LK57, Sengoku Scenario, Demigod

@Lee,
You're right, they really screwed up with the FP. I don't even think it's worth doing your World Map mod in Conquests until they fix this. (IMHO)

God, I hope they do fix it. :rolleyes:

Sorry for the threadjack. :o
 
Originally posted by Matt_G
@Lee,
You're right, they really screwed up with the FP. I don't even think it's worth doing your World Map mod in Conquests until they fix this. (IMHO)



It is still worth starting the devlopment cycle. There will be a lot of testing to do to upgrade it to conquest. However, I doubt I will start it with the FP fix.
 
Jul 1504 AD (0): Take a look around and do a quick survey of our new contacts. We are on par with some, behind other and ahead of a few. No trade opportunities as of yet. Wonder if the scintist is worth it with it available to buy sooner than 31 turns.

Jan 1505 AD (1): More irrigation. We need water badly. Lots of Archives being built and with no other pressing details will let them continue.

Apr 1505 AD (2): Tamashima builds a peasant starts a temple. New contac the Saito in RED. :hmm: they are only up the wheel and Map making check possible trades. No deals the can't afford currency or Shinto Precepts.

Jul 1505 AD (3): Hiroshima builds Archives. Starts Bushi.:hammer: Our neighbors only have 3 total cities and could be taken soon. They are about to get iron. Sending our grandmasters in the West to the East. Whip temple in Onomichi on the West Coast.

Oct 1505 AD (4): Onimichi builds a temple starts an archive. maybe a granary would be better. Ube a spear starts a cross bow. Our scientist is moved to Iwakuni. Irrigation is coming around the mountain. It takes most of our gold but I buy Shinto Precepts from Tokugawa for 70 gold, 11gpt and WM. Sell ancestor Worship for measly 8 gold to Ryuzoji. Shinto WM and 8 gold to Urakami for Map Making. Shinto WM to Saito for Wheel and TM. WM and 2 gold to Ryuzoji for there WM. Wm to Tokugawa for his TM and 7 gold. Wm to Oda for TM and 9 gold. WM to Urakami for WM. WM to Ichijo for Wm. Whip a temple in Iwakuni. Hold off on Trading Shinto to the Miyoshi. He has both currency and Construction but won't part with either but will trade gold and WM for it. Not enough. With both possible tech already out there I fire the sceintist. Change Masue to a Cat.

Jan 1506 AD (5): People want the Izumo shrine (FP??). Matsue builds the cat starts a barracks. Iwakuni builds a temple starts a galley. :( should've trade shinto to Miyoshi for his gold. :wallbash: it is now off the table.

Apr 1506 AD (6): Hiroshima builds a bushi starts another. More irrigation. Continue to bring units East. WM to Miyoshi for TM and 25 gold.

Jul 1506 AD (7): upgrade a vet Ashigaru to a Bushi for 60 gold. Change Yonago to a galley to get contacts in the South. Sell Wm for about 20 gold total.

Oct 1506 AD (8): Okayama builds archives starts bushi. Ube a crossbow starts galley. Oda start Sun TZu :eek: we are behind 3 techs. Forming up a small SoD on the Eastern border.

Jan 1507 AD (9): Hiroshima builds another bushi starts another. Saito have construction but not Currency but we can't afford either.

Apr 1507 AD (10): Moved a settler to the Eastern Front. There is a stack of units on the boarder ready to go at the Urakami. They have no Iron. We can now buy Currency for alot of gold but I don't know if it will guarrantee a trade with Saito for Construction. We have another new contact with Takeda. He won't part with his map cheaply and is up Currency and Construction. We can see but haven't contacted yet 3 more group the Otomo and Shimazu in the Sw and the Hojo way out East. The Chososkabe right near by.

Here is the save:

http://civfanatics.net/uploads5/LK57-1507.zip

lk57_1507.JPG
 
Well team, try this link:
http://www.civfanatics.net/uploads5/LK57-APR1507.zip

==========

LKendter (currently playing)
Rubberjello (on deck)
meldor
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
People want the Izumo shrine (FP??).

This is yet another example of a poorly explained feature in the Civlopedia. The shrine can only be built in one city (as with any small wonder) and it only aids that one city. Its purpose is to act as a combination harbor, quasi-Colossus, and offshore platform rolled into one. It adds one food, one trade, and one shield to every water tile in the city in which it is built. If you have a coastal capital, that would likely be your best site.

