610 AD (pre-turn) -
1) I don't like what I see for builds at all. I always use the golden age to get infrastructure improvements, yet all were are building is military - time to apply the VETO STAMP big time.
2) We failed to reset our cities, as we don't need clowns in the French cities any more.
I find MAJOR weed - Our palace pre-build is due in absurd 24 turns, but Music Theory completes shortly!
The palace now completes in 6 turns, and mt in 4 turns.
3) I perform a round of rushing in Greenland, to get every thing under culture lock.
4) Not a killer, but I get $80 from map trading.
5) I cancel alliance with Argentina vs. the Aztecs; it does us no good at this point.
6) The Aztecs give us $80 and wm for peace.
7) The Iroquois are pathetic, and can simply offer wm - I do still sign a treaty.
8) I am not ready to break alliances, so war with Russia continues.
9) I get to buy a worker from Egypt, and from France.
10) I ship some weed, along with $15 to India, and he sends 2 workers our way.
11) We upgrade 26 pikeman to musketmen for $1560. Increase military is always a good thing.
(I) France demands our troops leave, I instead convince her to pay US $111 to let them stay.
Brazil and Persia ally vs. Greece.
620 AD -

Germany still has spears, we have Dynia - we need a leader.

(I) I always love seeing meaningless alliances such as France and Greece ally vs. Egypt.
Wait a minute, France got it started - how, I don't know, but Greece fighting Egypt is a good thing.
I guess Greece doesn't like to many wars, as the sign a peace treaty with Persia.
We add Zululand vs. Russia to the list countries fighting.
Our people continue to build us a nice pretty palace.
630 AD - New Timbuktu is formed, and our people continue to expand in Greenland.
More workers show up, just 1 from Persia, but I'll take everyone I can get.
I don't know where the Zulu suddenly got money from, but I sell him useless printing press for $139 leaving him broke.
(I) Argentina wants an alliance vs. the Iroquois - sorry, to early to destroy our rep by breaking 20 turns of peace.

Germany allies with Persia versus Russia, why do I sense something nasty coming up?

GACK - Orleans flips back to France! When 20 turns are up, we shall wipe them from this planet - scratch 1 Dynia.
China begins work on Bach
640 AD - We can self-research astronomy in 9 turns for 8 * 436 + partial turn 9 = 3488 plus partial turn 9. The pre-haggle price from China is 2958. It is clearly time to shut off research. Maybe one more civ can learn it soon. I take pity on Germany and sell them Republic for $139. Of course they foolishly start a revolt, and are in Anarchy :flamedevi
(I) Add Bach's to our wondrous civilization. [dance]
650 AD - When it rains, it pours. Egypt adds one to our worker force and Babylon adds 2 to the worker force.
(I) Egypt and Babylon ally vs. Persia.
Now this is totally useless - America and Argentina ally vs. Babylon.
660 AD - Greece wants to badly be educated, and they pay us $5/turn, $16, wm, and a worker.
I don't know where all of them are coming from, but I buy a worker from China for $110.
(I) The war craze continues with America and Persia going against Egypt.
The people really like me, and add trees to the front lawn of the palace.
670 AD - New Jenne is build, and Greenland is further locked as a Songhai exclusive continent.
The price of Astronomy has dropped, and I buy it from India for $2275. That is much better then $3000+ is would cost for self-research. I upgrade 12 galleys to caravel.

Egypt has a Greek worker for sale, but I still gladly buy it.
(I) The war craze continues with Australia and Persia fighting Egypt.

Our golden age has ended :cry
680 AD - Germany sneers at my hollow threats, so war begins with Germany. I want a leader to rush the palace in Paris. 18 Dynia march on Berlin - Bismarck should have listened.
Our new dyes come on-line, and we use some immediately. The Mongols are lacking Astronomy, so we send Astronomy, Incense, and Dyes to the Mongols, and we get Chemistry, wm and $6 in return. I ship Dyes to Persia for $160, wm. I ship dyes to Brazil for $24/turn, $30, and wm. I ship dyes to India for $305, and wm - this is enough money to rush a harbor and get more dyes available. The final dyes for now go to China for $18/turn, $13 and wm. I also rushed 2 workers in Greenland to speed up getting more dyes on-line. I love having an exclusive resource.
(I) Russia and Egypt sign a peace treaty.
690 AD - Berlin and Hamburg are now ours.
I think it is just a large settlement force from Zulu crossing our borders, but I send our reserve Dynia stack to Busa being paranoid.
We net over $100 for selling the world maps of new water.
700 AD - We begin the advance on the only two other Germany towns we care about, and the Russian borders are spotted.
We finally find a use for the final dyes - I ship them to Babylon for worker, $28 and wm.
Summary - This was a working buying Frenzy turn, but we can't have enough. We only have one working in Europe, and we still have jungle to clear. Plus we have the human advantage of knowing desert with rails and water supports two food, so it can't hurt to do this ahead of time.
Explore the seas, and we can start raking huge world map sales again.
The palace pre-build is for SMITH'S. As soon as banking price gets reasonable to purchase (at least no gpt), we should go at maximum research of Smith's. I hope the observatory breaks the cascade again.
Banking is currently available from Persia, Brazil, America, India, and China.
LKendter
Anarres (currently playing)
Meldor (on deck)
Kazin (skipped - must confirm to stay in game)
Lt. 'Killer' M.
.
Trade like crazy, at least every other turn, preferably every turn.
Remember, 10 turns per round - STRICT 24 hours got it, total 48 to complete.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.
http://www.civfanatics.net/uploads3/LK39-700AD.zip