- Joined
- Aug 15, 2001
- Messages
- 20,064
I just pick our clan by Random. We draw the Mori.
Jan 1450 AD (pre-turn)
I form the capitol where we stand.
Jan 1453 AD (pre-turn)
They weren't kidding about a lot of barbs. I have already spotted **3** camps.
Jan 1454 AD (pre-turn)
Correction, there are 2 camps. Our Ashigaru frags one camp promoting to vet.
Jul 1454 AD (pre-turn)
We pop a hut and you know we get the wonderful bonus barbs.
Jan 1456 AD (pre-turn)
The free support in despotism is now just 2 units.
We make first contact with Urakami. There are no possible trades.
Jul 1456 AD (pre-turn)
The joy of huts continues with more angry barbs.
Jul 1458 AD (pre-turn)
Next time in this scenario I go straight for swordsman. We have already lost our 3 Ashigaru to barbs!
Summary:
This is brutal for barbs. After the settler we had better go military happy. We need to research toward swords ASAP.
LKendter
Rubberjello (currently playing)
meldor (on deck)
6thGenTexan
Open slot
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
http://www.civfanatics.net/uploads5/LK57-JUL1459AD.zip
Jan 1450 AD (pre-turn)
I form the capitol where we stand.
Jan 1453 AD (pre-turn)
They weren't kidding about a lot of barbs. I have already spotted **3** camps.
Jan 1454 AD (pre-turn)
Correction, there are 2 camps. Our Ashigaru frags one camp promoting to vet.
Jul 1454 AD (pre-turn)
We pop a hut and you know we get the wonderful bonus barbs.
Jan 1456 AD (pre-turn)
The free support in despotism is now just 2 units.
We make first contact with Urakami. There are no possible trades.
Jul 1456 AD (pre-turn)
The joy of huts continues with more angry barbs.
Jul 1458 AD (pre-turn)
Next time in this scenario I go straight for swordsman. We have already lost our 3 Ashigaru to barbs!
Summary:
This is brutal for barbs. After the settler we had better go military happy. We need to research toward swords ASAP.
LKendter
Rubberjello (currently playing)
meldor (on deck)
6thGenTexan
Open slot
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
http://www.civfanatics.net/uploads5/LK57-JUL1459AD.zip