If y'all consider these tidbits to be spoiler info, I'll stop posting them. I view it as leveling the playing field by telling you what the AI knows but you don't. Now if I told you that a certain civ advance reveals the eighth luxury item (sushi), then that would be a spoiler!
 
Apr 1507 AD (pre-turn)
I switch a city to build the Izumo Shrine.


Oct 1507 AD
:hmm: 8 offensive units, but an Ashigaru is showing.
I suggest the Urakami concede us Ako. They refuse, so war is declared.


Jan 1508 AD
Ako is captured with 3 resistors, and 2 workers. :D

Apr 1508 AD
I may have jumped the gun. I kill 2 stone crossbow, losing 1 Bushi. 3 crossbow and 2 Ashigaru are in position to take Ako defended by one spearman.

Apr 1508 AD
All I can do is throw everything into Ako and heal.

Jul 1509 AD
Are these really one defense units we are fighting? We are losing more Bushi then I think we should.


Summary:
I have gotten past Ako - the high unit loss needs to be replenished.

LKendter
Rubberjello (currently playing)
Meldor (on deck)
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over



http://www.civfanatics.net/uploads5/LK57-OCT1509AD.zip



I never saw this one before - a barbarian galley SoD?
LAK-362.jpg
 
Got it. It might be 24 hours due to other obligations, but I'll shoot for less than that.
 
lk57pic004.jpg


Preturn: We are behind Currency and Construction from the (many) leaders. Look for a 2-fer, but none available. Get into the WM trading game with only a small gold loss. Upgrade our Leader to Shogun-4 (5.5.2) It looks like our army has been through a bloodbath! We do need some more units, yep.

Jan 1510 (1) What the ???? 5 Urakami units stroll into sight. But they only have two cities left? Kill 2 crossbows and a Urakami with no losses. Make a good profit on World Maps.

Apr 1510 (2) Kill 2 Urakami Ashigarus

Jul 1510 (3) Our waiting pays off, as one of the backwards nations finally gets Construction. We trade Shintu Precepts and WM to it for Construction + 8 gold. We can afford to buy Currency outright, but I'll wait and see if something else shows up.
Kill an Ashi and Stone xbow.

Oct 1510 (4) Move S.o.D towards Kobe (Urakami capital)

Jan 1511 (5) Hmmm... our neighbors the Miyoshi seem to have declared war on the Urakami (Those damn opportunists!) I had better get to the capital before them. Kill 2 Uri stone xbows.

Apr 1511 (6) Now this is interesting. Our leader has a ZoC? I didn't know that. I had him up near the front to pick off wounded Ashis and trying for a promotion. He did get a promotion to Veteran, but when an Ashi tried to bypass him, he took an automatic health off of them.

Jul 1511 (7) Disease strikes Tokuyama? There are no jungle tiles working there. Some sort of scenario-based thing?

Oct 1511 (8) Our leader is now a Grandmaster. (Only by attacking 1 health Ashis in open terrain.) Our Galley has discovered some new Islands to the West. Hmm...the battle for the capital...bombardment reveals the enemy has at least 6 Ashis inside (besides their leader, I assume) We need reinforcements, lots of them. Meanwhile, the Takeda has made contact with 4 new civs (or at least we can trade contacts now) I trade for 2 of the new ones for 3 of the ones we knew that he didn't). I get tired of waiting for Currency to be traded cheaply. I buy it in the frenzy of deals going on this round for 252 gold. Lots of WM trading. The leaders know Horseback Riding, and at least Takeda knows Feudalism, as that seems to be the trigger for trading contacts.

Jan 1512 (9) I have to buy Horseback Riding sooner or later, as it is a single tech string to feudalism and getting on with the next age. Trade with the cheapest: Miyoshi for Gems, 180 gold, and 5 gpt. As expected, Takeda has a monopoly on Feudalism. We are broke but at least making 17 gpt. We have horses (unconnected) in our border (SW). Horseman are 3.1.2 in this scenario.

Apr 1512 (10) Massive battle time! I lose 3 Bushi, but manage to kill hordes of Ashis and finally their 5.5.2 leader (bombarded down to 1 health). We have a whole lot of wounded units! All their cities disappeared. We need to get our settler up there fast! (2 turns away). All builds switched from military to Marketplaces. Feudalism has been traded around, but it is ungodly expensive (no one is talking to us).
Remember to trade WM around at least every other turn, it can make a fair amount of money.

