*pre-turn*
Beginning to MM the Netherlands, it seems we will be turning Antwerp into a worker/settler factory from here on out. I notice lots of other cities can do a lot more shield busting if we can focus our workers on mining quickly, hopefully our extra fast workers can get those mines done before the GA ends.
Switch Antwerp to Colonist
Switch Amsterdam to Temple (and rush it.)
Switch Bordeaux to Bank
Switch Lyons to Trebuchet (we are going to need many cannons)
ib- Trade maps w/ Maya for a little

money
*Amsterdam Temple--Brax
*Lyons Trebuchet--Musketeer
*Marseilles MI--MI
*Ville Marie Walls--
Colonial Capital
turn 1, 1541 ad...
Rush Temple in Louisburg so we keep our hold on the tobacco. I decide to then load up a colonist and head it towards Louisana (and more whacky tobaccy). Shift some workers and try to get them working properly as best I can. Also, our explorer begins a long treck towards the Congo.
Trade Port. WM for their WM+16 gp
I then go to trade w/ Spain and notice we have no horses... that's new. I decide knights are good, but not necessary when the war takes place over about 8 by 8 tiles of squares

Trade Nethers WM for their WM+17 gp
Trade England Tobacco for WM, 6 gpt and 5 gp
Get 30+ gp from natives, whoa, since when do the Iroquis reach the Middle Ages in this game

?
ib- Spanish ships sail on by, damned uber supply of treasures...
*Edinburgh Carrack--Frigate
*Louisburg Temple--Harbor
Maya begin building Temple of Kukulcan
turn 2, 1542 ad...
Drop the colonist and musket off in South America (apparently there's more tobacco here too). Then I go on with more exploring of Africa.
ib- lots more Spanish ships, lots more Spanish treasure.
turn 3, 1543 ad...
Founded St. Louis--Temple
next to Port.'s Saint Helena in SA, has potential but will always be a simple port outpost for us. Once again, I search more Africa (natives are more compacted up here).
Knock science on slider down 10%, we're getting so much booty that we can all afford a meal at JacqueDonald's.
ib- Explorer is mutilated in Africa, whoops. Spanish settlers everywhere in NA.
*Antwerp Colonist--Worker
*Brussels MI--MI
*Brest Aqueduct--Musketeer
We produce a Tobacco Treasure!
turn 4, 1544 ad...
Rush carrack to Ville Marie. Then, I rush a temple in St. Louis (kinda catchy).

Portugese capital is on a 1 tile island, and it has 6 population! God I love this game!
ib-
*Marseilles MI--MI
*Bordeaux (Explorer produced) Bank--Musketeer
*St. Louis Temple--Worker
Amsterdam culturally expands.
turn 5, 1545 ad...
Nadda. I really think we can take Madrid and Barcelona soon though.
ib- Trade WM w/ Spain and I get their WM and 16 gp
learn
Metallurgy, begin Mining
*Lyons Musketeer--MI
Louisburg culturally expands.
turn 6, 1546 ad...
Unload our forces onto Louisana... Hazaa!
ib- Mayan forces are acting very suspiciously, many JT's are moving around our borders. Oh great, they're annoyed w/ us. It seems war is on the horizon...Hazaa!
England will take Metallurgy for Piracy, 25gpt, WM and 80 gp... not enough at monopoly prices!
*Havana Sugar Plantation--Brax
turn 7, 1547 ad...
Since I am 68.5% sure we're going to war w/ Mayans, I establish an embassy w/ Aztecs to help in future wars. It seems their capital (right next to Mayan borders) is building a wonder. Now, isn't that perfect?
Rush a pike (reg) in Louisburg.
Founded Guyanne --Tobacco Plantation
Upgrade all our Trebs to Cannons. Move science up, Mining in 5 at +4.
ib- Mayans draw closer and are now a space away from attacking.
Havana produces 2 treasures! Man do I wish explorers could pick those babies up!
*Brussels MI--Temple
*Paris Bank--Musket
*Edinburgh Frig--Frig
*Louisburg Pike--Brax
turn 8, 1548 ad...
England now has fortification, there is a two-fer here, but our monopoly on metallurgy is still far too great to trade yet (until we wage war on Spain). Send a Carrack home w/ treasure.
ib- Mayans... back off and leave our borders. They are now focused on our gem mountain to the direct west.
*Antwerp Worker--Settler (to get rid of population quicker)
*Lyons MI--MI
*Marseilles MI--MI
*Brest Musketeer--MI
St. Louis culturally expands.
turn 9, 1549 ad...
Unload a new explorer onto Africa, hopefully to uncover the last of the "dark continent's" secrets. Upgrade a caravel and unload a colonist in Ville Marie to establish a nice city that takes away saltpeter and iron from the Iroquis. Disband a worthless explorer in Guyanne for a pitiful 5 shields.
ib- Netherlands wants to renew peace treaty, fine.
Mayans are now on our land again, we should rush the brax this time. And finally, the GA ends, man look at those negative figures. Ouch.
*Bordeaux Musketeer--MI
turn 10, 1550 ad...
Load musketeer to pick up 1 treasure from Caribbean. I then alter the slider to make positive cash, Mining in 4 at +2 (157 gp in the bank). Our military is FINALLY average compared to Spain, it's CLOBBERIN' TIME... but not for me

I'm usually the warmonger, but this time I want somebody else to jump the gun for me. Good luck on taking out the Spanish, just don't forget to work on some more cannons (and PLZ get England to MA vs. Spain, I would offer our Metallurgy for their 2 techs)!