LK57, Sengoku Scenario, Demigod

LKendter (on deck)
Rubberjello
meldor
6thGenTexan
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
Jul, 1479 AD (0): Scope things out and it takes a while to get acquainted. Nothing to do here

Jan, 1580 AD (1): Move settler to the desert to better utilize the land. :hmm: Ichijo just picked up Invention.

Jul, 1480 AD (2): Found Matsue on the lone desert tile. Start a pesant worker. It is getting tight but need another settler soonish.

Jan, 1481 AD (3): Okayama builds a temple starts a granary.

Jul, 1481 aD (4): Nothing.

Jan, 1482 Ad (5): New contact: The Matsunaga! There are no less than 5 settler/Ashigaru pairs heading across our lands. IF we had a force of units a few free workers. but we don't so I swap Okayama to a settler in hope to make them travel a bit further down the island. Lux to 20%.

Jul, 1482 Ad (6): I don't have enough units to run interferance. One is going to get by so I request that the Miyoshi leave our lands and they comply.

Jan, 1483 AD (7): Hiroshima builds a barracks starts on much needed Ashigaru.

Jul, 1483 AD (8): With 15 turns left on invention I think buying at 5th may be our best option to get better units for what will be a coming battle. I don't think archer or rather cross bowmen are worth the 280 gold it would take with zero trade posiblities.

Jan, 1484 AD (9): Hiroshima builds a Ashigaru and starts a settler. Trying to run interference with to stop the settler flow west. Upgrade our Shogun to Shogun-2.

Jul, 1484 AD (10): Forced to use all available units to stop the Miyoshi settlers from stealing our territory a bit of a blockade until a settler arrives.

There are crazy amounts of settlers - 6 are visible :eek: Not sure if it is best to allow them to settle and capture them later or just play cat and mouse. In retrospect I should've changed those temples to units for more blockade forces. :(.

Here is the save:

http://civfanatics.net/uploads5/LK57-JUL1484AD.zip
 
After playing my initial thoughts are that this is a very crowded map. We have a large territory now (comparatively) and should try to expand to the West but at the same time need to get to some better units.

The iron to the West must be a priority for The bushi Unit and following Invention we need Sojutsu even though it is an optional tech to get 1/3/1 spearman.
 
Is the AI cheating? How did they know there is unsettled land to our west? Map Making has not arrived and I do not remember anyone sending scouts through our territory to see that there is unsettled land to our west.
 
LKendter (currently playing)
Rubberjello (on deck)
meldor
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
I don't think they are necessarily cheating but rather sending settlers out in search of any land. We have at least the same number and in some cases more cities than the DemiGod AI. They are sending settlers out enmass. Taking a whack at some free labor may not be out of the question.

Land to the NE must be tight.
 
Edit: Oops.
 
@Smellincoffee - No comments about the map layout please. None of us have every played this scenario, so your comments are a spoiler.
 
Sorry. Edited out. :)
 
So, Lee, you'd prefer that we not warn y'all about Godzilla and Mothra wandering around in the northern part of the map?
 
Originally posted by Arathorn
BTW, with no civ traits, how does one trigger a GA? Are there UUs? I could just open up a new conquest myself when I get a chance, but I thought maybe the participants in this game knew already.....


IIRC, all the civs in this game have the wonder tags for military and religious, just like the base Japanese civ.
 
From what I gather about this scenario it looks like the Samuria are still the UU but I am not sure. I would like to see the rules for the game but don't want to see the map futures as Lee discussed above. It doesn't say in the civilopedia :(.

BTW: This is the first time I really USED the civilopedia for much of anything. It is really a tough learning process to see a new tech tree, resources etc. I suspect this is going to be a tough game just based on my first set of turns I think war is going to be coming soon and will be the focus throughout. Upgrades, units and necessary techs will become a priority. It is also the first time I saw a tech tree with virtually all the optional techs on 1 branch. I think it was the NINJA path but not completely sure. It was 2 ages away from where we are now and was checking it out as a mere curiosity.

Any comments on how we should procede tech wise?? What do the AI value for techs? I fully expected at least 1 2fr to come through but spent 10 turns just waiting. Should we just buy invention at this point? AhHH sooo... many quesitions and not a lot of answers.

Hotrod
 
I can tell you (1) what research approach worked for me and (2) how to trigger a GA. If that's not spoiler info, let me know and I'll be happy to oblige. Don't ask any Godzilla questions, though. :nono:
 
Unless we accept spoiler info, we will just have blunder through the tech tree somehow. :lol:

A general rule of thumb is that with the AI, all military-aspect, and government techs are highly valued, while dead-end and culture techs are usually valued fairly low. A tech with a wonder boost it up somewhat. But since this is a scenario, anything can go. I remember playing the Ancient Med. mod and I finally got a monopoly on a tech. Every AI was willing to play a whopping total of 1 g.p. for it!!!
 
I saw one of the questions was about tripping a golden age. I didn't spot any units that have trip GA flagged, so I don't think we will see one. However, we very much want to build fire cannon. They have a bombard range of **3**. Even artillery is only 2.

Jul 1484 AD (pre-turn)
I wake up our king to increase the blockade size.

Jan 1488 AD (pre-turn)
Yonago is formed, the first step to securing that iron.

Jan 1488 AD (pre-turn)
Iwakuni is fomred, as iron / gems are inside our cultural borders.


Summary:
The western pair of Ashigaru are to kill that barb camp, stray barbs, and see if we can contact the mystery civ.

LKendter
Rubberjello (currently playing)
meldor (on deck)
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over



http://www.civfanatics.net/uploads5/LK57-Jul1489AD.zip
 
Did some checking into the Civiliopedia again tonight and we can get an Age of Elightenment or some such thing by getting a Scientific Leader (reaching a tech first) and increasing science output. It will trigger 20 turns of +25% production. Sounds a lot like a golden Age but very random if you ask me. What are the odds of even getting to a tech first let alone then getting a Scientific Leader??

Hotrod
 
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