LK64 - More age of Discovery

(IT) --

Temple in Havana switched to Worker. We can chop the Jungle, then work the Spices to increase shields (corruption is lowered in this Conquest).

Marseilles switched to a Barracks, as we seem to have enough Caravels already. Due in two.

Maya tell us to scram.

(1) --

Lyon: MDI --> MDI

Workers moved to Iron hill when their mine is complete. Mine finishes this turn. Bordeaux at 12 spt.

I send our Settler-in-Caravel near Florida south to settle a very good spot in the Carribean. Hope no one minds.

(IT) --

The English want our Territory Map for their World Map. Uh, sure, Lizzy...

(2) --

Marseilles: Barracks --> MDI

(3) --

ZZZ

(4) --

The Europeans each offer 13 gold for our WM.

Trois-Riviere founded on RL Hispaniola. (Why can't the Spanish found their cities on the right islands?) It starts a Pike (due in 30 :()

(IT) --

Spanish complete Leonardo's Workshop in Madrid. Others cascade.

(5) --

WLTKD starts in Paris (nothing I did...)
Bordeaux completes Navigation School [party]

Paris: MDI --> MDI
Lyons: MDI --> MDI
Bordeaux: Navigation School --> Colonist

Rush the Temple in Ville Marie to prevent any flips.

(IT) --

Spain declares war on Portugal!

A Caravel observes a Spanish Longbowman fail miserably attacking Lisbon.

(6) --

Ville Marie: Temple --> Worker

Gunpowder due in 1. Science down a notch to cut losses (but we can't go into the black this turn).

(7) --

We learn Gunpowder. WTH? Everyone JUST got it this turn. *sigh* I choose Banking as our next tech and lower Science to 40% to bring us back into the black. Banking due in 14. There is Saltpeter near Edinburgh and near Bordeaux.

Bordeaux: Colonist --> Musketeer -- and the game crashes (doh!)

Apparently the game crashes every time I try to make a Musketeer. Strange. Bordeaux will build a Barracks, then.

(8) --

Brest: Barracks --> Colonist (We need to continue expansion.)
Edinburgh: Harbor --> MDI

Louisburg founded in RL Venezuela one step ahead of the Mayans. It starts a Pike. The

(IT) --

Mayans go away disappointed.

(9) --

Paris: MDI --> MDI
Lyons: MDI --> MDI

Looks like we're about ready to attack the Netherlands.

(10) --

We lose our North American Explorer to barbs.
Ville Marie's borders expand. (Flip, Hispaniola, flip!)
Exploers reach the southern tip of S. America. I disband them.

A Caravel is active in Brest, but everything else is done. Marseilles will riot next turn. Deal with it as you wish.

Save
 
ok got it, but won't play it or look at it until this evening, have the Dutch got any cities over on the new continents? could be dangerous to strike them out if they end up getting a palace jump over there, anyway i'll go with the flow and have a look at fighting them / building a big force
 
Maybe we should ask Iroquis/Spainish to join us in the war on the Dutch, but even if there is a city left, they will have no resources (therefore, no strong units except pikes).
 
The Dutch have one city, New Amsterdam, but it's really far away from our colonies in the Caribbean. The Iroquois lie between Ville Marie and English Jamestown and Dutch New Amsterdam.

EDIT: They also have no treasure-producing resources around New Amsterdam, so their Palace jumping there won't give them any sort of advantage.
 
just played it, writing it up now, in hindsight that was probably a good idea, i lost ALOT of units in the dutch war, however things ended up ok
 
I hope OK means they are dead :rolleyes:

Now that we are a "conquering" force, should we go on to attack Spain (who are busy w/ Portugal) and demand techs and get wonders? Or shouold we try something reeeeeal fun and go for England (I kind of wonder what LK thinks :mischief: )?
 
OK pre-turn - hire a tax collector in Marseilles
Move the 5 Med Inf onto a hill between Antwerp and Brussels after declaring
Gain something like 200 gold for our WM

IT
Dutch move workers into Brussels

1521AD
Med Inf beats 3hp pike - loses 2 hp
Med Inf beats 3hp pike - loses 3hp
Med Inf beats 3hp pike - loses 1hp

Brussels is ours - 3 resistors - set to starve
Move workers out of Brussels
Move trebuchets into Brussels
Pillage iron, we can reconnect once we take the city
Pick up more cash for WM's

turn science to 70% - banking in 6 at a loss covered by WM trading

IT Nothing! No counter whatsoever.

