LK61 - AWM, Inca

You could have still used a scientist to research in anarchy (unless that's an exploit).
 
Originally posted by hotrod0823
:hmm: I have never done that. Learn something new every day.

Pdescobar did that once (including building a wonder from a prebuild) during anarchy. I saw him use that tactic, too! :D
 
Swap Machu Pichu to HG over the FP. Juli builds the FP and starts a temple.

My understanding of the FP is that it now works mostly on OCN. I hope someone knows the full details, but from what I understand exact location isn't that important today. The FP does *NOT* affect distance rank which is the key for city corruption.

I just hope we get another leader to get that army. We are probably alone with the Iroquois and it may be awhile before we get another chance for the all important army.

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With all the barbs set science to 90% and bleed our cash down ASAP. I would rather use the cash on science then donate it to the barbs.

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Build our UU scout. We are now in Monarachy and want our GA! We need courthouses in the somewhat corrupt cities (much faster during GA), libraries since we are doing self research, and markets.

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LKendter (on deck)
Chieftess
Meldor
hotrod0823
Arizona_Steve (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Can someone point me to the thread about the FP under 1.15? I want to verify my understanding.
 
Civ3 barbs are a LOT more passive. Once, I tested by moving a worker and settler next to a barb hut full of barbs. It didn't even attack it. It doesn't happen all the time, though. (although, they DID attack the town en masse when I founded a city...)

As for the FP, it does increase the OCN, and creates 0 corruption in the city that its' built in. (great for those potential 30spt cities in the middle ages!!!). You no longer get the "corruption rings" from the FP. The same is true for the SPHQ. I ran a test once - it made no different where the FP and SPHQ were.

I did notice an interesting effect. I had 200 cities on a huge map (2 huge centers). The capital and the area around it had moderate corruption. The FP (on the other side), had 0 corruption, but the towns around it went from 70% corruption, to about 50%. I went into communism and built the SPHQ. 50% to 2-5%. Really.
 
If that is indeed the case then the army is a better choice but I was following meldor's recommendation to move the FP and get a shot at a wonder.

If Lee is correct then I think I completely devalues the FP. If simply building one gets you the benefits then why not build it directly next to the capital with least corrupted shields.
 
From alexman's thread Everything about Corruption: C3C edition
The Forbidden Palace acts as a second Palace for distance corruption calculations, but not for rank calculations. The Forbidden Palace itself will have low corruption, but if there are many cities closer to the Palace than the Forbidden Palace, the cities around the Forbidden Palace will have high rank corruption. However, even though it doesn’t provide a new set of city ranks, the Forbidden Palace reduces rank corruption throughout the empire by increasing the optimal number of cities.
 
From Travis:

Items for v1.15 BETA (1/12/04):
* Corruption was set by Soren to meet his design. The Palace is the only Corruption Free Civ Center. All other cities are affected by their distance from the palace, WLTK Day, Governments, Corruption Reducing Buildings, Corruption Policeman, and the # of cities in your empire. Courthouse effects inscreased from 5% to 10%.
 
If simply building one gets you the benefits then why not build it directly next to the capital with least corrupted shields.
Why did you think I was building it so close to the capitol? The two recent quote confirm ANY location works. With the FP being low corruption it is better in a large developed city.
 
If it reduces corruption drastically in the city it is built, then wouldn't it be better to have it in a city with substantial corruption, rather than in one with minimal ?

Then you would get at least one extra productive city.

Grimjack
 
yeah, like a city by the hills. It looks like we're gonna be in this game for quite awhile.

Here's a though. If everyone else is on another continent (7 opponents), if we build the Great Library, we'll be able to catch up to their tech level beyond education, which is the way the Great Library seems to work in C3C. Hopefully, we can take the Great Lighthouse, too... (since we don't want any wandering AI gallies...)

I miss vanilla and PTW GLs. ;)
 
If it reduces corruption drastically in the city it is built, then wouldn't it be better to have it in a city with substantial corruption, rather than in one with minimal ?
In theory you would clearly get one better city. However, is it worth burning a leader or waiting another 20+ turns to get it? It took a long time, but I have become a fan of you can never build it to early. In addition the far away city will probably have very few buildings and need a long time to develop.

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As for wonders - we may want to start thinking about prebuilds for the next wonder! Either way I want our GA and a push to get literature and get libraries and courthouses in our cities.
 
