1300 AD
The only reason Vitcos survives this turn is that the knight army can't move. We need to keep with the strict 3 away from a city rule.
New Vienna looks like a headache to defend. We should have completed roads to the area before building the city. I would have preferred the city to be on the Maya front to shortly the front lines. Why is our offensive Hussar army tied down in city defense?
We are so stretched for units that I actually use some cash for upgrades.
I sent the knight from Vienna to kill a longbow.
(IT) We lose that knight, but it took a cavalry with it.
2 cavalry attack Ljubljana - 1 died, and 1 retreated.
Next science is Astronomy in 4 turns.
1305 AD
I abandon Vitcos. We can't afford any city to that is to hard to reinforce. I refuse to tie up two armies for this city.
It is actually hard to determine where the army has been pillaging in the Iroquois lands. I will make the destruction path wider.
I kill a longbow and cavalry by New Vienna with the army.
I kill a 1 hp cavalry by Ljubljana promoting the Hussar. I kill an MDI without a promotion.

Why did I have the option to fortify the spearman army? I thought it was locked down defending iron hill.
(IT) A cavalry tries to assault our pikeman on the salt and it dies.
1310 AD
I kill 3 MDI by Ljubljana.
The knight army continues to prove its worth by killing a cavalry and longbow.
I kill a pike by Feldkirch.
I kill a musket by Pecs not taking even a scratch.
1315 AD
I kill the offending longbow by Villach.
I kill a pike by Landeck. That front is starting to heat up again.
This time it is 2 cavalry that die by Ljubljana.
1320 AD
The Ljubljana area stays a death zone as I kill 2 longbows and an MDI.
I just realized how powerful 3 apart cities are as I effectively move a musketman 5 cities via waking up the next one to shift toward New Vienna.
I kill one of the MDI near Landeck.
I kill another longbow near Kranj promoting to elite.
(IT) A Zulu cavalry retreats at Maribor.
Next science goal is Physics still in 4 turns at a slight deficit.
1325 AD
The AI obsession with Villach continues. We kill the offending cavalry, but can't deal with the MDI. I simply have to shift troops for a turn.
This time the action is at Landeck as I kill 2 MDI and a rifleman.
I kill a Zulu cavalry in the marshes near Maribor.
(IT) It is a lousy inter-turn as the Zulu kill a Musket and Hussar at Maribor for just a cavalry.
The Zulu kill a musket guarding our workers by New Vienna. I am glad I put the junk spearman in the stack.
The MDI at Villach fails to kill our spearman.
1330 AD
I kill the offending cavalry at Maribor.
I barely kill a crusader by Landeck.
I kill a cavalry by New Vienna.
I will wait to see where the Inca rifleman parade is going before I commit the troops. I would like to get a few bombardment shots.
(IT) In theory a musket behind walls should win versus cavalry. The reality is we lost another Musket in Maribor.
The Iroquois builds Smith's in Salamanca.
1335 AD
I get a promotion for killing a cavalry that landed just south of Maribor. I also get promoted for killing the Musket near Maribor.
I kill a cavalry by Copan. For all the elite attacks I am doing you would think I would get another leader.
Another longbow dies near New Vienna.
I think I should complain about no leaders for often...
Yes, you read that right. I upgrade the named elite horseman, and one of them produced a second leader. What is unreal is it occurred by Ljubljana.
Our Hussar army kills 2 riflemen by Pecs losing just 1 hp. It is a good thing since at least 3 more are spotted.
(IT) The Aztecs start Bach's and Newton's.
1340 AD
New Salzburg is formed.
New Vienna watches a longbow and MDI die.
The big killing zone is by Copan. We kill 2 rifleman and 2 longbows.
(IT) Another Zulu cavalry commits suicide at Maribor.
1345 AD
I kill one of the cavalry in the marshes by Maribor. As long as the Zulu multiple stack them I can kill some on the offense.
I kill 1 longbow, 1 rifleman and 1 MDI by Copan.
The bad news is we are one city short to build the next army.
I promote another Hussar killing a longbow by Feldkirch. I also kill an MDI down there.
The road to New Vienna is completed, and the city is much safer.
1350 AD
Our GA is over.
We see the first ancient cavalry arrive from the Maya. Since they are backwards they still don't have Metallurgy.
I kill another Cavalry that landed just south of Maribor. I also kill 1 cavalry just north of it.
The Hussar that has been killing Longbows by New Vienna gets promoted to elite.
Another MDI is killed by Ljubljana.
Summary:
Pillage the horses near Tiwanaku like crazy. They are the only source for the Incas.
We have several hundred dollars in reserve. Please use it to keep a high science rate as long as human possible.
The leader and named elite are in Salzburg. I want to have that army build on the other side of the map near New Salzburg. We are in range to raze an Incan city soon.
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Signed up:
LKendter
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (currently playing)
Meldor (on deck)
hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads8/LK71-1350AD.zip
I have noticed something very interesting about our map. If you follow the white lines we can go ocean to ocean alone those lines. Once we hit that point we can pick a direction for expansion, while the other side holds the line.