LK50 - Slow cooked deity, civ open to debate.

:cringe: I space out on that one. I should have left the workers mining.
 
I'm very tired, but I eventually managed to find a little time to play (almost 48 hours). I hope I did quite well, at least no more Germans.

inherited turn : Everything is good. There are trading opportunities, but I decide to wait for 2-3 turns : when lux trades end. Oops, Golden Age, forgot that.

1- 660ad : Trondheim : cathedral > berserk.
Oslo : courthouse > cathedral.
Alesund : worker > harbor.
Karasjok : cathedral > barracks.

2- 670ad : Karasjok : barracks > musketman.
Konigsberg : worker > worker.
Berlin : worker > worker.

IT : Hanny asks us to leave his waters.
Osman ends the lux deal.

3- 680ad : Many cities riot. Just damn it.
Osman : Restart a deal, I pay him 527 gold + WM for his spices. I hate all those non-meaningful features in the game : lack of information to deal well.
Alex : I buy him Chemistry for WM + 1769 gold.
Brennus : I sell him Chemistry for Theology + WM + 7 gold.
Hanny : RoP.

IT : Alex also ends our lux deal. I renew it IMMEDIATELY for WM + 532 gold.

4- 690ad : Konigsberg : worker > worker.
Trondheim : berserk > berserk.
Leipzig : worker > temple.
Berlin : worker > temple.

IT : Egypt and Carthage ally against Arabia.

5- 700ad : Bergen : cathedral > courthouse.
Stockholm : cathedral > courthouse.
Alesund : harbor > courthouse.
Karasjok : musketman > musketman.

IT : Carthage and Arabia sign peace.

6- 710ad : Birka : cathedral > musketman.
Hareid : cathedral > berserk.
Tromso : temple > marketplace.
Konigsberg : worker > worker.
Bermen : worker > worker.

7- 720ad : Copenhagen : cathedral > berserk.
Trondheim : berserk > berserk.

IT : I refuse Otto's peace proposal.

8- 730ad : Stockholm : cathedral > musketman.
Konigsberg : worker > worker.
Karasjok : musketman > berserk.
Attack Stuttgart : wow, berserks ! Incredible war machines !!! Kill 2 spearmen, promote 2 berserks to elite, capture the city. Start worker.
Crazy RNG : an elite kills a veteran longbowman, but is relined.

9- 740ad : Oslo : cathedral > musketman.
Stavanger : courthouse > marketplace.
Bodo : cathedral > barracks.

IT : I buy Osman Printing Press for 640 gold ; I did not want to, but I clicked on the wrong line... I need some sleep.

10- Bergen : courthouse > musketman.
Bodo : barracks > muskeman.
Konigsberg : worker > worker.
Hareid : berserk > berserk.
Trondheim : berserk > berserk.
Attack Hamburg : lose 1 berserk, kill 2 spearmen, 1 berserk promoted to elite, capture the city. Start worker.
Germans dead.
Everyone has Metallurgy except the Celts. I buy Metallurgy from Hanny for WM + 1877 gold.
Brennus : I give him Metallurgy + WM + 135 gold, he gives me Education + Gems.
Lux 0%.

the save : 750ad
 
IT : I buy Osman Printing Press for 640 gold ; I did not want to, but I clicked on the wrong line...

I think this is one of the cases where a reload would be absolutely acceptable:)
Seems like you did a nice trading turn with two twofers and brought us pretty far on the tech tree.


Lee, no problem with the canceled worker actions, my previous post sounded harsher than it should have because of two parts which were not meant to refer to each other (need to be more careful when posting in foreign languages)...I edited this out.
 
LKendter
Kryszcztov
T-Hawk (currently playing)
shadow2k (on deck)
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Got it, will play tomorrow. Germany's dead, eh? That's good, but now what? Can't go after the Celts or Carthage since you just started deals with them (why exactly did you sign RoP with Hannibal?) Maybe we can still hit the Ottomans with Berserks before they get riflemen.

Also, kryszcztov, please ZIP the files before uploading. My computer tried to download it as "lk50-750ad.sav.html" - I can only hope it got through okay.
 
I signed a RoP with the Carthaginians because we had to use their waters to get to the last German cities. I admit that we have to wait now... don't know what I'd do. I suggest we kept a bunch of berserks on this island, to eventually rip them from there when the deal expires.

About the uploading. I gave up zipping files when there is only one of them, because this makes a few more operations for too little : 10% size less at max, generally. Crazy that your computer downloads it like that. If it doesn't work, try this URL :

http://www.civfanatics.net/uploads4/LK50-750AD.SAV

This is where you should be sent to, but now you just have to type this, so it will be OK. I guess I'll have to zip all files now...
 
