LK50 - Slow cooked deity, civ open to debate.

inherited turn : Seems good. The monster Carthage... we're #1 in population, production and commerce, so I'm not scared.
I'll only report infrastructure affairs. I'm gonna build up troops again. 9 turns till the cease fire with Cleo ends.

1- 1160ad : Sinop : courthouse > marketplace.
Cologne : courthouse > bank.
I have to take care of this single scientist.

2- 1170ad : Berlin : cathedral > courthouse.
Another turn of worker rushing.

3- 1180ad : zzz

IT : Greece and Egypt sign a peace treaty. Many Egyptian troops (cav + musket) were crossing our land. They're crossing back : too bad we can't crush them inside our borders.

4- 1190ad : Fauske : marketplace > bank.
Bodo : bank > cavalry.

5- 1200ad : Vadso : cathedral > courthouse.

IT : Greek frigates start bombarding the shores near Antalya.
Carthage and Arabia sign a peace treaty.

6- 1210ad : zzz

IT : Greece and Arabia sign a peace treaty.

7- 1220ad : Complete a blockade around Abydos.
Carthage now has Steam Power, very high price.

8- 1230ad : Berlin : courthouse > bank.

IT : Celts kill the last Arabic citizens.
A SoD of Egyptian cavs move through our territory, quite frightening.

9- 1240ad : Leipzig : cathedral > bank.
I end MA with Brennus against Grreks.
I make peace with Alex, with him giving us 8 gold + 4 gpt.

IT : An Egyptian cav army is now stationned in El-Amarna.

10- 1250ad : Istanbul riots.
Tromso : cathedral > bank.
Steam Power is now way cheaper (Greeks know it) : I buy it to Hanny for spices + 3115 gold.
We have 2 coal sources connected, both in former Ottoman territory. Sleepy workers back to work.
I declare war on Egypt.
I kill the army in El-Amarna (size 12). We capture the city (a few losses).
Instead of trying to capture Abydos, I destroy almost every cavalry in the country.
I sign Hanny in for WM + 425 gold.
I kill many muskets with settlers in our country, thus winning a lot of workers.
A gambit on Iznik fails : only 1 musket left with 1HP (other units I couldn't see ?)...

Hum, I'm sorry, I gave spices and cash to Carthage... But I also gave him a beautiful phoney war, so that he carefully uses all that money in useless military (at least now :rolleyes: ) !!! I hope it's a good move.

the save : 1250ad
 
I really didn't want to help Carthage's production. That is why don't ship him spices. He can eat us alive right now, and it is quickly coming down just us and Carthage on this map. I want a chance to make it to infantry before that war starts.

The AI uses cash to upgrade, so we face almost all riflemen when the war starts. The AI will cash upgrade units. That makes the military calculation further in is favor and that increases the chance that he will declare war on us.


=======================

LKendter
Kryszcztov
T-Hawk (currently playing)
shadow2k (on deck)
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Taking stock...

Since we just signed a 20-turn alliance against Egypt, there's no reason not to sign more allies and keep the AIs that much more distracted. Spices to Greece gets us an alliance. As for the Celts, first I pay 19gpt for the alliance, and then - hah - that must have freed up some payments he was making to Egypt so he pays us 91gpt + Dyes (full market value) for Steam Power.

We need a worker farm to build these rails. Cologne is the best choice given that it's just about our only city with two food bonuses, and it doesn't even have 12 land tiles to work anyway. It can easily make a worker every turn at size 6 with rails.

Put a bit of our vast bankroll to use, rushing a couple aqueducts and banks.

==========

I hit End Turn, and out of nowhere...

lk50-carthage-war.jpg


Carthage declares war on us!! He attacks Cologne with three cavalry; the RNG is kind and our musket defeats all three. He advances a cavalry ARMY up by the city, though.

Also between turns Egyptian cavalry kill a half-dozen units that were left exposed. Looks like we spread ourselves a bit too far over there...


1255 AD, Egyptian front: We retreat cavalry from Iznik to safety. We attack Abydos and lose a LOT of berserks - note, when attacking a size 7 city, bring artillery and bombard it down to 6! But one Berserk gets us a Great Leader. Too soon to save him for Universal Suffrage and the only available wonder is the Military Academy which isn't worth it either, so he forms an army to fill with cavalry.

Carthage front: Some hastily built rails get us just enough movement to put three muskets to defend Tromso. Cologne is in big trouble with only one musket and a couple cavs defending. And Konigsberg has only one musket as well. I rush several cavalry (some short-rush by way of musket.) Buying Nationalism and drafting would get us out of this in a snap, but the only one with it is Carthage.