1522AD
Marseilles - MEd Inf - Med Inf
Havana - worker - pike
Ville Marie - worker - worker
rest units

1523AD
Paris - Med Inf - Med Inf
Bordeaux - Med Inf - Med Inf
Pinch dutch worker - pillage saltpeter but too late, i see a musketman in Antwerp

English have Protestantism
hurry pikeman in (can't read my own writing) is that Lowesberg?

IT
Nowt

1524AD
Brest - colonist - colonist (we don't have much on the new continent)
Lomsberg not Lowesberg - pikeman - worker
Hurry Musketeer in Brussels

1525AD
Have 8 Med Inf and 2 Trebuchets outside Antwerp
Either the RNG is not with me or it was always going to be tough, lose 5 Med Inf attacking but take city - 5 resistors

IT
Spain have taken Oporto and Lisbon!
Cape Verde is the new Portuguese capital

I trade gunpowder (quite a few AI have it now) and dyes to Portugal for Magnetism , WM and 80g. They have Naval Ordinance

1526AD
Resting

IT
Spain demand saltpetre, oh sorry but I don't always want to 'make you so happy', she backs down

1527AD
Resting and preparing for next assault

1528AD
Bombard Amsterdam
Lose 2 Med Inf against Amsterdam, 2 Med Inf redlined
Upgrade some naval units

1529AD
Bombard Amsterdam
Lose I Med Inf (argh)
2 Med Inf beat pikemen
Musketeer attacks final redlined pikeman and GOLDEN AGE begins

I then take peace for everything that they've got, they have one city on the other continent, i don't think they pose a threat

WM is once more valuable so get 100+ gold

1530AD
Load up carrack with colonist, 2 Med Inf and a musketeer
what to do with this is the choice of the next player but both Med Inf and Musketeers have amphibious assault

that's about it, colonization in 5 at -12, we have 565 gold and 20 turn agreements with the Dutch and the Portuguese (16 turns)

Our main area with loaded carrack

lk64_pic2.jpg


Things couldn't be closer

lk64_pic1.jpg


The save
 
Originally posted by cizzlewalk
I hope OK means they are dead :rolleyes:

Now that we are a "conquering" force, should we go on to attack Spain (who are busy w/ Portugal) and demand techs and get wonders? Or shouold we try something reeeeeal fun and go for England (I kind of wonder what LK thinks :mischief: )?

well all i can say is that the wars are tough, but warring is not my strongest point, i take it people prefer the war approach to the treasure approach then? in any case amphibious assault we should use to our advantage
 
well all i can say is that the wars are tough
Don't forget all Europe cities have wall for size 6 and under. This makes any attack tough.


Well no matter what the Netherlands won't win this...


I see it, though I may be close to 48 hours...
 
We will probably want to attack Spain, as they will otherwise continue to churn out Colonists at Lisbon from Dias's Voyage and eventually outsettle us. On the other hand, Spain has consolidated Iberia and likely has more Muskets than we can ever hope to deal with.

I must have missed this on my turns -- England does not have Gunpowder. We could easily ferry a few units to Britain and attack :hammer:
 
True, England does NOT have Gunpowder, but Spain is too much of a threat (actually, the only threat :jump: ) and we should take out the powerhouse (or obtain a city or 2 plus get rid of their saltpeter) before they become a significant problem.
 
1530 AD
:confused: Why are we sending colonist overseas without escort? This is a blatant invitation for a war outside of our control. These same cities are building regular pikes at one shield / turn?

Havana is under cultural pressure from the Mayan capitol. I switch to temple, and then rush it. I don't know what to do with Fort Duquesne so I set it to colonist. This city should have been built on the coast.
I chance the clowns to taxman in the former Dutch cities. We may as well grab a few more bucks. I see the Dutch cities are way over irrigated.
(IT) England and Spain ally versus Portugal.


1531 AD
:hmm: I can't tell if that mounted warrior is heading toward Niagara Falls, or on a sneak attack vector.
(IT) Good news - the mounted warrior was innocent.