Didn't mean for that last post to sound quite so harsh... You did some very good brokering, and killed off our main rival civ, what more can I ask for? :)

AIs usually don't mind sailing boats through their water territory for a turn or two. The RoP with Carthage is a minor hiccup, don't sweat it.

As for zipping files - please do. Even 10% smaller file size does make a difference on a server as heavily loaded as this one is, and there are still some people (like myself) on dial-up. The size plus the inherent error checking makes it worth the few seconds to zip and unzip the savegames.

Anyways....

==========

As for another target - there is in fact one that's quite accessible and with whom we have no active deals. Egypt! There's two Egyptian cities within two-ring distance from our FP city.

Good brokering on that last turn, but you didn't finish the deal. Banking's on the table and can be traded for Astronomy. Only Egypt and Carthage have it, though. I consider stealing the tech from Egypt, but an immediate steal would cost more than a straight buy.

So we pay 96/turn to Carthage for Banking, and resell the tech to the Ottomans for Astronomy plus 85 gold and to Celts for Monarchy + 156g + WM. I could have gotten Chivalry instead of Monarchy, but I think we'd rather build a few cheap horsemen to upgrade before we soon get Military Tradition.

Most of our core cities swap to banks; we've got enough berserks for the moment to take out those two Egyptian cities, and the next war will be with cavalry.

-----

Between turns, Egypt completes Copernicus, killing the wonder cascade. Hey, who says we can't build wonders ourselves? We don't have elite Berserks to get leaders with. Stockholm starts on a Palace for either JS Bach's Cathedral or Smith's Trading Company.


770 AD: We stop paying Brennus 24 gold/turn for the alliance against Arabia. And since our Arabic war is as phony as Bill Clinton's mug on a three-dollar bill, we make peace and take Abu's pocket change.

Golden Age ends and our income drops from 440 to 288.


-----

790 AD: Our Berserks are in position. Actually, Military Tradition just showed up, heh. But we can take these two Egyptian cities with the Berserks and wait for a brokerage between Mil Trad and Physics.

:hammer: We declare war on Egypt! :hammer:

I decide NOT to buy allies so that we can end this quickly and then go after either Carthage or Ottomans in 9 turns when our deals with them expire. If Cleo buys allies, let her; we can handle 'em.

Grrr - an Ottoman knight is blocking our path to the northern of the two Egyptian cities.


800 AD: Hieraconpolis is razed at the cost of two Berserks. That's good, but a stray Egyptian knight and musket then take out one more Berserk each.

Navigation and Music Theory and Democracy have also appeared now.


810 AD: Cologne is captured; we can keep it because it's got as many German cities as Egyptian, and also there was never any Egyptian culture in the city so the flip chance is low. Farsund founded to replace Hiera.

-----

840 AD: Egypt will talk, and after taking a couple potshots at GLs, I take the opportunity to make peace. We pay 76 gold/turn and get Military Tradition, a 30/turn discount from what anyone else would take.

Then we resell Military Tradition around for Music Theory and Navigation.


850 AD: We now own 13 cavalry, and that's because 3 of our horsemen haven't reached barracks yet.

There is one VERY important fact right now: THE OTTOMANS DON'T HAVE ANY SALTPETER. Three turns from now, when our deal with him runs out, we want to hit him HARD AND FAST before he gets any Sipahi and his Golden Age. One more time: KILL THE OTTOS! Buy in allies and go for civicide. :hammer:

You've got Berserks in Cologne that can be used to take out Hannover while all the cavalry that are currently in Karasjok can start going for the Ottoman core. There's also a dozen catapults that could be upgraded.

http://www.civfanatics.net/uploads4/lk50-850ad.zip
 
And here is The Map; I post it in a separate link because it's getting pretty large. :)

Do keep Stockholm and Bodo building wonders. In addition to those two, Smith's and Newton's will also soon be available; we aren't going to get THAT many GLs. :) The cascade was stopped cold only about 3-4 turns ago, so we should have a good shot at getting wonders in both of those cities. I've got Stockholm carefully set up for maximum shields from the tiles around it; try not to disturb it.

Oh, and KILL THE OTTOS! :D :hammer: :hammer:
 
THE OTTOMANS DON'T HAVE ANY SALTPETER

:hmm: I see I am not the only one who likes to look for weak civs :D
I think the Ottomans also have some nice wonders.

==================================

LKendter
Kryszcztov
T-Hawk
shadow2k (currently playing)
Mazarin (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Got it! Will kill Otto's when ROP expires, and try to snag us some wonders. Will probably have to wait till at least tomorrow night though.
 
Ok, I didn't have a lot of time, so no long synopsis this time.

Celts declared war on Otto in 870AD

We lose our spices and silks at the end of 870AD, and up lux to 10%, although I recommend the next player buy some luxuries, as we just lost our gems also.