The Save
 
LKendter
Rubberjello
Meldor (currently playing)
6thGenTexan (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
Nice ! :hammer:

Who's Next!? We need a fairly large build up. It seems that due to the small size of the enemy territory all they have shields to build are units and lots of them. This being Demigod I am sure their upkeep cost aren't too bad.

As far as our King goes he gets a new "ability" with almost every upgrade and they are addative. They are like ZoC, Blitz and are all listed in the civilopedia.
 
April 1512 AD (0)
Everything looks good except Ude needs some food to grow. We are building the Izumo shrine in a city that only has 3 coastal tiles. It should have been built in a city with more coastal tiles but there is nothing to build that won't cost us 98 shields so I will let it finish.
(I) Okayama Iumo Shrine->Aqueduct.

July 1512 AD (1)
Lots of movement. The settler is one turn away. I spread some of the troops around to block any other Civs from gettting any ideas.
(I) The Hojo start a blue and orange version of Sun Tzu's. The Miyoshi are sending two two settler pairs to try and fill the area.

October 1512 AD (2)
We get our city in next to the lake on top of the furs. I move more units to block the Miyoshi from pouching any land.
(I) The settler pairs withdraw.

January 1513 AD (3)
Lots of movement, getting some food for Ude finally. Got some shields for Yonago.
(I)Nada.

April 1513 AD (4)
Movement and not much else.
(I) Nada

July 1513 AD (5)
The workers finally get some food for Ube. It will grow in 20 now so plenty of time to get that Aqueduct going. They will now move to the capital as it is working two unimproved tiles, not good. Mogami get Horses for spices, Contact with the Mogami WM and 27g. For 50g we get the last to contacts that they have. Both of which are backward so no lowering of the cost of Fuelaism. Move troops up to declare on the Miyoshi and realize that we have 14 turns before we can do so.
(I)Lots of boats sailing around in circles.

October 1513 AD (6)
Troops go to sleep dreaming of attacks that won't come for many turns yet.
(I) Much the same.

January 1514 AD (7)
We are happily building up infrastructure.
(I) Zzzzz

April 1514 AD (8)
Movement and worker excitement. We can now barely get Fuedalism.
(I) The parade of boats. Oda complete Sun's in Nagoya.

July 1514 AD (9)
Not much, move to contact up the second Jade so we can trade it and get out of the tech hole we are falling into.
(I) Hiroshima completes its Market and starts a Bushi.

Oct 1514 AD (10)
We can now get fuedalism. The cash flow is up to 35gpt and I have made no trades this turn. We still have 9 turns more before we can atttack the Miyoshi.


The save
 
LKendter
Rubberjello
Meldor
6thGenTexan (currently playing)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
If you havn't figurred it out yet, there are 'surprises' hidden in this scenario not mentioned in either the scenario description nor in the civilopedia.
So, if you can check in the scenario builder what each building does, it might influence your decisions on build- and research orders. Got some nasty surprises by trusting the docs instead of doing my own research.

Grimjack
 
Sorry for the delay getting this posted, I actually had to work at work today. :D

Someone may want to do what Grimjack suggests because there are a bunch of new building we can build ber the text turn.


I want to get Feudalism from the Tokugawa but it look like our trade routes all go through Miyoshi territory. Attacking them when the deal ends may break the trade routes. We may have to wait 15 turns until the deal with the Takeda ends. I raise science to 40% and get Feudalism in 10 @ +6GPT. That way the next in line will be able to discuss where to go tech wise. I vote for the tech (cannot spell or say most of them) which will get us harbors.

I change Yonago to aqueduct. It will take as long as the local magistrate. It will be size 5 in two turns. The same with Iwakuni. It will be size six next turn.

Jan-1515-1 Move workers and MM cities.

Apr-1515-2 Okayama aqueduct-->market Shimonoseki market-->aqueduct Onomichi local magistrate-->aqueduct Pick up about 5 gold for map trades. Everybody has THE map now.

Jul-1515-3 Hiroshima Bushi-->spearman

Oct-1515-4 move workers

Jan-1516-5 Tamashima barrack-->aqueduct IBT we lost our galley off of Okinawa. My notepad was up on the screen so I did not see the barb galley sink it. Pick up chump change with maps.

Apr-1516-6 Matsunaga picked up Feudalism. That makes 6 civs in the next Daimyo.

