LK50 - Slow cooked deity, civ open to debate.

LKendter (on vacation July 2 to July 5)
Kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
inherited turn : Almost everything is well.

IT : Ottomans declare war on Arabs.

1- 70ad : Karasjok : Forbidden Palace > temple.

2- 90ad : Copenhagen : temple > marketplace.

3- 110ad : zzz

4- 130ad : Oslo's borders expand.

5- 150ad : Trondheim : marketplace > colosseum.
Karasjok's borders expand.
Road to Karasjok completed.
Lux to 20%, thanks to the incense connected by the new road.

6- 170ad : Stockholm : aqueduct > marketplace.
Copenhagen's borders expand.
Hareid : temple > marketplace.
Republic is finally available ! Cleo (lowest price) : take Republic, give WM + 436 gold + 30 gpt. I payed less in lump sum to avoid the anarchy bankrupt.
Damn Hanny : he still lacks Republic, but wouldn't trade other techs for it, and has an empty treasury.
Our empire falls into anarchy ! We have 70 gold in treasury and are doing -24 gpt.
Not enough to avoid bankrupcy... Osman : take WM + 5 gold + 9 gpt + spices, give incense + ivory. We only have 2 luxes now, but we're doing -15 gpt and have 75 gold : 5 turns saved !

IT : Arabs declare war on Germans : military alliance with Egyptians.

7- 190ad : zzz

IT : Egyptian war chariots are now marching towards Germany en masse (like these French words in your language !).

8- 210ad : zzz

IT : Theology seems to be discovered... Sistine Chapel on the way...
A German worker leaves the iron mountain before completing the road there. Maybe Germans are doomed now.

9- 230ad : zzz

10- 250ad : 4 turns in anarchy... We now have 15 gold and are doing -15 gpt. That means 1 more turn, after which we will have to sell stuff... or declare war... I suggest the 1st option, based on a recent game...

I hope I did not mess a lot with this anarchy phase... Tell me if I was wrong, gimme advice, I hate dealing with anarchy, it's been the same since Civ1.

the save : 250ad / Anarchy !!!
 
and have 75 gold : 5 turns saved !
We now have 15 gold and are doing -15 gpt.


Heading toward plane shortly, so can't look at game.

However, why weren't maps being sold every turn?
We probably could have picked a few bucks up that way.

If we have to sell - barracks in the low shield cities. They have plenty to build now.
 
sorry for the very short report last time -had a very busy RL:(

I'm wondering why you worry about running a deficit in anarchy -IIRC, no buildings are being sold in anarchy and the deals don't get brocken either. It can be exploititive (sp?), of course -but we did not use this to its extreme.
 
Three turns of anarchy left when handed to me; well, we can get through this. First order is to fix the cashflow by a very easy method: hiring taxmen. About eight of our cities are running an entertainer that could be a taxman instead.

I also start pulling the trick where we let a city riot on alternate turns to slow food loss. Copenhagen averts starvation in this manner.

Diplo check: well, one can't sell one's world map when one's rival civs have no gold to pay.

Why is this anarchy so brutal? First, it's very late and we have several cities up in the size 8-10 range. Second, we've built very few temples and nothing else for happiness. Finally, we TRADED AWAY our only supplies of TWO luxuries - bad idea.

==========

Ugh - between turns Celts demand our entire treasury of 19 gold. I pay; even though that leaves us at 0 gold and -9/turn we don't lose any buildings or units in anarchy.

We could start selling off barracks for 2 gold each but that wouldn't get us to the end of the anarchy without having to sell bigger stuff, so I don't bother. If we exploit the game for 30 measly gold, so be it. :)

Finally in 280 AD, we're a Republic, and we have a whopping 20 gold/turn income at 30% luxuries. We can drop that to 20% and recover 22 income by buying Silks from Greece for 12/turn, so we do that.

After microing everything, we're left with 34 income, which isn't enough to buy any tech. Everybody has all visible techs (Monotheism, Engineering, and Feudalism) so there's no brokering to be had.

Karasjok gets its temple vetoed. The adjacent Egyptian city is already over 100 culture; there is no way Karasjok is going to pass it here on Deity. Marketplace instead.

Worker farm? We do want one. But we have exactly two cities that are even capable of a worker every two turns: Trondheim and Stavanger. And the latter needs a temple AND granary AND courthouse to get up and running.

I disband a few of our catapults (they really aren't very useful with Berserks) and most of our warriors to save on unit costs.

----------

340 AD: After many turns of nothing, we have enough gold to buy Engineering and Feudalism. We pay 84 gold/turn to Carthage for the pair of techs. This lets us see Invention for possible brokerages, but everyone's got it already.

Germany's still getting beaten up by Ottoman and Egyptian units, although they have yet to take any more cities from Bismarck.