I still think that it is better to put it away from the capital. It doesn't effect rank corruption but it does effect distance corruption. Will it won't give you an all new city core it will reduce somewhat the corruption to the surrounding cities. I would still prefer it in a place not next to the capital but in the third of fourth ring.

It didn't cost us that long to put it where it now resides. We are alos in monarchy so it shouldn't take long to buy the same amount of infrastructure that the original city had.

This is a long game short term benefits of a few earlier turns will be outweighed by the longer term benefit of having less corruption in more cities.
 
(0) 150BC
It looks like the barbarians are a bigger problem than the Iroquois. Nothing wrong with some cannon fodder to promote our troops to elite though. I'd like to expend our efforts towards increasing the size of our empire.
Currency due in 5 (losing 8 gold/turn). Once this comes in, I will switch to literature. Ollantaytamba is our best producer, it gets switched to a palace as a Great Library prebuild.
As for troops, we have no specimens of our UU, so no way to start our Golden Age. Tiwanku is switched to a Chasqui Scout, due in 2 turns.
everything else looks good.

IBT:
Barbarians attack. We lose one horseman. They lose four, and we get an elite spearman at Juli. It looks like a barbarian uprising is in progress, so at least two civilizations are in the Middle Ages.
Corihuayrachina - Horseman -> Spearman (7 uncorrupted shields/turn).
Arequipa - Worker -> Temple.
Our palace gets some steps.

(1) 130BC
I kill another six barbarian horsemen and frag a camp.
Move two irrigating workers away from three barbarian horsemen who are right next to them.

IBT:
Three barbarian horsemen attack a spearman on a hill. That spearman is now elite :D
Cuzco - Settler -> Worker.
Tiwanaku - Chasqui -> Chasqui (I'm thinking Chasqui Scout army for pillaging).

(2) 110BC
I move some horsemen into Atico to heal and to await reinforcements (particularly the Chasqui, as I would like to get out Golden Age going).
One more barbarian horsie bites the dust. Our formerly irrigating workers can return to their irrigating.
Corihuayrachina has grown, and gets a scientist. This allows me to reduce science to 40% and still get Currency in three turns.

IBT:
Cuzco - Worker -> Settler.
Vitcos - Settler -> Catapult.

(3) 90BC
Frag another barbarian camp.
I send an elite horsie out of Atico to attack an Iroquois spearman/settler pair who appeared in the interturn. We get two slaves, but no leader.
Push luxuries to 20% as Machu Picchu grows to size 9. Leave the scientist at Corihuayrachina, he takes a turn off of our Currency research.

IBT:
Tiwanaku - Chasqui -> Chasqui
Corihuayrachina - Spearman -> Spearman
Huamanga - Catapult -> Catapult
Ica - Barracks -> Horseman

(4) 70BC
Chuito founded.
I fortify the new spearman in Corihuayrachina, as it needs the extra MP.
Currency due this turn, but I'm unable to lower the science slider.

IBT:
A barbarian horseman impales itself on our horseman in the mountains.
Currency comes in, Literature is selected. Due in
Andahuaylas - Spearman -> Spearman

(5) 50BC
Our first Chasqui Scout reaches Atico, and the advance on Iroquois lands can start next turn.

IBT:
Tiwanaku - Chasqui -> Marketplace

(6) 30BC
I get a third spearman into Machu Piccu, and can reduce luxuries to 10%.
Chuquiapo is founded.
Lose one elite horseman attacking an archer :mad: A second elite kills him, but no leader.
Push science up a notch to get Literature a little quicker.

IBT:
A large contingent of Barbarian horsemen move towards Arequipa in the North.
Cuzco - Settler -> Worker
Corihuayrachina - Spearman -> Spearman
Vilcas - Temple -> Marketplace

(7) 10BC
Huanuco Pampa founded.

IBT:
We lose a horseman to an attacking Iroquois archer.

(8) 10AD
Our Chasqui is in range of the redlined Iroquois archer, and attacks.

LK61-50AD-1.jpg


Income jumps from -8 to +21 gold per turn.
Science goes to 60% and literature is due next turn.

