LK50 - Slow cooked deity, civ open to debate.

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
Messages
20,063
World Size = Standard
Pangaea, 40% water, warm, and 5 billion years.
Difficulty = Deity
Barbarians = None.
# Civs = 7
NOT culturally linked, NO restarting players.

Culture victory will be turned OFF.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
We are playing with the 1.21 patch.

How this is a variant:
The science cost will be INCREASED 50%.
Expect a lot more 40-turn gambits.
However, expect us to have to fight long before the industrial age.

Experience required:
Previous deity win.

Signed up:
LKendter


The following tactics are PROHIBITED:

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

Declaring War exploit: Using the declare war action to break trade deals including sending gpt / luxuries to another civ.

Demand leave territory exploit: Unless it is a clear sneak attack, you may not demand the AI leave your territory if it could stop you from sending gpt / luxuries to another civ.

False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.

Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.

Demands exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
 
Hi ! Could you sign me in ? I've just finished the last SG I was involved in (Phase wars, win by domination !) and I'm searching other SG to play. I've been lurking some of your games, and now I have the French 1.21 patch, I think I'm ready to play.

So you're moding the game to slow our research ? And the AI's as well ? No barbs is fine for me, even though I HAVE to learn to deal well with them... As for a civ, I quite don't know... maybe a scientific civ ? Persians ? Russians ? Greeks ?...
 
@kryszcztov

I recognize the name from the forums.
Have you played deity before and did you win?
 
A Civ exam now ! :D Can't be that bad !!! :D
I've played several deity games these last weeks, and it was a challenge for me. My latest attempt was the good one for getting my 1st Deity win (English, continents, space victory). All the other attempts I did not finish them because I was falling too much behind... I'm also famous for having started a thread titled "Deity sucks" or sthg :rolleyes: , but it's the only level I can play now (in solo games) because Emperor is way too easy.
Hum, did I get my degree ? :D :o
 
Hi, I've been mainly lurking on these forums, but started posting lately. I've read through a lot of the SG's, including some you've been in.

I've only ever attempted one deity game, which I won. It was on vanilla 1.29 GOTM20 Open. Not sure if I can post anything more about that, due to it still being open for submissions.

I've got PTW 1.21, and have mainly been playing emperor to familiarize myself with the changes. I always clean up on emperor. The deity win was a challenge, but I'm up for another shot at it.

As far as civs, I always pick mine at random, so it makes no difference to me...except France, I refuse to play as France ;)
 
It was on vanilla 1.29 GOTM20 Open.
@shadow2k
Trust me, that was deity for beginners. I am also playing, and posting in spoiler one how easy the ancient age was.

The odds of this game being that easy are all but 0%.

=================================

LKendter
kryszcztov
open slot
shadow2k
open slot

There are still 2 slots open - I would like at least one more multiple deity win player.
 
Yeah, I realize the latest GOTM, especially on 1.29 open isn't quite the same...but I just finished my first real deity attempt on PTW 1.21. It was in doubt till the very last minute. I really wasn't sure if I'd be able to pull it off, so I didn't want to mention it before.

deitywin.jpg


Sure, I had to steal some techs here and there from the Persians...but I felt it was justified, as they kept harassing the women and children of my outlying cities with their propaganda. Besides, what else was I going to do with all that cash? :satan:
 
Lee, I'd like to join if you want to have me in. I know that I'm not as experienced as the "uber-players" here, but I have won several deity games (including lk48). However, I can understand if you'd like some more veterans in your game :)
 
Originally posted by Mazarin
Lee, I'd like to join if you want to have me in. I know that I'm not as experienced as the "uber-players" here, but I have won several deity games (including lk48). However, I can understand if you'd like some more veterans in your game :)

As of right know it looks like you have the MOST diety wins here.

LKendter
kryszcztov
Final slot
shadow2k
Mazarin

There are still 1 slots open - Any diety heavyweight want it?
 
Ok guys, any thoughts on the civ that would work well with slow tech?
The title did say civ open to debate. :D


Summary:



LKendter
kryszcztov
Mazarin
shadow2k
T-Hawk (vacation 06/17 to 06/22)
 
Here's how I see the civ traits...

Religious is slightly less valued, since slower tech allows more time to build the expensive temples and cathedrals, and also each turn of anarchy is relatively less important.

Scientific is good, because the free tech in each era is worth 50% more. And a cheap border expansion still helps. Also starts with Bronze Working; a 40-turn run on Iron Working starting in 4000 BC has a good chance of getting the latter tech first.

Industrious is unchanged; maybe slightly less powerful with more time available for workers to complete their tasks.

Expansionist is probably very good; early contacts and brokering is that much more important, not to mention 50% more value from goody-hut techs. Starts with Pottery allowing a 40-turn to run right from the start.

Commercial is mostly unchanged, maybe a bit less powerful since slower tech allows more time for outlying cities to build courthouses and such. On Deity, it isn't all that great to begin with because of the difficulty of expanding out to the OCN anyway. Alphabet is good to start with and run a 40-turn on Writing, though.

Militaristic is a wild-card; probably good for a civ with an ancient-age UU to do some early attacking, but really the civs with good ancient UUs aren't militaristic.

So, who'd like to try Russia? I don't think they've been played in an LK game for quite some time, although Lee and I were in SP5 with them.
 
