550 AD (pre-turn) -
I don't like empty cities. I feel they attract aggressive AI actions. Oslo switches to spearman to fill in the gaps.
Birka is size 11 with 4 excess food. I can get it to 5 extra food. However, we are mining 4 plains. That will put it at negative food. 2 of the mining worker stacks are cancelled.
I cancel the six workers on the mountain. I am not sure if we can get Hareid to use that square, and the square could go under Ottoman control. I start them marching toward Iron Mountain.
We have too many troops in high flip-risk Berlin. That most the troops can help with stopping resistance is 10. The rest of the troops leave the city.
We have amphibious Berserks, but just one galley? I see one of my missions this turn.
(AI) - There are some messages I always enjoy. Carthage and Ottomans ally vs. Arabia.
Egypt captures the German city of Cologne.
560 AD - Well the Germans make it easy, and land a regular spearman by Bodo.
We hand out a few whacks of an axe, and our golden age has begun. We already have an elite Berserk.
Berlin's resistance is already collapsing, so a starvation plan begins. That along with a few worker build should get the city to size 1 ASAP.
Tromso is formed, and we have an iron source finally. The city may never amount to much, but it finally secures us a source of iron.
I have no intention of extorting tech from Germany. I want them 100% dead to insure that the Pyramids never flip. I buy Gunpowder from Carthage for $1,075 to learn where the saltpeter is. We **HAVE** a source! The building of Karasjok really paid off.

The better news is that nobody has chemistry yet.
570 AD - It is time for another war - Arabia. We can get Monotheism for the alliance at $24/turn from the Celts. This is almost a 50% discount, and Arabia is so far away we should never see a unit. Nobody else will give us a discount for the war.
(AI) - This is just insane - The Celts come along and demand $24 from us. After starting at the screen for 30 seconds, I decide to tell him to take a hike. The wimp simply goes away.
580 AD - The war whiners already show up, and luxury tax goes up to 10%.
590 AD - Elite fishing doesn't go well, as 2 elite archers die assaulting Leipzig.
(AI) - Germany and the Celts sign a peace treaty.
600 AD - We capture Leipzig along with the great lighthouse. That wonder seems so appropriate for the Vikings. We also get the Colossus in a semi-corrupt city.
Egypt along with some other civs has developed Chemistry.
610 AD -
(AI) - Germany and Carthage ally vs. Arabia.

Greece and Egypt are building Copernicus.
620 AD - We get leader #2 during the capture of Bremen. We build an army. A berserk army isn't the best choice, but I want heroic epic.
640 AD - We just beat Egypt to Konigsberg. I really wanted to wait one more turn to let the Berserk army arrive, but Egypt had plenty of force to wipe the city out.
Vadso is formed to claim all the wasted tiles near Berlin.
Summary:
Berlin has made a great worker factory. To bad it has dropped from size 10 to size 3. Once it gets to size one, let it start growing with good Scandinavian citizens.
I have 4 galleys by Bremen. Please fill them up and smack those last 2 German cities. I want to get the flip changes for Pyramids, Colossus, Lighthouse, and all those cities to 0%.
LKendter
Kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads4/LK50-650AD.zip