Oh, and given that Carthage is actually attacking us from CELTIC territory, there's no better thing we can do than sign Brennus to an alliance. We pay Wines + 4gpt.

Then we may as well pull in Greece too. In the alliance deal, I pay 182 gold/turn for Medicine. My reasoning is this: the only possible tech to two-fer with Medicine is Industrialization (Nationalism is way too expensive), and we'll want Ind ASAP without waiting for a brokerage anyway. So this way, if he reneges on the alliance, we get a discount on the tech. I can also resell Medicine to Brennus for 57 gpt.

Between turns, one cavalry attacks Konigsberg but our musket holds, and the Carthage army attacks Cologne taking out the musket and one cav but the last cav holds with 1 HP!


1260 AD: What the--?! The alliance/Wines deal with Celts is gone. Trade route couldn't have been broken, we have a direct land route to their territory. FRIGGIN SHEEEESH - Carthage captured ONE city in Celtic territory, and that city managed to be on the only road link between our territory and Entremont. RIDICULOUS!

lk50-road-link.jpg


Egyptian front: not much. Positioning and healing.

Carthage front: We lose two cavs but we take out that cavalry army. Up to at least three cardboard cutouts in each border city.


1265 AD: Ugh - war weariness. Scroll-ahead ensues. El-Amarna flips wiping out about 7 cavalry and costing us a luxury. More scroll-ahead ensues. ABYDOS flips wiping out four Berserks. Smilies don't cut it here. YEEEEEEAAAAAAAARRRRRRRRRGGGGHHH!!!

And the people expand our palace. :crazyeye: :rotfl:

Egyptian front: Fortunately, Izmit has cavalry hanging out in it. El-Amarna only got a musket defender in the flip (no Nationalism for Egypt yet) but it kills TWO of our cavalry. The third BURNS that POS to the ground, and Izmit rushes a settler to replace it and reclaim the gems. We also recapture Abydos which only got a spear for a defender.

Given that Egypt lacks Nationalism, I decide to go for as many Egyptian cities as we can get before they get that tech. And we're going to be razing every one of them, 'cept maybe for the Sistine Chapel in Thebes. I'm going to be content to fight to a draw on the Carthage border for now, until we get done with Egypt.


1270 AD: Bursa, a core Egyptian city, falls to our cannons and cavalry. Istanbul rushes a settler to replace it. We get another GL counterattacking at Aydin for another cavalry army.


1275 AD: We raze Hannover on the Carthage border, taking out a forward base for them (they had two cavs in it.) More healing and positioning over in Egypt.


1280 AD: War weariness goes up another notch to phase 2. Egypt now has riflemen. The city of Iznik, though, just has muskets and gets razed. Pi-Ramesses is showing an unfortified (just-upgraded) rifle; I wanted to bombard the city first but we should hit now while the hittin' is good. We lose four cavalry but raze the city.


1285 AD: Hammerfest (how appropriate!) is founded to get our cannons faster access to Heliopolis and Thebes that are going to take lots of bombardment to crack. Cannons move into position to bombard Helio.

Meanwhile, an army attacks the rifle showing in Byblos and kills it, to reveal only muskets underneath. Byblos with Newton's University is razed at the cost of 3 cavalry.

Also this turn we finally complete a rail connection from Trondheim through to the Egyptian border.

Greece and Egypt make peace.


1290 AD: BOOM go the cannons and BURN goes Heliopolis with the Great Library.

Greece has Nationalism, breaking Carthage's monopoly, but we still aren't going to pay 7,000 gold for it when we can get it with min science in 13 more turns.


1295 AD: While our cannons move into place to bomb Thebes, our cavalry take out Alexandria, losing about four. We're producing cavs about that fast anyway, and they didn't have anything else to do for the next couple turns while Thebes gets shelled.


1300 AD: Thebes is bombarded from size 12 down to 8. Next leader: BOMB IT DOWN TO SIX before you attack or you'll be feeding yet another glue factory. :hammer: CAPTURE Thebes for the Sistine Chapel, but do not garrison it until we eliminate Egypt. We are about 5 turns away from doing that (and stopping that war weariness) and then we can turn our full attention to that bastard Hannibal. :hammer:

Military railnet connections are just about complete.

Nationalism still due in 11 turns at minimum research. Consider building libraries towards the end of that and researching Industrialization next ourselves.

I don't post a map because it's too large to show everything :) and the only new thing there is to see is a bunch of razed Egyptian cities.


http://www.civfanatics.net/uploads4/lk50-1300ad.zip
 
I 100% agree with T-Hawk, and wipe out Egypt.
I agree with raze everything except the last city we take - no resistors in that city. :D

Raze all those flipping cities - GACK, 11 units wasted.