The next leader has two mandates:

First, get us Invention any way you can and start upgrading to Berserks. We're still in a bit of a financial hole, though. Invention is EVERYTHING and ignore the other techs; we are going to get Monotheism and Gunpowder at least from pointy-axe research on Germany. Germany just renewed our peace treaty, so it's 17 turns before we can go after him. That will give us enough time to get Invention and upgrade some Berserks, and then our Golden Age will do the rest.

Second, GROW THOSE CITIES! We have no worker farm (unless we allocate the FP city to do it which might not be a bad idea) so the cities will have to grow on their own. Keep the cities like Birka, Bergen, Alesund, Bodo on the highest food surplus they can manage. Aarhus too; it needs some grassland irrigation but I couldn't get workers there.


http://www.civfanatics.net/uploads4/lk50-350ad.zip
 
And the map:

lk50-350ad.zip
 
IBT - Everything looks great...well, except that nobody is home in Copenhagen, so I stick a spare horsie there.

360AD - Arabs and Germans sign peace treaty. Egypt builds Sistine.

400AD - Otto's ask for our help against the Arabs. He won't give me Invention for it though ^^ He would have given me a pretty hefty discount, almost half price...but I don't really think an unexpected war with the Arabs for 20turns, with no way to buy help, would be a good idea.

410AD - A couple markets have brought us into the Red, and some deal ends, finally giving me some cash to play with. We were at -9gpt starting my reign, and now are making 58gpt. I check to see what other deals are going on. We are paying Carthage 84gpt...ouch.

I cancel our luxury deal with Ottomans. We lose spices and 12gpt, but get back our only sources of ivory and incense. This allows me to drop lux to 10%, and only have a couple clowns running around. We are now at 80gpt.

Since Carthage is getting most of our cash, and seems to be growing a bit big for his britches, I decide not to buy Invention from him, even though he's the best deal. I give Egypt 40gpt and 312g for Invention...only about 3gpt more than Carthage wanted. We are still making 40gpt, although we have 0g in the bank.

Gunpowder is available, but not to poor bastards like us. Carthage, Germany, and Arabia don't have Gunpowder yet either.

440AD - Otto builds Leo's

NOTES:

Not much happened, mainly just irrigated a tile here and there, and MM'd the hell out of the cities, getting every last drop I could squeeze from them. Some cities are running at zero surplus food either because they are size 12, or until they get an aqueduct. I tried to get the rest to either 4 or 5+ food. Trondheim can build a Zerk every four turns, as there's not much else for it to build. I thought about a colloseum, so it can fire the taxman, but even by mining the game, and having another worker, it still would only get 20spt after corruption. That doesn't do us any good until there is something to build other thank Zerks, as they cost 70 shields.

Germany and Arabia are the only other ones without Gunpowder. Sistine was built at the beginning of my reign, so Theology has been passed around for quite some time.

Our peace deal with Germany ends in 7 turns. He is still at war with Egypt and the Celts. Someone, the Celts I assume, raised Heidelberg. Germany still seems to be fighting hard though, but the Longbowman is the best unit I've seen him toss at Egypt. They are fighting in our turf, and I haven't demanded anyone to leave. Germany does have two cities on a far away island, so keep that in mind.

Our silks deal with Greece ends in 3 turns. It is much cheaper than using lux tax, so try to keep it going if possible. Our financial situation is looking better. In two turns, we'll have another market, and two courthouses done, and 2 more markets only a few turns off. Bodo is due to finish a courthouse in 2, although it could be switched to a market in 6. It's corruption is fairly high, so I chose to go courthouse first...feel free to veto it in favor of the market. We are currently making 53gpt, with 166 in the bank. We are paying 84gpt to Carthage for 9 more turns. Our unit costs are still hurting us, at a hefty, 70gpt. Corruption is even worse, at 86gpt, but the courthouses should help that a bit.

Hopefully Germany will come up with Gunpowder soon, and not have saltpeter hooked up so it's easier for us to beat out of him.

THE SAVE
 
(450ad-0) everythink looks pretty well MMed, trade around wm :)

IBT: Egypt+Ottos MA vs. Arabs

(460ad-1)
Trondheim: Berserk->Berserk
Alesund: Granary->worker

IBT: Celts+Ottos MA vs. Arabs (they could break down, if this dogpile continues)

(470ad-2)
Oslo: Court->Berserk
Stockholm: Temple->Berserk
(after the basic Infrastructure (Market, temple/duct/court where needed is finished, the cities should start on military -I think)
Hareid: temple->court
Bodo: Court->market

Buy spices from the Ottomans for 22gpt and drop Lux to 0 which recovers 34gpt:)