I waited till 890AD to declare war on Otto. He had a few troops by our lightly defended northern cities as they moved towards Arabia. I bought alliance with Egypt and Carthage for 50gpt total between both of them. I have not seen either of them fight at all, although I'm sure they are doing so under the fog. Otto's counterattacks have ceased, except for an occasional longbowman or two. I have not seen him send any knights at me since I killed off the force headed for Arabia.

We captured Hannover, and raised Nuremberg, Konya, and Kofa, in that order. I had terrible luck with the RNG at both Hannover and Nuremberg, but managed to press on after a turn of healing. Troops aren't grouped as nice as I would have liked to leave them for the next player, but you do get a lot of workers to play with.

Notes:

Otto's had a good amount of pikes in each city, so make sure you have enough attackers, in case the RNG smites you. You can buy luxuries, and I suggest you do so. I waited because of the next thing...Physics is out there, and you can get a 2 for 1 with Economics from Egypt. I wasn't sure what you guys wanted to do, as far as Smith's and Bachs. I didn't get any GL's, so I was holding off on pulling the trigger on the deal. We do have access to build the Epic and Academy, but I have most cities building cav's or infa right now...feel free to switch whatever.

There is a settler with full movement left, I forget where. He should be the active guy when you open the save. I raised 3 cities, so you'll need to build a couple more settlers to replace 'em. There is a size 12 city that's starving...I wasn't worried about it, as it has food stored, but it will need to be fixed soon.

I think that's it. You should have plenty of workers to MM as you like. You might need a turn or two to consilidate troops to your liking, and I apologize for that. I raised the last city on my last turn, so that's why. I was headed straight to raise his capitol, along with any cities along the way. You can probably take out Sinop and head that way using reinforcements as they get built.

THE SAVE
 
LK50-950AD.JPG
 
Good turns. I love those piles of beautiful orange rubble. :hammer:

I'd suggest to buy Physics and Economics now; there is no other tech available to get a 2-fer with Physics anyway. So we may as well turn Stockholm's wonder into Smith's; we have plenty of markets, banks, and harbors, so Smith's beats Bach's at least marginally in the short run and by lots in the long run. Not sure what Bodo should do; either Bach's or Magellan's would be nice to have but not critical. I'd probably take Magellan's just because our city might get beaten to Bach's considering the Deity discount. And if we get a GL use it for Bach's.

Heroic Epic is good (I thought we already had it on my turn which is why I didn't build it :smoke: ). Military Academy can wait, as always - no need to spend 800 shields for another army. :)

Oh, and don't bother replacing where Nuremburg was (north of Hareid) - the cities were gasping for air and we can afford to waste those 4 land tiles.
 
LKendter (on deck)
Kryszcztov
T-Hawk
shadow2k
Mazarin (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
(950ad-0) turn off most animations...I get mad watching all these units moving:) mm some cities, so they can produce Cavs faster.
switch Leipzig from temple to 'duct: it can grow quickly -the border expansion can wait. speed up wonder construction in Stockholm by 1 turn, running a food deficit (it has enough in the box).

time to get some techs:
buy Physics from Carthage for WM+2340g
Physics to Egypt for Economics+WM+20g
Silks from Greece for WM+520g
Physics for Gems+Chivalry to Celts, lower the luxury tax to 0.

Stockholm switched to Smith's, due in 7 turns.

(IBT) Greece+Carthage MA vs. Ottomans

(960ad-1)
Hannover: worker>market
Farsund: caravel<'duct
take Uskudar, lose 2 Cavs: the Ottoman cities have many units in them -good they're only pikes.

(970ad-2)
Oslo: Cav>worker (these size-12 cities with food surplus really need some mining)
Birka: Cav>worker
Stuttgart deposes our rule and is Carthagian now:mad:
Karasjok: musket>Cav
take Edrine without losses (SunTzu is ours:) )
found Risor>court

(980ad-3)
Trondheim: Cav>worker
Berlin: Cav>Cav
Oslo: worker>Cav
Birca: worker>Cav
Vadso: Bank>Cav

Our troops need to heal before attacking Istanbul, I try to leader fish but don't have any luck.

(990ad-4)
Trondheim: worker>Cav
Copenhagen: Bank>worker

(IBT) Edrine flips but we only lose 1 Cav+1 Horse. 1st war weariness hits, I have to scroll ahead to keep some cities working.

(1000ad-5)
Hareid: musket>Cav
retake Edrine, 1 cav lost to a spear
take Istanbul (Leo's), 1 cav lost

sell Physics to Arabs for 7gpt: I do not want them to be too backwards -we will need to buy techs and I don't want to buy them for monopoly prices.