======================

:wallbash: Carthage already declares war. :wallbash:

And we just gave him $3100 to upgrade to rilfes.
:aargh: :aargh: :aargh:

======================


What is even worse - our rep may be trashed!
It looks like self-research time - or steal tech time.

LKendter
Kryszcztov
T-Hawk
shadow2k (currently playing)
Mazarin (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Our rep is trashed with regards to the Celts, because that's the civ we "betrayed." But anyone at war with the Celts will trade with us normally. And we still have over 9,000 in the treasury which is plenty enough to buy techs at lump-sum.

I'd probably be content to forego research and just keep rushing and building cavalry. Make use of the armies (one more and we can build the Pentagon) to lower our losses, and we can probably take out most of Carthage before Rep Parts arrives, if he even researches in that direction at all.
 
I'm not going to have time to play until Saturday at the earliest, I've got too much going on with work. Sorry, please skip me.
 
LKendter (on deck)
Kryszcztov
T-Hawk
shadow2k
Mazarin (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Egyptian war:

the bombardement was not very successfull, it took extremely long to get Thebes under size 7, however thebes has been taken, the other cities (except for El-Amarna) razed. I lost many cavs in the process -bad RNG luck combined with the need to finish this war (war weariness was causing some problems here and my fear of Carthages attacks)

I resettled the former egyptian territory tightly: these cities will be extremely corrupt -so no need to let them grow to metropolises: they are usefull as worker producers.

Carthage war:

the Carthagians were sending only few units: some rifles and some outdated crap: I mainly bombarded them down and try to do some leaderfishing. Our MA with Greece expires next turn, we should cancel it then (we're paying 184gpt for that). We can try to get a city or two -but I do not see good chances vs. rifles without artillery support.

infrastructure:

the military rails have been finished early on my turn, so i've been focusing on improving the production non-corrupt cities. Libraries have been completed in many cities, universities were started (can be used as prebuilds for factories if we manage to research industrialization quickly enough). We should start our own research next turn: with only two competitive civs left and Carthage pulling away we will not be able to afford monopoly prices. stealing might be an intresting option as well, but I think that self research is the way to go now.

the turn
 
LKendter (currently playing)
Kryszcztov (on deck)
T-Hawk
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1350 AD (pre-turn) -
I switch all coastal cities in former Egypt to temples. This game will most likely end in domination. We have such absurd cash, I rush all the temples. I rush a few workers in the larger corrupt cities to get our railroad projects moving faster.

Surprisingly our rep is still ok with the Celts. They would take gpt for Nationalism.

Edrine is hopelessly corrupt, I cancel the mining orders.

I realize we want to self-research, but I just don't feel comfortable building zero units during war time. We have far too many empty cities.
(I) - Research begins on factories - due in 14 turns. I expect that number to drop when all those libraries come on-line.

1355 AD - MMOW and I spend $720 to upgrade to all rifleman.

1360 AD - MMOW and another round of cash rushed workers. Once rails are completed, we should have plenty of workers to merge after hospitals.

1365 AD - I actually get to kill some units - 1 rifleman, and 1 longbow. No luck with the elites - I would like a leader on standby for Universal Suffrage.

I cash rush several riflemen in our corrupt cities. In order to make any progress vs. Carthage I need to get workers protected by rifleman to the front.

1370 AD - The bombardment of Saldae begins - we destroy barracks, temple, marketplace, library, 1 pop point and knock a few hp off. I want it size 6 before attacking, so I will wait another round.

All I can say is you better like workers. :lol:

I kill another rifleman with an elite cavalry, but it is simply a kill.

1375 AD - Time for another round of bombardment of Saldae. We destroy Cathedral, university, a few hp, and the needed hit point to drop to size 4. :D
We have real progress, as we raze Saldae. I actually put some hurt on Carthage.
New Oslo is build to replace it. I rush a worker, then library, to quickly get the 21 squares under our control. Once the borders expand Carthage loses incense.

1380 AD - The pictures say it all.
LAK-330.jpg



1395 AD - The slow moving Cannon SoD arrives and begins the bombardment of Oea. We destroy the barracks, temple, marketplace, library, cathedral and 1 pop point.

1400 AD - Once again, it is time to bomb Oea. We destroy the university, coliseum, and one pop point. I do lose a cavalry, but Oea is razed. I took a chance, since most units were red-lined. We add 2 cannon to our cannon SoD. :D



Summary:
Every building, even the army and palace, are bogus. They are all placeholders for factories. If we really get short of military, we still have thousands in cash rush military with.