Jul-1516-7 Hiroshima spearman-->settler to time with full food @12. Having one or two on hand when we attack will be handy. Ube marketplace-->aqueduct Uesugi learned Feaudalism, #7.

Oct-1516-8 Disease strikes Matsue & marketplace-->aqueduct. The disease emptied the full food box @ size 6. We now have enough gold to upgrade the 7 Ashigaru in towns with barracks. I'm saving the money for trade possibilities in the next Daimyo.

Jan-1517-9 Worker moves. Matsue lost another pop to the disease.

APR-1517-10 Hroshima settler-->treasury This can change to whatever we get in thech trades. Workers are mining near Onomichi and Tamashima since they need more shields than food now stuck at size 6 waiting on aqueducts. I'm also irrigating the road between Matsue and Ako. Ako needs the food.

I took a quick look at the trade posibilities. Only one Civ has all 4 frontline techs. I wrote down who has what on a legal pad to keep the civs straight but left that at home. :( I think it is the Takeda. A couple have 3 of 4, a couple have 2 of 4 and our friends the Tokugawa only have one tech. I think I left science at 10% so dropping that will give us some more GPT if needed.

A harbor will be good to have before starting the next war to keep trade routes open.

You'll have a fun turn Hotrod. Start with some heavy trading, then the lull of revolting to Fuedalism, and ending with the attack on the Tokugawa.



The Game
 
LKendter (on deck)
Rubberjello
Meldor
6thGenTexan
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
Apr. 1517 AD (0): Tech trades are available but without a real knowledge of value and what they are relative to each other it makes getting the most bang for the buck difficult. Decide on Caligraphy first Buy from Oda for 425 gold, 32 gpt and furs. Caligraphy, gems, incence, 8gpt and 100 gold to Hojo for Suiejutsu. Caligraphy and Suiejutsu to Miyoshi for Bojutu, WM and 6 gold. We are broke but now have tech parity. Pickup one more contact from Ryuzjio for currency. Sell it to Oda for 32 gold. and 25 gold from Tekada. 20 from Hojo. We have opened up a few new buildings. Yoriki Law (police), Imperial Decree(increases lux), Geisha House(4 unhappy now content in city), Noh-Kyogen Theatre (cath), and the Yamabushi. Change Hiroshima to Yama. Will let the 2 markets complete then revolt. Turned off science completely to gain some gpt.

Jul, 1517 AD (1): Move our King back towards the core. Check for possible whips and decide against killing 2 citizens for a duct. Will revolt next turn.

Oct, 1517 Ad (2): Okayama builds a market starts a Yama. Ako builds a temple starts a spearman. Tokuyama builds a market starts a duct. Iwakuni builds a duct starts a harbor. start the revolution. 6 turns. We will run out of money during the gov't change :(.

Jan, 1518 Ad (3): Sell our gems for 76 gold to keep from going completely broke.

Apr. 1518 AD (4): More of the same. Sell some maps.

Jul, 1518 AD (5): Our horses for spice deal ends. Only 2 more turns of anarchy.

Oct, 1518 AD (6): Nada.

Jan, 1519 Ad (7): Returns to normal next turn.

Apr, 1519 AD (8): We are now in Feudalism and our economy got a nice boost to +143 gpt. Bujutsu is known by Oda, Tokugawa and Takeda and we can afford to buy it. Research will take 14 turns. It opens up 3 new paths so we need to buy it soonish to have any shot at 2frs. I'll wait to see if it gets a bit cheaper. The other option is to persue LIt and the Great Library.

Jul, 1519 AD (9): I still think 91gpt and 169 gold is too much. I can get it down to Iron and 70 gpt. With another iron ready to be hooked up this may be the best bet. I'll hold off for now. We are down at lest 2 techs to Takeda, they have samurai archers.

Oct, 1519 AD (10): Complete our first Yamabushi. Start another. Leave the trading for Lee to decide. A few options are available, gold, gpt, iron, horses, lux etc. Not sure what the best deal is :confused: Mostly infrastructure being built. Rather unproductive turns except for the first round of trades.

Here is the save: http://civfanatics.net/uploads5/LK57-OCT1519.zip
 
Please be advised that the Geisha house in addition to providing happiness also functions as a factory, increasing production 50%. Fairly important tidbit to leave out of the docs, wouldn't you say ?

Grimjack
 
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