ours :eek: For me it is normal practice to starve all cities down to size 1 or 2, unless I have the units to fortify in them (or position just outside). There is more than a slim chance of another French city flipping, but starving now will waste the growth we have in them now. In the end I decide to leave them, we will just have to wait for the treaty to finish (11 turns) before we take back any flipped cities.

AI: India and Persia sign a Military Alliance against Egypt.

710 (1): Take Konisberg and Leipzig from the Germans. I am going to starve all the German cities to size 2 max, then make peace. These Dyina's are powerful :)

Buy Banking from India for 2275 gold.
Banking to Egypt for 23 gpt and 50 gold.
Banking to Mongols for 28 gpt and 57 gold.
Chemistry to France for 20 gpt and 39 gold.
Make 193 gold from wm trading.

Set science to Economics, 80%. We will get there in 8 turns.

AI: Russia and Zulu make peace.
America and India sign MA against Greece.
Babs and India sign MA against Egypt and Greece.
Mongols and India sign MA against Egypt.
Germany and India sign MA against Greece.
Zulu and Babs sign MA against Persia.
Germany and Babs sign MA against Argentina.
Brazil and America sign MA against Babs,
Aztecs and Persia sign MA against Babs.

720AD (2): Nothing much to report. I am contemplating taking out Moscow, just to reallt piss off the Russians, but maybe I will take the sensible option and try to pick off his units one at a time and try to get a Leader. I get 3 Russian to take out this turn. Do lots and lots of micomanagement.

AI: Persia and India sign against France.
Germany and Persia against Egypt and France.

730AD: (3) Found New Koumbi Saleh in the very NW of the map. There are dyes here, and as soon as I can build a worker we can road the one tile I need. Since we will need a harbour anyway I will rush it next turn. This will allow it to grow 9 turns sooner as well, getting us the lux 9 turns earlier.

Buy a worker from the Babs for 118 gold. Get Gems and 14 gold from the Aztecs for Chemistry.

Get 120-ish from WM trading

AI:Germany and Babs sign MA against Brazil.
Argina and Babs sign MA against the Greeks,
Argentina and Persia sign MA against Egypt.

740AD: (4) There are 2 Irquois galleys near Greenland. I am giong to block them with ships and land units. Settler found s New Walata in Greenland. Rush Harbour in New Koumbi Saleh.

Buy worker from China for 108 gold.

AI: The Chinese sneak attack us at Leipzig! We lose 2 Dyina, the lose 4 Riders. They also land 2 Riders at our fur-city New Koumbi Saleh. :eek:
Persia and Argentina sign MA against Irquois.
Argentina and Persia sign MA against Zulu

The Chinese invasion:
LK39.740AD.Chinese1.jpg


LK39.740AD.Chinese2.jpg


Notes: New Koumbi Saleh is lost at the end of the turn. I will disband it. This is especially bad as I just rushed a harbour after 1 turn production. :cry:

The Riders in old Germany can be taken out, I have been picking off the odd unit in the hopes of getting a Leader, but nothing so far. I am moving musketmen and workers up from our heartlands to europe, there are several on route.

The caravels have been uncovering the Atlantic. Several civs have navigation however, so the map is not worth as much as it could be.

Here is the save from the beginning of turn 750AD, I have not traded this turn or moved any units.

http://www.civfanatics.net/uploads3/LK39.LK39.750AD.zip

I am happy for someone else to take it as I am well over my time, and I will not be able to play again until 8pm GMT (Thursday). I am not dropping out, and I will finish the turns if no-one else takes them, but I am aware of the delay I have caused...
 
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