(500ad-5)
Birka: temple->court
IBT: Egypt offers MA vs. Germans -I decline

(510ad-6) Molde: duct->Berserk
Alesund: settler->worker

(520ad-7) Bergen: Market->Temple (can be vetoed by next leader -didn't know what to build: the temple isn't really needed, but the city is too shield poor to build expensive Berserks)
Stockholm: Berserk>Berserk
aarhus: market>tremple

Peace with Germany runs out -I wonder whether I should MA with Egypt vs. Germany for a discout on Gunpowder: the discount would be 140g, but if they get killed before the 20 turns run out, our reputation might be stained. I decide not to -sorry if that was weed. Declare war on Germany, move our SoDs in their territory: since the best units I've seen from them were Longbows, I decide not to upgrade any archers -the upgredes are simply too expensive.

(530ad-8) Alesund: worker->worker (start joining the new workers in productive cities that can support the higher pop without specialists: we can support up to 11 pop with markets/temples/0% Lux)

Karasjok: duct->temple

(540ad-9) move troops into position, so they can attack Berlin next turn: spears are the best defenders:D

(550ad-10)

attack Berlin: the pults only take one pop-point away -I decide to attack anyway: our horses should do some damage and retreat -and we can finish the job with archers.

We lose 2 Horses+3archer during the attacks and take out 6 spears and one longbow. Berlin captured, the Hanging Gardens allow us to put about 5 specialists to work and the pyramids give us many granaries:)

THE MAP

There is a settler with one movement point left in Karasjok, I'd suggest founding a city on red dot as that would give us an Iron source that we really need as soon as rails need to be laid down. I admit that I'm not perfectly familiar with the exploit rules here -and I have read some of the ICS-debates: I do not think this city would be anything close to ICS, but I let you decide on that.

Further, Bodo was left undefended by me as I needed the spear to protect the cats on their way to Berlin: there is a German galley nearby, so I moved some Horsemen+Berserks in this region -they should kill the landing units easily, you might also get us a GA if you want -I haven't done this yet.

THE SAVE
good luck!
 
I wonder whether I should MA with Egypt vs. Germany for a discout on Gunpowder: the discount would be 140g, but if they get killed before the 20 turns run out, our reputation might be stained.

Nope; a deal that gets terminated due to the termination of a military alliance due to the death of the target civ never stains anyone's reputation. That can actually be used exploitively: sign a military alliance against a weak civ in the same deal as paying big cash/turn for a tech, then kill the weak civ and you get out of the payments and keep the tech scot-free.

Doesn't matter here since Germany's got those two way offshore cities that we wouldn't be going after anyway. And we should be able to get Gunpowder from Germany for peace.

Passing up the Golden Age? This is why we wanted the Berserks - let's go for it! :goodjob: Also, who says we're stopping at Germany? This is why we picked the Vikings! :hammer: :axe: :hammer:

LK would be up now; I think we may as well wait for him to get back and let him enjoy this pivotal turn in his own game. :)

Oh, and filling in unused tiles is definitely nowhere near ICS. I would, however, suggest either of two plans for that. One, move the southern dot one SW to reduce overlap and pull in more tiles, and the northern dot one NW to make some of its overlap with Berlin and Karasjok instead of already-cramped Bodo and Oslo. The second plan would be to fill it in with only one city, on the river halfway between your dots; that still redeems all but three land tiles and gives the cities more breathing room.
 
stopping at Germany? This is why we picked the Vikings!
that's why I did not put any lump-sum elements into the spices deal with Ottomans. I think they should be next: they have some very nice city sites that will greatly benefit from our FP: We can also get them into a war with Egypt which should keep most of their military employed.
 
Nice...I love the Pyramids, even though I never build them. Too bad The HG become obsolete soon... I think there are a couple wonders in Leipzig also...I know it has Colussos, and it might have something else that's not as useful, like the Great Wall. Does anyone ever build that, barring a cascade???

I think Lee get's back on the fifth anyway...if I remember right. I was reading one of his other SG's yesterday, think I saw that.

I'd defenitely fill in that area that's not being used, any of the options mentioned would work fine...my choice would be T-hawks first option. ICS is an overused term. Filling in land that's not being used by placing cities close together is a dense build, in order to not waste tiles. Molde is an example of a dense build filling in space.

ICS is placing cities close together everywhere, for the sole intent of having as many cities as possible. I don't have any examples of ICS, as I don't use anything I consider exploitave even in single player...but if you saw it, you'd recognize it without any doubt! Of course, it's Lee's choice, as he made the rules, and it's his turn :D

We should be able to get Mono & Gunpowder for peace this time, maybe having to toss in some cash. I'm glad you didn't buy it. We'll be able to buy Theology easily enough. Education is probably out there, Astronomy and Chemistry soon will be also, if they aren't already. Our GA income will allow us to buy all of these without any problems, and maybe even be able to broker one for the other. Hell, we could probably build Copernicus in Trondheim with a GA going, if we wanted to...although I'm not too fond of that wonder. Of course, I like to build wonders just so the AI can't have 'em! :lol:
 
the Germans did not have Gunpowder at the beginning of my turn -and I heaviliy doubt they'll be able to acquire that in a reasonable time.

