LK70 - Semi-passive 20K city, emperor, Portugal

Our cities are built quite sparsely. We should be able to fill in more cities.
Our cities are quite well set IMHO. I don't see any reason to build any more on our continent unless some Persia or Carthage cities are razed.

Since we can rush now - please rush the temple in the city at the Carthage border.

============================================

Signed up:
LKendter
Microbe
Meldor (currently playing)
Sir Len Taft (skip July 1 to July 10)
-0blivion- (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a semi-passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) If the AI starts a war due to a refused demand we are PROHIBTED from signing alliances, and must accept peace when it is offered for free.

6) Any other war started buy the AI allows use to sign an alliance during the first turn of the war ONLY. As soon as the last alliance expires (20 turns or peace by the AI), then we must accept peace when it is offered for free.

7) We may not declare war except to prevent a very close AI win. This would cover things such as space launch shortly, to close cultural 80K, etc. If you are in doubt if this rule can be used, then ask for my opinion if it falls under this rule.

8) When in doubt about actions please think about the spirit of the game.
 
Just a note i am unavailable July 6th (today) and July 7th. You can wait a day or two for me, or you can just switch or skip me.
 
50 AD (0)
I rush the market in Lisbon and the temple in Leira. There is a settler on the coast, that will be a pretty tight city, but I suppose it will be OK, Not my choice. I check and find nothing on the diplo screen except the fact we are at war with the Mayans. I check the turn logs and see we refused a demand, but it dosn't say war was declared.
(I)Lisbon market->temple. Leira temple->market

70 AD (1)
Not much
(I)Carthage finishes the Colossus (as if they needed the money)

90 AD (2)
Again with the yawn.
(I)Nada.

110 AD (3)
Chop some forrest.
(I) We get engineering from Carthage and Persia. Carthage starts Leo's and finishes Sun's.

130 AD (4)
Not much, more forrest, no BG.
(I)Nada

150 AD (5)
Load pike in Galley, waiting for settler. Make peace with the Mayans straight up. They didn't offer, but I took it anyway. I didn't want any suprise landings or sudden alliances. Peace doesn't sit well with our supposedly wimpy population and we have to up lux to 10%.
(I)Nada.

170 AD (6)
Not much, settler moving to boat.
(I)Zip.

190 AD (7)
Nothing.
(I)Carthage demands 22g and I cave.

210 AD (8)
Peace and quiet.
(I)Nope, still nothing.

230 AD (9)'
Settler makes it to boat, boat takes off.
(I)We lose dyes and Ivory.

250 AD (10)
Loss of lux doesn't seem to matter.

I used all the money coming in to rush buildings. Better to spend it now. Don't wnat to look like too juicy a target. ToA in 8 turns or a nice prebuild for what?

http://www.civfanatics.net/uploads7/LK70-250AD.zip
 
(I) We get engineering from Carthage and Persia. Carthage starts Leo's and finishes Sun's.

They must have got an SGL from invention. Are they building Leo with the previous Sun Tzu's city? If yes, we'll probably lose Leo too.

Make peace with the Mayans straight up. They didn't offer, but I took it anyway. I didn't want any suprise landings or sudden alliances. Peace doesn't sit well with our supposedly wimpy population and we have to up lux to 10%.

Why did you worry about it reaching us? Before Astronomy there is no such risk at all. It's a nice way to get extra happiness.

Even that, you can always check it's diplo to see if it gets to know anyone on our continent. It cannot make MA without the contact. Plus the other continent is backward. What woult it offer for an MA?

I'm surprised ToA hasn't been built yet. If Carthage is building Leo with the Sun Tzu prebuild, let's investigate all the ToA city to see if we can get it.
 
They must have got an SGL from invention. Are they building Leo with the previous Sun Tzu's city? If yes, we'll probably lose Leo too.
While I hate to lose wonders, those aren't what I am worried about. Both of them have low culture value. The next key wonder is Sistine. That is the only early MA wonder I care about.

-------------------------------

Signed up:
LKendter (on deck)
Microbe
Meldor
Sir Len Taft (skip July 1 to July 10)
-0blivion- (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a semi-passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) If the AI starts a war due to a refused demand we are PROHIBTED from signing alliances, and must accept peace when it is offered for free.

6) Any other war started buy the AI allows use to sign an alliance during the first turn of the war ONLY. As soon as the last alliance expires (20 turns or peace by the AI), then we must accept peace when it is offered for free.

7) We may not declare war except to prevent a very close AI win. This would cover things such as space launch shortly, to close cultural 80K, etc. If you are in doubt if this rule can be used, then ask for my opinion if it falls under this rule.

8) When in doubt about actions please think about the spirit of the game.
 
