- Joined
- Aug 15, 2001
- Messages
- 20,078
World = my preferred typical:
Continents - 40%, wet, warm and 5 billion years.
Difficulty = Deity
Barbarians = Roaming - I hate barbs
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Korea - with a space race victory goal.
I haven't done a Deity space race yet.
LK36 was planned military, and LK38 military was clearly the best with Persia huge tech lead.
Why Korea? There UU sucks, and I just don't see them as a strong military power.
Of course, getting a golden age
Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Deity experience is MANDATORY , and must be proven for unknown players.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territory.
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
Continents - 40%, wet, warm and 5 billion years.
Difficulty = Deity
Barbarians = Roaming - I hate barbs
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Korea - with a space race victory goal.
I haven't done a Deity space race yet.
LK36 was planned military, and LK38 military was clearly the best with Persia huge tech lead.
Why Korea? There UU sucks, and I just don't see them as a strong military power.
Of course, getting a golden age

Signed up:
LKendter
10 turns per round - STRICT 24 hours got it, total 48 to complete.
Mandatory requirements
Play The World Expansion
Deity experience is MANDATORY , and must be proven for unknown players.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territory.
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.