Completely agree with you on the ICS arguement, shadow2k. I'm not the expert here since I've never used it...seems to unnatural to me.
 
Hah, Germany STILL doesn't have Gunpowder? What a punk!!! Well, considering we are using mainly zerks and archers, it will be a few turns before we can run him entirely off OUR continent and banish him to the islands. Maybe he'll come up with it by then, the AI does love to max research while at war. :rolleyes:

And Lee gets back on the sixth I think, as his sig says he's on vacation from the 2nd to the 5th. Of course, I don't know what the 6th is for him, seeing how I seem to be in the minority, being from the US, and I don't know where he's at. Anyway, defenitely wait around for him, I think he'd enjoy setting off our GA and wiping the Germs off our continent.
 
550 AD (pre-turn) -
I don't like empty cities. I feel they attract aggressive AI actions. Oslo switches to spearman to fill in the gaps.

Birka is size 11 with 4 excess food. I can get it to 5 extra food. However, we are mining 4 plains. That will put it at negative food. 2 of the mining worker stacks are cancelled.

I cancel the six workers on the mountain. I am not sure if we can get Hareid to use that square, and the square could go under Ottoman control. I start them marching toward Iron Mountain.

We have too many troops in high flip-risk Berlin. That most the troops can help with stopping resistance is 10. The rest of the troops leave the city.

We have amphibious Berserks, but just one galley? I see one of my missions this turn.

(AI) - There are some messages I always enjoy. Carthage and Ottomans ally vs. Arabia.
Egypt captures the German city of Cologne.

560 AD - Well the Germans make it easy, and land a regular spearman by Bodo.
We hand out a few whacks of an axe, and our golden age has begun. We already have an elite Berserk.
Berlin's resistance is already collapsing, so a starvation plan begins. That along with a few worker build should get the city to size 1 ASAP.

Tromso is formed, and we have an iron source finally. The city may never amount to much, but it finally secures us a source of iron.

I have no intention of extorting tech from Germany. I want them 100% dead to insure that the Pyramids never flip. I buy Gunpowder from Carthage for $1,075 to learn where the saltpeter is. We **HAVE** a source! The building of Karasjok really paid off. ;)
The better news is that nobody has chemistry yet.

570 AD - It is time for another war - Arabia. We can get Monotheism for the alliance at $24/turn from the Celts. This is almost a 50% discount, and Arabia is so far away we should never see a unit. Nobody else will give us a discount for the war.

(AI) - This is just insane - The Celts come along and demand $24 from us. After starting at the screen for 30 seconds, I decide to tell him to take a hike. The wimp simply goes away.

580 AD - The war whiners already show up, and luxury tax goes up to 10%.

590 AD - Elite fishing doesn't go well, as 2 elite archers die assaulting Leipzig.
(AI) - Germany and the Celts sign a peace treaty. :(

600 AD - We capture Leipzig along with the great lighthouse. That wonder seems so appropriate for the Vikings. We also get the Colossus in a semi-corrupt city.

Egypt along with some other civs has developed Chemistry.

610 AD -
(AI) - Germany and Carthage ally vs. Arabia. :lol:
Greece and Egypt are building Copernicus.

620 AD - We get leader #2 during the capture of Bremen. We build an army. A berserk army isn't the best choice, but I want heroic epic.

640 AD - We just beat Egypt to Konigsberg. I really wanted to wait one more turn to let the Berserk army arrive, but Egypt had plenty of force to wipe the city out.

Vadso is formed to claim all the wasted tiles near Berlin.

Summary:
Berlin has made a great worker factory. To bad it has dropped from size 10 to size 3. Once it gets to size one, let it start growing with good Scandinavian citizens.

I have 4 galleys by Bremen. Please fill them up and smack those last 2 German cities. I want to get the flip changes for Pyramids, Colossus, Lighthouse, and all those cities to 0%.


LKendter
Kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK50-650AD.zip
 
Got it, but I won't be able to read the latest reports and play before tonight. Damn, it's Sunday morning, 11am, and I'm already out of my bed... :eek:
 
Birka is size 11 with 4 excess food. I can get it to 5 extra food. However, we are mining 4 plains.
changing 4 irrigated plains into 4 mined plains should have put it to 0 food right after it grew to size 12. Have I misunderstood some game concept here?
 
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