Do not sign peace with Carthage. He has industry and he will not build a lot of factories while in war more. As long as our people will tolerate it we need to beat that monster up. If all that happens on Kryszcztov's turn is the razing of another Carthage city I will be happy.


Leif Eriksson will end our peoples suffering.


LKendter
Kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK50-1400AD.zip
 
great turns, Lee. we should be able to continue the carthage war endlessly -keeping Greece involved, of course: with Sistine and Universal Suffrage, we'll be able to handle 100% war weariness and build up an enourmous production advantage with factories.
 
inherited turn : I trust in Lee's turn, but I'm amazed at these undefended cities.

1- 1405ad : Industrialization discovered. Start researching Electricity at 100% (due in 9 turns).
I give Alex Industrialization + Incense for WM + 225 gold + 127 gpt. He would not give 128 gpt, and he is up Democracy, so we bankrupt him.
I give Brennus Industrialization + Wines for WM + 42 gold + 39 gpt. Ditto, we bankrupt him.
Stockholm switched from Palace to Universal Suffrage (due in 14 turns, no war weariness yet, no competition, so no need to rush it with our leader, let's get many elite units in the meantime).
We're doing -233 gpt.
Nouveau Trondheim founded (lol, this is the standard name from my French version).
Nice stacks of workers, Lee...

IT : The Greeks start to build Universal Suffrage in Herakleia.

2- 1410ad : I spy on Herakleia (on an island, far from the front) : size 12, 4 spt, due in 120 turns.

IT : The Carthaginians also start this wonder in Malaca.

3- 1415ad : Malaca also on an island...

IT : Feeble Carthaginian counter-attacks. We need to strenghten our offensive stacks.

4- 1420ad : 1st factory built.
Start bombarding Theveste. 37 cannon shots : city still size 12, a few hp and improvements destroyed. Cannons : feeble units. Could anyone tell me how bombardments work (units and cities' bombardment defense points...) ?
Another 12 cannons arrive in that tile.

5- 1425ad : War weariness begins.
2nd bombardment session against Theveste : after 49 cannon shots, city size 5, and many hp down. City captured and razed.
Nouveau Bergen founded.

6- 1430ad : zzz

7- 1435ad : zzz

8- 1440ad : 1st pollution.
Science 50% (+316 gpt).

9- 1445ad : Start bombarding Sabratha : city size 9. I think I can take the city now, but there's no hurry, we want to lose the less units that we can.

10- 1450ad : Electricity discovered. Start researching Scientific Method at 100% (due in 6 turns).
2nd bombardment session : after 50 shots, city size 5. We capture and raze the city.
Alex and Brennus can't afford buying us Electricity. They only have Democracy and Communism that we don't need. We should continue our fast research.
Keep the leader for the Theory of Evolution (in 6 turns).
Try to have 40ish shields in our cities : we need cannons (40), riflemen (80) for the war and for our cities, and cavalries (80).

the save : 1450ad
 
well done, kryszcztov!
I give Brennus Industrialization + Wines for WM + 42 gold + 39 gpt.
this could damage our reputation, if he gets killed before our deal runs out -but we aren't going to need it anyway.

I'd consider switching research to rep.parts or getting it from ToE: artillery would be pretty usefull now, and cannons are cheap to upgrade with Leo's:)
 
Don't worry, Brennus didn't lose any city during my turns, or this was a minor change... Carthage has few railroads in its core, and, because we still have a lot of happy people ("we must destroy Carthage", they love this statement) and we'll soon get Universal Suffrage, we can carry on the war for much more time, so Carthage is quite doomed. But it needs a lot more work to completely destroy them. But you're right, we quite don't care having a bad reputation. They already are furious or annoyed...

I think we should go straight to Hoover Dam. But maybe get Replaceable Parts before... I think we should build Theory of Evolution on the turn we get the next tech AFTER Scientific Method, so that we don't lose a single turn of research. I don't remember tech costs, but once we get Scientific Method, we should research a cheap tech, then build ToE, then get 2 expensive techs and try to go to Hoover Dam. All these cannons, waiting to be upgraded to arties... :love: I'm in love with the noise they make (hum, should be serious until the end of my post).
 
Universal Suffrage and Police Stations don't help with existing unhappy people. If we had rushed Suffrage as I proposed, we would not have seen that unhappy round.


We do want Communism - police stations help further fight war weariness.

=====================

LKendter
Kryszcztov
T-Hawk (currently playing)
shadow2k (on deck)
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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