750 BC (0)
MM Guimaraes to get the settler in two. Looking at the cities building the ToA, it looks like they are all size 2 or three. The only problem would be cascades. We can't see the Mayan city that is building nor the Greek city, which is their capital. Maybe it is time to build some embassies. I build the embassy with the Greeks and their capital is size 2 pulling 5 shields. I think they have been building settlers! It isn't on a river and so will require a pause to build an Aqueduct. More importantly, they have 80 turns to complete ToA. The Mayan city in question is not thier capital so we can't investigate it as we having "seen" it yet. We can guess it is probably less than size 6 as a quick peek at the map shows the Mayan'swith the most land at 8% and Carthage right behind us in population. I think the ToA should be a lock, the only question is, can we finish it before another wonser tech comes in? Not likely, but it would be nice to have a shot at a third early wonder. Looks like we can fit one more city in the north, a fishing village northwest of Oproto and a couple more in the jungle. I would assume that Carthage has taken the spots with resources so we can build a couple of long term worker factories.
(I) Nada.
730 BC (1)
Well, after the long winded opening, we get to do some MM and relax.
(I) We get contruction and have another wonder in play. Lisbon spear->spear, Guimaraes Settler=>settler, The Germans begin ToA. The Persians start the Great Wall and complete the Statue of Zues (Isn't that lovely!!!).
710 BC (2)
The workers finish the last tile we need for Oporto. I merge one of them into the city to get it to size twelve now, and the other two make for the whaeat to mine it and bring in another shield.
(I)Nada, except the Carthage warrior touring our lands.
690 BC (3)
Putting another MP in Oporto doesn't allow us to drop lux so I send it on to Guimaraes. Better to discourage the nieghbors.
(I)Lisbon spear->spear
670 BC (4)
Yawn. Separ heads to Sagres. Establish an embassy with Carthage. They are building the Great Lighthouse and it will complete in 13 turns. Build embassy with German (mainly to get rid of cash that will be demanded). Berlin is size 3 building an archer. I think the Mayans and Germans should be having fun. However, looking at the trade screen revels a peaceful world. Just wait until the land is all gone.
(I)Crap, Carthage is sending a settler to the spot in the jungle I was headed for and they will beat us there. I will have to take the second best spot. The Germans start the Hanging Gardens.
650 BC (5)
Not much, switch the spot the settler/warrior was heading for.
(I)Emerita spear->spear.
630 BC (6)
OK, this spear will be the seond MP at Oporto. Finish minig Oporto and shave another turn off of the ToA. I wish we could plant forests as there are still two extra food and we could use the shield instead of the food. This will have to occur as soon as it is available. For now, I will set the two workers to building a better road system in case things get ugly. Having to cross so many rivers so many times is a big no-no.
(I)Nada.
610 BC (7)
Spices are connected and we can't drop lux. The second MP should allow it though we will have to watch when the food box fills that it doesn't cause trouble. I will also send a worker to start hooking up the iron, we need swords to discourage the two neighbors. Carthage is looking like the 800 pound canary on our landmass.
(I)We get Monarchy. Lisbon spear->spear.
590 BC (8)
The second MP does allow the lux to drop. It sure would be nice to get the FP or a courthouse in Oporto, we are losing 5spt right now.
(I)Nada
570 BC (9)
Not much.
(I)We get Code of Laws from Carthage and Maya. Carthage starts the Hanging Gardens.
550 BC (10)
Not much. I only shaved a single turn off, so the ToA is due in 13 turns.
We need to hook up the iron and build swords to deter agression as the expansion phase is coming to a close. We need to continue to build military for the same reason. Peace through might.
We have several options open for the next build:
Hanging Gardens at 4cpt and 3 happy faces until steam. (300 shields/17spt = 17.6 turns)
FP at 2cpt but increased shields but drops corruption. (200 Shields/17spt = 11.8 turns)
Great Wall at 2cpt but good for defense early. (300 Shields/17spt = 17.6 turns)
Colosseum at 2cpt and 2 happy faces. (120 shields/17spt = 7.1 turns)
If we get the FP first and risk one of the others, then we could pull in those 3 shields to get us to twenty and cut three turns off of the bigger projects. Most likely start one as a pre-build and hope we get the best. It would be nice to get HG and then FP and Colloseum all before the MA wonder rush starts.
Not to mention that we need to switch governments to something better.
We have 460 culture at 13cpt needing another 1500 turns to win!!!!
http://www.civfanatics.net/uploads7/LK70-550BC.zip