(1010ad-6)
Bergen: Cav>worker
Copenhagen: worker>Cav
Karasjok: Cav>Cav

troops are healing

(1020ad-7)
Bergen: worker>Cav
Smith's completed:love:, Stockholm builds bank
Tromso: Cav>duct (was extremely :smoke: from me, not to switch it sooner)

take Aydin without losses
Fauske founded

Carthage and Greece are running away in techs -they acquired ToG+Magnetism and are in Industrial Age now: I hold off with trades...we do not need these techs right now and can afford to wait for a twofer.
(IBT)Egyptians take Bursa -one turn before our Berserks arrive there:mad:
Carthage completes Bach
Athens completes Shakes

(1030ad-8) Stavanger: Cav>harbour

(IBT) Greeks sneak attack us! They take Hannover, defeating our musket with a sword. Land 1 musket and 3 Cavs near Hamburg -no way we can hold this

(1040ad-9)Bremen: temple>court
take Antalya and Izmit, lose two cavs

I MA with everybody against the Greeks: they are no danger for us, but they have enough money+techs to ally with anyone against us...I think that getting into a war right now would be counterproductive, so

Carthage: MA vs. Greece+10gpt for Spices
Celts: MA vs. Greece for 345g
Egypt: MA vs. Greece for 300g
Arabs: MA vs. Greece +4gpt for Mil. Trad.

These Alliances might have been too much, but I'd just hate being attacked right now.

I gift Hamburg to Carthage: we cannot hold it and lost cities have a huge impact on ww.

(IBT) Carthage+Egypt MA vs. Arabs:D

(1050ad-10)
trondheim: cav>cav
Berlin: cav>cath
Leipzig: 'duct>temple
Farsund: settler>market
molde: cath>cav
Karasjok: cav>cav

Sinop taken, Ottomans destroyed.

I saved the game at this point, most of the units have not been moves yet. The next leader can decide which way we should go now and move the units according to his plans. Resistance suppression should have high priority, of course: I left the Ottoman cities resisting during the war to avoid losing many troops if a city fliped.

There is also a tech brockerage possible: Arabs have Magnetism but lack ToG: we could buy ToG from Egypt (maybe throwing our only spices in the deal -we do not need the happiness right now IIRC and could replace them with a colony next turn).

We should consolidate now, I think, (rush-)build some basic improvements in the Ottoman cities and prepare fo an attack on carthage or Egypt in 20 turns.

The save
 
take Edrine without losses (SunTzu is ours )

I thought the Ottoman's had a good wonder for us. :D

=================================

Smith's completed
With PTW and Stock Exchanges / Commerical Docks I really love the wonder. :D

=================================

LKendter (currently playing)
Kryszcztov (on deck)
T-Hawk
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1050 AD (pre-turn) -
Although I somewhat understand why, I really don't like getting an incomplete turn. I always find it very confusing what to do with that turn.

I love the former Ottoman's for building us Sun Tzu and Leo's. :D

With the war over, I am able to fire several clowns. I already see my goal for the 10 turns - end resistance in former Ottoman cities, and rebuild a stronger military.

Although buying from Egypt cost a bit more, I purchase ToG for $2,450. I refuse to give the monster Carthage cash to further help the leader. I purchase Magnetism from the Celts for ToG and $370. Carthage already has Medicine - must have been the Greek free tech. The standard 40-turns to Nationalism begins.

(AI) - Celts and Egypt ally vs. Arabia.

1060 AD (AI) - Well add Magellan's Voyage to our wonder list.
Egypt completes Newton's.

1070 AD - I merge some workers into Fauske to speed up growth. This city has good long-term potential.
(AI) - Egypt signs a peace treaty with Arabia.

1080 AD - Karistad is formed to close a gap in what was the Ottoman territory.
:smoke: Blasted governor reset the scientist. One turn wasted toward Nationalism.
(AI) - Heroic Epic has completed.

1090 AD - I perform a round of worker rushes in the former Ottoman cities. $32 for some no cost labor is well worth it. You can never have enough workers.

1110 AD - Another round of rushing in what was the Ottoman territory. I get a pleasant surprise that Uskudar can be productive, so a courthouse is rushed there. The other rushes are 4 more foreign workers, and a missing temple.

1120 AD - The Carthage monster is the first to Nationalism. I am really glad I didn't give him any cash.

1130 AD - Can you say more workers from former Ottoman cities?

1140 AD (AI) - Carthage and Greece sign a peace treaty. This is bad news, as I prefer the tech leaders at war.

Summary:
Carthage is a monster. Don't give him any trades. He should never get spices! He is clearly our number one danger. The last thing we need to do is give him cash to upgrade to more rifleman.

LKendter
Kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK50-1150AD.zip
 
Got it ! :D (find it funny that many people put this smiley after this simple (and logical) answer)

Won't be able to play before tomorrow night or the day after. I'll continue to build some military, and see if there is an opportunity to go warmongering.
 
@kryszcztov
We have alliances with most of the world except the 800lb guerilla of Carthage. Expect 10 turns of moving military toward Egypt. :satan:
 
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