Signed up:
LKendter (on deck)
Microbe
Meldor
Sir Len Taft (skip July 1 to July 10)
-0blivion- (currently playing) overdue - skip if no moves today
 
Inherited turn: Ugh, Carthage is a monster. Oporto has ToA in 8 turns. We have a settler on a boat heading for the big island. Wow, Persia have real low culture. Gordium, on our borders, has been there long enough to be size 5, but not to have anything cultural!
Lux to 10% so half our Kingdom don't riot next turn.

Turn 1: 260 AD

Monotheism comes in. Will set Oporto to a cathedral once ToA is done.
Jeezus, Greece still doesn't have mathematics :hmm:

Turn 2: 270 AD

Guimares Worker-Worker
Im glad Hannibal is polite, but then i am not glad. I am glad because he has power, but i am not glad because when he is polite it looks like he is leering at you.

Turn 3: 280 AD
Palace expansion. Gordium's culture finally expands!
Persia and Carthage both has Invention, we will get it next turn. Leos will be good if we get ToA snatched away.

Turn 4: 290 AD

Invention comes in. Carthage has Gunpowder.
Lisbon library-cathedral.

Turn 5: 300 AD

With three turns left on ToA, the Mayans snatch it :gripe:
Oporto switches to Leo's in 8. I hope Theology will come before then.

Turn 6: 310 AD

7 Ancient Cavalry come out of Sardis and stop on our borders. O dear. I switch most towns to military builds. Wake troops in quite a few towns that will be able to reach Guimares in time.

Turn 7: 320 AD

As this is an obvious sneak attack, i demand the persians leave. They declare.
Carthage has chivalry.

Turn 8: 330 AD

Two more ACs appear, and an immortal. Our horseman attacks hurt the AC stack, but don't destroy it. Only one horsie left too, but more on the way. I will hold off signing an MA against Persia with Carthage, as it is expensive. Over 30 Gpt.

Turn 9: 340 AD

We kill 3 AC and retreat one on the Interturn. No units lost of ours.
We found Rio Janeiro on the big island.

Turn 10: 350 AD

A lot of Immortals nearby now. Bah. I am very glad i rushed a barracks in Guimares when the AC first appeared, as the one turn healing is very much needed here. I have 3 pikes and a spear in there, along with a few horsies. Another pike rushed this turn. Kill 2 Immortals outside Guimares without loss. One horse promotes to elite. 3 more immortals in sight, and 2 half dead ACs outside Gordium.
 
What the ?????

-0blivion- said:
Sorry, i cant get it today either. Had some problems at home and at school lately. Next person please take it.

I saw a skip notice from -0blivion- and just wasted my time playing the 10 turns he just played. I don't post a got it when I can complete in less the 24 hours.

This game is on hold. I absouletly don't want to throw away my turns that has NO war and got us Sistines.
 
-0blivion- said:
I will hold off signing an MA against Persia with Carthage, as it is expensive. Over 30 Gpt.

Please read variant rule #6. We sign an alliance turn 1 or never.

6) Any other war started buy the AI allows use to sign an alliance during the first turn of the war ONLY. As soon as the last alliance expires (20 turns or peace by the AI), then we must accept peace when it is offered for free.
 
Right. Sorry on that one. I didn't sign an alliance anyway, although that may be irrelavant now. I am perfectly happy playing with your turns, i don't mind my turns not being carried on. I enjoyed them anyway.

Sorry for the mixup, please post your turnlog and we will carry on your way.
 
Due to a recent situation in an LK game I am adding new house rules as listed below:
Standard LK house rules ADDITION:
7) Once you post a skip notice it is irrevocable.
8) If I skip a player to due a missed got it, or over due turn the turn is invalid if the next player has posted a got it.
 
On the turn mix up - I would like to hear opinions from Microbe, Meldor and any lurkers. I am very biased to keep my turns due to the time invested and can't see this issue from a neutral perspective.
 
Ok, if you don't care Microbe, then just carry on with LKendter's turns. I really enjoyed my set, fighting off immortals and AC is pretty fun. Im really not bothered about my set not being used. I got some fun, edgy wartime turns out of it, so i am happy with that.. ;)
 
I still will wait for more comments. I actually lean toward keeping -0blivion- turns. Switching to my war free turns taints the game IMHO after calming down some.

I suspect the difference was either my earlier troop upgrades or I buy Ivory from Persia for $11/turn to help with misery vs. Lux to 10% so half our Kingdom don't riot next turn.

If I play from his turns a lot will change. Braga needs a harbor, not market for example. I will cancel the workers building another road by Braga in the forest that can't be used.

The number one thing is I will plant the forest that increased the 20K city from 22 to 24 shields.
 
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