1534 AD
I cash rush the harbor in Havana to get those spices home.
I pick up a Spanish worker for $120.
(IT) Our people want to build the Colonial Capital.


1535 AD
The only Civ with decent money for Colonization is Spain. I have no desire to help them, so I maintain a monopoly on that tech. It can't hurt for us to be the first to build all those yummy plantations before the AI. In addition, I don't want to lock out the possibility of a war with Spain during the next 20 turns.


1536 AD
(IT) - The Spanish monster continues to grow as they get Magellan's Voyage which is good for a free frigate every 5 turns. England cascades to Copernicus.


1537 AD
I don't want to wait to long, so I ship Colonization to England for Naval Ordinance, $7/turn, $2 and wm. I simply take $271 from Spain that is promptly used to rush more buildings in the new world. I ship it to Portugal for $6/turn, $20, and wm. This is one the marginal side, but Portugal won't have much to offer anytime soon.


1539 AD
Tobacco plantation is rushed in Havana.


Summary:
I have worked us toward the first treasury units, and starting to build a military force along the Spanish border. However, we have nowhere near the strength needed to bonk them.

We need more troops to Havana. With 3 plantations this is our most valuable spot on the map.


LKendter
Cizzlewalk (currently playing)
Cuivienen (on deck)
Zurichuk
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads7/LK64-1540AD.zip
 
Looking at the save, why are we building the Colonial Capital in Bordeaux? Is it a prebuild for something? The Colonial Capital would be far more effective in Ville Marie or Havana, both of which produce decent amounts of shields (remember, corruption is reduced in this scenario).

EDIT: Ville Marie, especially, once it has a Courthouse, would be an odeal location for the Colonial Capital.

EDIT2: In fact, I would switch Ville Marie to a Courthouse ASAP, even before Walls.
 
Why are we sending colonist overseas without escort? This is a blatant invitation for a war outside of our control.

I don't know what to do with Fort Duquesne so I set it to colonist. This city should have been built on the coast.

Sorry :suicide:

they beat me to the site i really wanted from prev games and i didn't think after the frustration[punch]

i guess that's why i only sign up for the emperor games and below, i guess the sid guys would burn me at the stake along with the AI, ;) , lesson learnt, still learning :)

anyway :goodjob: on your turns
 
Got it.
I'll do a few things:
1. Build up military
2. Try and get most of eastern coast under our control
3. Switch Ville Marie to Courthouse
4. Try and turn the Netherland cities into something practical : /
 
4. Try and turn the Netherland cities into something practical : /

Good luck. Even with me doing some mining, they still have to few shields.
 
Ok Ok, before I play, I want to get your guys' opinions....
The Netherlands SUCK! All three cities are horrible at shield-production, but their IS a solution. Get rid of either Antwerp or Amsterdam. Antwerp has a marketplace and some other stuff, and Antwerp has harbor (neither have culture yet). Getting rid of either of these cities will create to powerhouse cities, of that I am sure. But which one?

Another thing, good ol' Bordeaux is doing Colonial Capitizzle... I'm planning on changing that to a bank, or is there something else I'm suppose to look for? Looking forward to quick feeback so I can get back to what's really important here :rolleyes:
 
Turns will be posted tomorrow night, just a reminder that I plan on disbanding one of the Dutch cities so we can have 2 stronger cities to back us up.
 
You would give up either 14gpt (commerce and loss of unit support) or 22gpt and a 4 shield city with a granary, for what? Eliminating either one won't turn any of the three in the area into a powerhouse by any means. You would likely be *FAR* better off choosing one of the small cities (like Antwerp) and turning two citizens to taxmen, giving those extra tiles to Brussels at
some point, and enjoy the bonus 24gpt and something like a colonist every 10-20 turns. No?

Just peeking in to get a glimpse of Age of Discovery, good luck guys :wavey:
Charis
 
Finally some feedback... and from a lurker no doubt :)

I realized there was a good 12-14 gpt coming from Antwerp, but I considered making both Dutch cities stronger so we could push out military and take Spain w/ its many well placed city locations. Starving one down and/or providing taxmen/scientists would be the next choice, but I felt getting both cities to do double what they are doing already in a quick abondoning would speed up the build up process. However money is.... precious to us, so I'll figure it out (most likely will not abandon city, it was just a thought :D ). Thanks for that info Charis.
 
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