Inherited turn:
Who sold the barracks in Persepolis? The city has nothing else to build besides military (it doesn't need a temple for a while), and we'll want three MP for all our cities in Monarchy, and as Lee said they may as well be veterans. City swapped back to a barracks.
Pasargadae, Arbela, Antioch, Tyre, Tarsus, Gordium, Bactra swapped to granaries. Pasargade needs it to crank workers, and the others need it to grow.
Susa swapped to a Palace wonder prebuild.
All specialists fired. Raises Monarchy from 21 turns to 22. Pasargadae assigned to work the game tile for this turn.
Cartouche, I need to have a talk with you about worker management. "What Can Wait Must Wait." "Improve Good Tiles Immediately." Why's a worker mining a hill at Pasargadae? The city's got a ton of forests that produce just as many shields as a hill under despotism. It will help absolutely nothing until we get into Monarchy, 30 turns from now. Getting Antioch and Tyre off the ground here in despotism is more important. And there's a grassland square at Arbela OUTSIDE OUR BORDERS that got improved before one INSIDE our borders.
And there's a worker clearing a forest at Tarsus, when there's an unimproved grassland sitting right next to the city. The worker clearing the northern furs forest is correct, since we need to irrigate through that square to Antioch, although it should've been assisted by the other worker at Pasargadae.
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Not much to report turn-by-turn, just micromanaging the cities.
I cleared Gordium's forest-game and got a line of irrigation to the tile so Gordium can grow at a decent rate. Do not mine over these tiles; they aren't needed in despotism (Persepolis is already at 10 shields/turn and more doesn't help much), and Persepolis and Tarsus at least will make use of the 3-food tiles in Monarchy.
Persepolis reached size 6 and 10 shields/turn. The pattern this city should follow is warrior, warrior, worker, producing the worker just on the turn of growth to size 7. (Or one spear or archer instead of the two warriors if you like.)
Irrigation reached Tyre and Antioch.
Pasargadae built a granary and can pump workers every two turns - I recommend having it continue to do that.
Susa's 400-shield Palace will complete in 23 turns; let's hope that we can actually get contact and Literature by then
Monarchy is now due in 13 turns, and this is SUSTAINABLE, unlike when Cartouche passed to me with it due in 21 but running -4 gold/turn.

(Running that deficit then was good, though.)
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A map for the onlookers:
Don't move Gordium; yeah, it's on the wrong site, but all it loses is a bunch of water that it probably wouldn't work until hospitals anyway.
Sardis and Sidon are on granaries; if we get Map Making before those complete, switch them to harbors. I would also recommend doing a switch-whip-switch for exactly 20 shields when each city hits size 2 (10 turns in Sidon, 14 in Sardis.) The reason is that the cities can't pull ANY food surplus at size 2, but they can at size 1, so we may as well turn the food into shields and have the city continue to pull food surplus.
Antioch probably wants to start a temple after this granary; it will then expand to have a tile on the other continent visible and probably make contact shortly after we get into Monarchy.
http://www.civfanatics.net/uploads4/lk44-750bc.zip