IBT:
An Iroquois archer takes out a spearman covering our horseman stack without taking a scratch :mad:
Our injured archer in the mountains defeats three barbarian horsemen before succumbing. Five more move next to Nasca.
Literature comes in, Code of Laws selected.
Cuzco - Worker -> Settler

LK61-50AD-2.jpg


Machu Picchu - Hanging Gardens -> Marketplace
Corihuayrachina - Spearman -> Spearman
Huamanga - Catapult -> Catapult
Oil Springs suffers from disease, and population drops to 1.
Vilcabamba - Catapult -> Catapult.
Vitcos - Barracks -> Horseman
Andahuaylas - Spearman -> Spearman
Portugal completes the Colossus.

(9) 30AD
Attack two wandering Iroquois archers with elite horsemen. We win both battles, but again, no leaders.
We attack Allegheny. They lose three spearman and an archer. We lose one horseman and take the city. I move all available troops in to quell resistance.
Tamboccocha is founded.
Drop science to 40% and drop Luxuries to 0% (Due to Hanging Gardens). Code of Laws is still due in 4 turns, and we are making 66 gold/turn.

IBT:
Resistance in Allegheny is quelled.
Somehow the Iroquois sneaked a settler pair past our troops, and Oka appears. Oh well, another target.

(10) 50AD
We don't have enough troops to mount an attack on Oka, so I place the wounded into Niagara Falls to heal. There are a number of troops in Allegheny, many of which are healing. Lee can move those troops out is he considers it too much of a flip risk.
Switch Ollantaytambo to Great Library, due in 15. This will give us immediate tech catch-up when we meet the rest of the civs.

Oka is a blight on "our" landscape and must be destroyed...
 
50 AD (pre-turn)
The best defense is a good offense, so I wake up the horseman in Arequipa and kill one of the barbs in our lands.

The GA has screwed up Cuzco that didn't need any more shields. It seems crazy, but I put workers to use undeveloped tiles. I burn most of our cash to get another temple complete. Our best barb defense is expanded borders.


70 AD
The Iroquois are nice enough to give us two more workers.
(I) Next science project is map making in 4 turns. Courthouses are ordered up in our mid-corruption cities. We should hopefully complete most of these during the GA.


130 AD
I partial rush another courthouse. We want to get our cities productive ASAP.


130 AD
While we could use the cash, I feel we need production even more. I partial rush a courthouse again.

150 AD
(I) The Iroquois want to talk peace. :lol:


170 AD
Horse dies trying to kill barb camp. Kill one spear, but Oka still exists.
I start assaulting St. Regis and I notice another border!
LAK-375.jpg


I was convinced that the Iroquois were the only other Civ on this continent!
We manage to raze St. Regis, but we did burn several horses (including both elites) during the process. I need to hope we don't lose the 3 workers we got. The spearman still hasn't made the front line.
(I) The GA is really serving us well as we can research Construction in 4 turns.


190 AD
After 2 horses retreating, our third horse razed Oka.


210 AD
Huaras is formed.


230 AD
That mystery border is at least *2* cities! I locate the newest Iroquois capitol.


250 AD
Scratch another barb camp.
We make our second contact - America. They are up Republic and down Currency / Monarchy.

Summary:
The governor is Cuzco is being very stupid. This city requires constant MM with growth. Cuzco should stay in pure worker / settler mode. Even if all we do is build workers to merge into other cities, don't stop pumping out the workers.

I managed to get a decent number of courthouses, libraries and markets on-line.

It looks good to get the great library. Even if we get it don't turn of science too soon. We need Construction for aqueducts, monotheism for cathedrals with our lack of luxuries, engineering for faster river crossing, etc. The only tech I would avoid is education. The palace in Machu Picchu is a pre-build for Sun Tzu. Research feudalism next to get that key AW tech.




LKendter
Chieftess (currently playing)
Meldor (on deck)
hotrod0823
Arizona_Steve

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads6/LK61-250AD.zip
 
Got it!

I've been thinking about where to place cities on this side of the continent (in our west) to fill it out. It definately won't be this session, but gradually. There's a hill stuck out in the ocean, which would probably make for a decent seaport (commerce city if we switch to democracy or communism).

ct_lk61_westdotmap.jpg


I'm still playing BTW. (oh, what do you want to do with this MGL of ours? ;))
 
If I'm right (and I didn't check on my turns), we already have the Forbidden Palace. I would definitely go for an Army. I believe there's at least three Chasqui Scouts out there. Think of the pillaging possibilities!
 
I made a horseman army though. America has swordsmen! Atleast the iron's almost connected...
 
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