1365 AD
I killed 1 longbow, 2 cavalry and 3 riflemen.
(IT) I killed 1 rifleman and 1 cavalry. I lost 1 merc.
1370 AD
I killed 2 cavalry, 2 longbows and 2 riflemen. I lost 1 cavalry vs. a longbow.

(IT) An excellent defense kills 3 cavalry and 2 longbows at no cost.
1375 AD
I killed 4 riflemen and 2 cavalry. I lost 1 cavalry and our only MDI.
(IT) No AI attacks occur.
1380 AD
I killed 1 knight, 2 muskets, 1 longbow and 1 rifleman.
I am forced to drop science to 30% due to lack of cash.
(IT) No AI attacks occur, but Sumeria is trying to push a major riflemen stack deeper into our territory.
1385 AD
I killed 4 cavalry, 2 longbows and 1 rifleman. I lost 2 cavalry for a terrible loss ratio.
Science goes back to 40% this turn.
(IT) NO AI attack again. I wish those rifle stacks would just attack and get it over with.

The AI lands a 1 hp cavalry behind our lines.
1390 AD
I killed 2 riflemen and 3 cavalry. I lost 1 cavalry to 1 hp rifleman. This is just getting disgusting.
(IT) Once again simply watch enemy troops shuffle around.
1395 AD
I killed 1 musket, 1 cavalry, 1 longbow and 3 riflemen. I lost 1 cavalry.
(IT) A defensive failure as we lost 3 mercs for just 1 rifleman.
1400 AD
I killed 3 riflemen and 2 longbows. I lost 1 cavalry.
Summary:
After steam the next tech needs to be factories. The problem is the only way to pull them off will be leader rushed. There is no way we can afford the troop loss waiting for them to build and survive this game.
Greebley gets to find out if we have coal and any chance to win. We won't survive infantry without concentrated firepower and the mobility of rails.
Total military stalemate with the total unit count change is losing 2 cavalry, gaining 4 cannon and 4 mercs.
We are WEAK compared to Sumeria for military.
Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
hotrod0823
Meldor
Our general game plan:
1) To target our cities to always be 3 apart tiles. With no armies it is really critical to keep this rule going.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4)
Raze all cities unless they have a useful wonder.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-1400AD.zip