Just a newbie lurker who is currently playing his first Deity game and therefore believes he is authorized to butt in to a meeting of awesome players butting in:
Have you considered the Aztecs? Though T-Hawk is right (pshaw, like you need me telling you that) about Religious being devalued, do not underestimate the power of two-move ten shield units for exploration and rushing. Someone (I forgot who) pointed out that the Aztecs effectively have the Expansionist trait because of Jags. And my only Emperor win to date has been a Normal Pangaea where I was stuck on a peninsula as the Aztecs with Otto locking me in. He was off fighting Joanie with archers, so I positioned my jags near the border close to Berlin, and when he threatened me, I told him to kiss off and had my blade to his neck before he knew what was happening. The fact is that they're cheap, they're fast, and they are very good for Ancient Age blitzkriegs. Ironic that Germany was the target of such a blitz :lol:.
Anyway, just my $.02. Good luck, and may my suggestion not have been total :smoke:.

EDIT: TRY to parse that first sentence. I dare you :).
 
Well if the basis is civs played.
Consider the below:


America - LK05, LK23
Arabia - LK42
Australia -LK26
Aztecs - LK29
Babylon - LK07, LK25
Brazil - LK32
Carthage -LK38
China - LK13, LK18, LK27, LK31, LK47
Egypt - LK04, LK17
England - LK11, LK40
France - LK08, LK16
Germany -LK24, LK30, LK36
Greece - LK02, LK19, LK28
India - LK03, LK15
Iroquois - LK06, LK22
Japan - LK10, LK21
Korea - LK41
Mongols - LK37
Ottoman -LK34
Persia - LK01, LK20, LK44
Russia - LK14
Rome - LK12, LK33, LK49
Songhoi - LK39
Spain - LK43
Vikings - LK35
Zulu - LK09
 
I just caught shadow2k post.
Blasted server is making this a mess to follow - China won't be the civ. I have done 2 many China games!



EDIT: GACK - this post isn't the last!
 
Originally posted by shadow2k
I was under the impression that no barbs means no goody huts? If that's the case, expansionist would be a huge waste.

I agree that religioius is also probably wasted, especially with no cultural victory option.

Militaristic - I think this one might get an upgrade. Seeing how new techs will be discovered less often, that means our units would be more useful for longer periods of time. This would mean more elites on modern units, leading to some leaders...depending a lot on luck though, which isn't so good.

Industrious is one of my favorites. While it's true that we'd have more time to improve terrain...getting off to a quick start never hurts. Also, what climate? If it's warm and wet, could mean some jungles...

Commercial - With science costing twice as much, this might be very helpful. Will the AI want twice as much for techs they sell? I'd assume so, but I've never modded the rules at all in my games. Of course, we'd have twice as long to save up for these techs to buy them, but extra cash never hurts.

Scientific - While we would get a free tech at each new era, and that tech's value would be higher...I'm thinking it's going to take longer to get to each new era. So it's benefit would only be seen a few times, with long intervals inbetween. Do we plan to do our own research, or a lot of 40 turn solo scientist bits with lots of buying and trading? If it's the latter, this trait probably wouldn't do us as much good as normal.

One thing sticks out in my mind. We could be in the Ancient Age for much longer than normal. And that screams for immortals to slaughter our neighbors. They are cheaper than MDI's, and could be nearly as effective as Knights if there's jungle. Nationalism would seem to be a long way off, and they'd be useful up till then, just around the time when they'd be upgraded anyway. With Persia being industrious and scientific it's nothing to sneeze at...cheap culture is always nice, and helps if we need to research something on our own. Besides, pointy stick research never hurt anyone. Well, except the donor to my cause ;)

The other ones I've thought about might be China, for Mil and Ind. I love the movement on Riders, and make for a fairly well timed GA. No culture cheapies though.

Rome is commercial and militaristic. Their UU with their extra point in the wrong place isn't my favorite, but not too shabby either. Again without cheap culture, but extra commerce to buy stuff is always helpful.

And of course...France is the only civ with the two traits I think might suit us best, Industrious and Commercial. I'll play with them, but I still hate them...and their UU who's extra point is in the wrong place.

Anyway, if some of my reasonings are off, let me know why. I'll play with anyone really, but if there's no goody huts (no barbs), I'd strongly say no expansionist at least.

Well at least it was the forums fault, and not mine! I've used forums like these for years, never seen that happen before. This post "should" be on the bottom, but let's see what happens when I hit reply. For sanity's sake, I've copied and pasted what I said earlier here.

LK, did you have any preferences, as far as civs go? China's out, and I saw you just played as Rome in LK49. I read through that btw, nice game! I'm generally a builder, that's also why I'm leaning towards Persia with some fairly early agression to get me out of the habit.
 
I think that this variant is going to be easier than a normal deity game, as it will reduce the AI trades (they generally do not tend to stockpile lots of money, so it is more likely that they will not have the cash to buy new techs) as well as improve our chances for 40 turn gambits, so I wouldn't like to take a too strong civ like persia or the ottomans (the most powerfull deity civs, IMO)

Russians would be fine for me as I haven't played them for a while and I had one of my most fun deity games with them (got 5 hand-built medieval wonders :D), however I do not like the expansionist trait very much as it can be extremely powerfull in some games and useless in others.

France would be my favourite: they have two possible 40-turn gambits available from the start (writing/maths), also have one very strong trait and another that could help if we do some eary conquest, which is not unlikely under this variant (I prefer them to carthage as I consider the num.merc worse than the unit it replaces: 30 shields are a lot at this stage of the game). The only disadvantage the French have is their colour, but as Lee is going to have to edit the rules anyway, he could change it to something more eye-friendly;).
 
what's wrong with the French pink? IMO it's one of the more pleasing colours.
 
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